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Ziggurat

в библиотеке

3.7/5

( 135 Reviews )

3.7

135 Reviews

русский, English & еще 7
14.9914.99
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Ziggurat
Описание
Перестрелки в подземелье! Быстрые, стремительные бои! Десятки бонусов, заклинаний и противников! Система повышения уровня! Случайно созданные подземелья! Ловушки! Страшные боссы! Морковь! Ziggurat сочетает в себе лучшие черты шутеров с видом от первого лица и игр в жанре roguelike. Игру отличают бы...
Отзывы критиков
59 %
Рекомендуем
USgamer
4/5 stars
Gaming Nexus
9.5/10
TechRaptor
9/10
Отзывы пользователей

3.7/5

( 135 Reviews )

3.7

135 Reviews

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О продукте
2014, Milkstone Studios, ...
Системные требования
Windows Vista, Dual Core, 2 GB RAM, DirectX 10 capable hardware, Version 9.0c, 800 MB available spac...
Time to beat
4 hMain
13.5 h Main + Sides
42.5 h Completionist
8.5 h All Styles
Описание
Перестрелки в подземелье! Быстрые, стремительные бои! Десятки бонусов, заклинаний и противников! Система повышения уровня! Случайно созданные подземелья! Ловушки! Страшные боссы! Морковь! Ziggurat сочетает в себе лучшие черты шутеров с видом от первого лица и игр в жанре roguelike.

Игру отличают быстрые, лихорадочные перестрелки, так похожие на отчаянные бои в старых играх, а также улучшенное управление и игровая механика. Игра сочетает в себе элементы шутера от первого лица и ролевой игры, а случайно сгенерированные уровни сделают каждое прохождение действительно уникальным.
  • Вы готовы пройти обряд посвящения? Отправляйтесь в лабиринт и пройдите бесчисленные испытания, чтобы доказать, что вы достойны стать величайшим из чародеев!
  • Быстрый и динамичный шутер с видом от первого лица
  • Множество бонусов и предметов снаряжения, которые не дадут вам заскучать!
  • Случайно созданные подземелья, победа, которая зависит только от ваших способностей, и всего одна жизнь.

Copyright 2014-2015 Milkstone Studios

Популярные достижения
Системные требования
Минимальные системные требования:
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
4 hMain
13.5 h Main + Sides
42.5 h Completionist
8.5 h All Styles
Детали игры
Работает на:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.0+)
Дата выхода:
{{'2014-10-23T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Размер:
663 MB

Особенности игры

Языки
English
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русский
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Deutsch
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español
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français
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italiano
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magyar
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Português do Brasil
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svenska
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Отзывы пользователей

Posted on: July 29, 2025

Bleak74

Владелец игры

Игр: 139 Отзывов: 3

Good little old skool FPS!

I've played it for 5 hours so far (over several days). Ziggurat is perfect for a quick blast for those occasions when you've not got the time to commit to a more complex game. It's a Fast paced single player with movement and dynamics similar to the original Quake, or OG Doom with a 3D mod. Nice crisp graphics, striking the right balance between colourful and gloomy. Atmospheric sound effects, and balanced difficulty (maybe a little to easy for the hardcore gamers- I no longer coumt among their number!). Theire's characters and weapons to unlock to give it depth and Online leaderboards, daily challenges and Acheivements make nice addition. And finally, you can dip in for a couple of levels then save and quit (as long as you're not in a room with enemies), to pick up where you left off next time you boot the game up. Anyone who liked the feel of the FPS games of the late 90's will like this


вам это показалось полезным?

Posted on: August 18, 2025

Gorzky

Владелец игры

Игр: 285 Отзывов: 6

Limited varitety

Someone here wrote "All weapons feel similar, all rooms feel similar. There are too little differences to notice that don't add much to every run." And I totally agree. I would also add, that ammo for more advanced weapons ends pretty fast and it's not easy to replenish it. Play Hexen instead.


вам это показалось полезным?

Posted on: June 19, 2018

IndigoBeaver

Владелец игры

Игр: 131 Отзывов: 8

Feels like grinding a mobile game

You just keep grinding to get to the next level without any theme, story nor goal, just random mushrooms and monsters jumping out from nowhere. Like mobile games, it aims more for addiction than actual content using flashy level up animations. Not being able to continue on a level when dying makes the game feel more inconsistent than a fuzzy dream where nothing makes any sense. Shooting is so slow that it doesn't matter if you try to aim for the head. The only reason for making this type of game is to make more money from ads or pay-to-win systems, so the design decisions doesn't make any sense in a paywalled game, where play time doesn't increase the profit. My review is mostly biased from the fact that I strongly dislike mobile games, and this has the same attributes. The only reason for not giving the lowest score is that it has good language support and some children might be too young for advanced games. I'd give it 3 stars for children and 1 star for adults.


вам это показалось полезным?

Posted on: May 16, 2018

dldevoe

Владелец игры

Игр: 48 Отзывов: 1

Major design flaws really mess up what had a lot of potential :(

This... sadly sorta plays like a downrent Immortal Redneck. Major problem the first, it does not allow lateral keyboard movement when you're using the sprint key. This is NOT ok in a run around frantically trying to dodge all kinds of randomly spawning monsters in a room game - seriously. Cover tends to be destructible, you can't just hide very often, running around is your only way to attempt to escape being hammered. Neutering sprint so you have to control all lateral movement with the mouse is just plain stupid - sorry but it is. Like introducing negative movement modifiers in a bullet hell game, it's not friggin' helpful. Problem the second, there are a really unpleasant amount of things with homing, movement anticipation, or shotgun projectiles. Once again - often not much cover, good bit of it destructible, often nowhere to hide - died/got heavily damaged quite often when it just felt cheap as hell. Here, have a room you can't hide in, and here's projectiles that are a raving pain to dodge. Awesome...? Artificial difficulty ho! This has an oldschool Nintendo difficulty feel to it, but not in a good way "/ Problem the third, random is just too random. Cards, weapons, etc. vary to the point that I regularly get runs where I'm just going to pretty much suck, on top of the aforementioned, "Well how the hell do you avoid getting pasted here c'mon?" rooms. Heck, even the characters seem to have major balance issues vis a vis one another. That'd be sort of forgivable but on top of everything else... gah. Sad part is this could be cool. It's even sort of cool with the major issues, but it's a swing and miss. Really, really glad I got this on sale - full price I'd be running for a refund. It's a nice concept, and one that's done well before (hate to repeat it but once again see Immortal Redneck) - but crippled by play issues that often make it a stacked as hell against the player experience - once again not even remotely in a good way. This is more like Battletoads-level "WTF?" difficulty, where it's a fistfight against the level gen, shotgun and homing mobs, and the tools you're given rarely feel up to the job. Really wanted to rate this higher - no can do. With a major balance/retuning pass maybe - as is no.


вам это показалось полезным?

Posted on: June 12, 2018

Ravise

Владелец игры

Игр: 222 Отзывов: 52

Fantasy FPS! Great? Well, not really.

I'm not implying that this game is something inferior or stupid. It's average shooter. I'd go for 3*** if only there was not this horrible unlockables system. Different characters, yay! No, unlock them first. Unlock them by doing arbitrary repetitive quests. Deal X damage with Y type weapon. Kill X creatures (by Y weapon). It seems like developers are just yelling "keep playing this over and over again". Creatures are spawning like #$&@% everywhere. Not literally, but it feels like it. Spawning daemon in your back makes all your positioning useless. Some training might help, though... Game is making you do stupid things in encounters. Like the frog mode - you can only move by jumping. While you read challenge description and while you make your mind how you're going to solve it, first monsters are already approaching. Into Frog challenge game spawns ranged monsters, preferably with shots that follow you round the corner. In a plain flat room. Too much luck-dependent. Another example - damage by staff increased by 50%, all other weapons decreased by 50%. Don't have a staff? Well, good luck then. I don't oppose permadeath. But spawning different boss each pull is just dumb. Wanna train a bit? Here you got totally different boss. There could be some kind of training arena :/ Unavailability to sprint-strafe and sprint not auto-resuming after shooting are minor things compared to listed flaws...


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