


You've read the other reviews on here, so I assume you know that this game is good. What the reviews can't tell you, though, is how attached you can get to the characters. The time and care which went into creating dialogues with your party members in this game really set it apart from every other cRPG I've played. Thinking about it, if you come away from a game in which you can settle an old bar tab by popping your eye out - in which you can bring somebody into being by consistently lying about your name - and the most memorable thing is the strength of characterisation, then surely that speaks volumes. Twelve years later, and I still feel sorry for Deionarra...