GOG reviews don't have enough space. It seems the updates over time, while adding a lot, changed a lot of important things on the backend for the worse. Skill has gone down and luck dependency has gone way up. This is a nice kickstarter game but the fact it is one shows. Most of these reviews only beat it once or never did. One reviews after only 1 hour. That's disgraceful to everyone. The game's sole appeal stems from all the relics, spells, cloaks and thus, builds, that you can make. They are creative and stylish. So while the presentation is good, the real gameplay, how you actually interact with game the most, sucks due to some core, opposing, design issues. There is too much. While it seems cool on the surface, with such a huge pool of offense, defense, misc, and cursed items, as well spells of 6 elements, the RNG makes it impossible to make a build you want during a run, let alone have enough gold for it. And that's on top of discovering your build probably won't be successful as the final boss is a mess requiring excruciating trial and error given how rarely you make it to him and how briefly he is vulnerable. The camera angle makes some things like attacks, distances, and platforming, inconsistent. There are some bad hitboxes/detection, instant attacks, no invincibility frames, and healing is hard. So it's easy to get spammed to death fast. So, naturally you will be forced to use the few items that actually work. Rogue RNG on a big pool ensures you won't get them. Every hit matters and with how often the screen fills up with SFX it's critical to have precision. Good game sense can only do so much. Tried an earth/armor/hp build because they synergize; game never gave me one earth spell, not even a bad one. There is nothing worse than suffering so much wasted time and effort when it's not your own fault over and over. Bosses are not hard except final; mobs in tiny rooms are the problem. Do you build for mobs or final boss? Can't do both. Too annoying
I was very excited about this game because the presentation looked very good and I'm intrigued by emotional narrative-driven games. I saw the demo and I was sold on buying this as soon as it came out on PC. Given the limited characters for GOG reviews, I will place my full review on gamefaqs.com and Steam. My first red flag should have been recognizing this is a port of a mobile game that already came out a year ago. After rewatching the trailers and rereading the descriptions here, I feel mislead. The trailers and demo showcase all the best parts; it doesn't get better. The atmosphere and art are both good. Simple and effective. The effects such as lighting and rain are very well done and I wish there were more instances of them. The music is very repetitive. Sometimes it does not smoothly transition between pieces. The technical issues are very bad. From the game's credits, this game had 52 people involved with its testing. 23 of those were direct QA testors. This is a 3-4 hour mobile game. The length of time it took to release on PC and the amount of bugs I encountered are shockingly unacceptable. Immediately, the game had consistent trouble scrolling right smoothly. I can run things like Skyrim and Hyper Light Drifter pefectly fine so I know it's not my desktop. I was able to clip through a roof. Animations would stutter or disappear entirely. There are pointless paper collectibles that vanished from my inventory when I picked another up. Gameplay is almost nonexistent. Puzzles are obvious. If you die, you'll respawn nearly exactly how you left it when you died. This means that, in combat, the enemies don't respawn and they retain how much damage you did to them. Tonally, the game is not consistent. The game is not so much horror as it is eerie. There is no gamplay climax and many things are pointless. There are 2 exposition-metaphor-dump NPCs. I have significant problems with the story and its extreme over-reliance on Metaphor. I'm out of characters.