

An extremely good and moderately realistic shooter where you have to think your way through an attack as well as shoot your way through it. I used to help run a fairly large OFP site that held the official forums so I've seen a hell of a lot of this game over the years. People are far more vulnerable in this game than in most, one shot usually kills anyone but 2 shots makes sure of it. This also applies to you so you have to be careful to keep your head down, use cover & concealment, move when it's safe and keep your shots accurate. The original OFP campaign is mostly excellent and includes several missions where you actually can't win and have to retreat which is a nice change from the usual 'good guys always win' thing you see in most games. You progress from being a grunt to being a squad leader and occasionally switch characters to play a tank commander, spec ops ninja or chopper pilot which breaks up the action a bit and gives some good variety. The missions are often interlinked as well, a tank mission leads to an attack on an enemy position that's way too strong. The next mission is the spec ops guys goign in at night to sabootage stuff and then the next morning you take the tanks back in to finish the job. The Red Hammer campaign is probably best not mentioned, it has a 'slap it together quick and shove it out the door' feeling. Not BAD exactly but it just feels lazy. Instead of being part of a 10-12 man squad which was the major defining part of OFP, you're frequently going solo and tasked with doing more rambo work than anything else. It has some really good parts but I don't think they're enough to drown out the crappier bits. If the expansions were a seperate package I'd recommend against Red Hammer but since you'll get it if you buy the set, give it a bash, you might like it more than I did. Resistance is really quite excellent though and definitely worth playing. It has a nice persistant unit feel to it, you have to be a bit careful with your equipment since you're never quite sure when you can resupply and that forces you to think strategically as well as tactically. Sure you could blow up the fuel truck with an RPG from a safe range and minimise your casualties but RPGs are best used against tanks and are in limited supply so you might be better sneaking your squad up and trying to lay an ambush instead. The number of mods & addons (a few of them even GOOD!) for the game is astonishing as a quick look on http://ofp.gamepark.cz will show. Missions, new guns, new vehicles, new maps... pretty much everything you'd want including anime style giant robots & a normandy landing map (Hmm, combining those two might be fun). As a caveat, the game has a fair few litle bugs even with 1.96. The vast majority of the time the bugs are simple but annoying instances of triggers not firing. They're rare enough to ignore thankfully but you get annoyed when you see them. One notable example occurs with some frequency in a mission called Pathfinder where you're attacking a town, once you're in you have to wait for allied troops to join you but sometimes the APC just never starts driving. If you're a Halo fan who's idea of tactical combat is running in guns blazing & obscenity screaming then you'll be in for a rude shock with this game. If, however, you're a halo player who gets annoyed with other people running in guns blazing & obscenity screaming, you might just want to have a look at OFP.

I've had this since it's initial release on the Amiga and have been playing it on & off since. Hell I just installed scummvm on my PDA so I can play this, now I can have it on my laptop too (Thanks GOGgers)! It's an excellent adventure game with a solid story, mostly logical puzzles, beautiful graphics (for the era), top dialogue that's generally serious but with sprinklings of excellent humour. In short, worth every cent...