quite some rough edges, cluttered inventory, you can't reequip amulets on followers, aiming can be cumbersome in isometric view and navigate around 3D objects, NPC AI not great and also can block your way, can't save cause game thinks you are still in combat state, game stutters on updating objectives and likes to crash on loading saves. But the setting is great and how you can approach things, also the artstyle, UI and music. I have hopes for their next more Steampunky Wild West Dishonored.
Story was pretty nice, the visuals were rather stunning, music could be in any SuperGiant Games game, controls pretty snappy and forgiving platforming.. except chase/escape sequences... well, that is also what I only hated about Ori. It could use fast travel but the level design make you not backtrack too much.
The guns were awesome, katana was functional but not overpowered, like the arena combat (almost like Unreal Tournament.. ishish) and enviromental hazards.. for demons. You could say it borrowed mechanics from Doom Ethernal.. but here they work better, and not like Doom Maternal having two creative directors fighting each other. Graphics are beautiful and busy.. but somehow I was not getting overwhelmed by them. Runs perfectly on my 1660ti Max-Q. Nice to have options for subtitles and captions. Oh.. and we have Hoji back and non-clifhanger ending. Demn yeah!
I was hoping for Steamworld: Heist 2 but now I want Quest 2 as well! Not usually into card builder, but it is nicely made for turn-based RPG. Cool characters and their skills to mix together for combos. Unlike Battle Chasers, didn't feel to grind to beat some bosses. Just with one boss it was not optimal to have mostly heroes with physical attacks. Great quirky Steamworld vibe with dialogue and visuals, can run on potato computer, and banger soundtrack!
for what it is (and a wee tiny bit shorty) I liked most of it, puzzles, art style, characters, story, sass, even more sass. A bit less Coma-like avoiding Wolfie, but it those segments where not that frequent. Didn't have the problem with gog version, remember to have .Net Framework 3.5. Looking forward to play another game from Devspresso!
More simple Darkest Dungeon I finished and enjoyed more. The art direction was stunning, the environments and map of the city, designs of the characters and animations. Can't believe it is work of pretty must one person. Interesting remix of more western fantasy races and Korean fox folk. The sound and the music are really nice, engrossing you in a setting. Getting outfits alongside doing side-quests was nice.. and a bit addicting for me, (like in newer Tomb Raiders) and could affect characters and narrative. I liked the combat, and that bosses were challenging for me on normal, and you had to thread more carefully your actions, and you will not loose your comrades. Would love to have manual saves.. or more ways of saving especially during the dungeon parts. I would like your party to be more customizable and different within classes, but I understand that if you loose one, you can pick up any other form the same class and it only be different by one skill max, so no that big of a deal, . Also because of my companions not dying on normal, I had soo much resources and money in the end, no need to spend it on anything.
Felt more like a mature mature story, loved many characters and empatizing with them and the hint system (maybe except eavesdropping with your vampiric senses, didn't feel intuitive), even if they were bad guys in some way they didn't become that out of thin air. Also great voice acting helped with that. Watercolor textures and lightining in the game was nice, wish you had post processes separated in the graphical options, like Depth of Field. Combat was decent and various skills cool looking. Music by Olivier Deriviere is briliant, as I was expecting. Good sound design, but eniviromental change of sounds and buildings can be a bit too quick sometimes. What I didn't like was traversal.. almost feeling like playing Thief Deadly Shadows or hub in Thief 4. Wish there was some kind of fast travel to not fight enemies every time you go from disctrict back and forth, or/and don't respawn them.