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X-Com: Apocalypse

в библиотеке

4.5/5

( 61 Reviews )

4.5

61 Reviews

English
4.994.99
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
X-Com: Apocalypse
Описание
Внимание! В этой игре нет русской локализации.Зло нависло сегодня над городом... Землю опустошили людская невоздержанность, грязные войны и вторжение инопланетян. Жителей мира согнали в огромные города, первым из которых стал Мегапрайм. 2084 год. Утопия, а вместе с ней и социальный порядок в Мегапра...
Отзывы пользователей

4.5/5

( 61 Reviews )

4.5

61 Reviews

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О продукте
1997, MicroProse, ESRB Рейтинг: Teen...
Системные требования
Windows XP / Vista / 7 / 8 / 10, 1.4 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 9.0...
Time to beat
32.5 hMain
59.5 h Main + Sides
63.5 h Completionist
46.5 h All Styles
Купить серию (5)
Купите все игры серии. Если у вас уже есть игра из этой серии, она не будет добавлена ​​в корзину.
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Описание
Внимание! В этой игре нет русской локализации.

Зло нависло сегодня над городом... Землю опустошили людская невоздержанность, грязные войны и вторжение инопланетян. Жителей мира согнали в огромные города, первым из которых стал Мегапрайм. 2084 год. Утопия, а вместе с ней и социальный порядок в Мегапрайме, рухнули, в городе бушуют мятежи.

Жутковатые инопланетяне терроризируют город. НЛО роями пролетают через пространственные порталы. Неизвестный враг взял город в осаду.

Вы – командир X-COM, и вам предстоит отразить агрессию инопланетян и раскрыть их смертоносные планы. Будьте осторожны! Пришельцы подчинили себе город и его политиков, и вы легко можете оказаться под огнем банд, религиозных сект и даже полиции! Корабли пришельцев заполонили небо, странные твари наводят на город ужас, воцарился хаос... Добро пожаловать, это война! Это апокалипсис!
  • Термоядерная третья часть очень популярной, захватывающей серии X-COM, продолжение игр X-COM: UFO Defense и X-COM: Terror from the Deep.
  • Сражайтесь с флотилиями инопланетных захватчиков над Мегапраймом в реальном времени.
  • Боритесь против нашествия пришельцев, выполняя тактические миссии в реальном времени или в пошаговом режиме.
  • Исследуйте инопланетные технологии. Создавайте новое оружие большей разрушительной силы.
  • Убивайте пособников инопланетян, остановите их проникновение. Несите войну в новые миры, в измерение пришельцев.

©2016 Take-Two Interactive Software, Inc. Take-Two Interactive Software, Inc., 2K, and their respective logos are trademarks of Take-Two Interactive Software, Inc. All rights reserved.

Бонусы
руководство technical supplement rookies guide саундтрек (MP3)
Системные требования
Минимальные системные требования:



ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY



ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Данная игра использует DOSBox.
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
32.5 hMain
59.5 h Main + Sides
63.5 h Completionist
46.5 h All Styles
Детали игры
Работает на:
Windows (7, 8, 10, 11)
Дата выхода:
{{'1997-07-15T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Компания:
Размер:
449 MB
Рейтинг:
ESRB Рейтинг: Teen (Animated Violence)

Особенности игры

Языки
English
озвучка
текст
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Отзывы пользователей

Posted on: April 29, 2017

KMickle

Игр: 137 Отзывов: 10

Good bestiary, degenerate economy

I see a lot of people saying 'it is an undesevedly forgotten jewel' in the classic UFO series. Well, the jewel has actually been forgotten for a number of strong reasons. The first and the most important: the game has a degenerate economy model. That means, that your welfare is based upon quantity, not quality of your actions (the ensuing gameplay is widely known as 'farming'). Instaead of fighting the alien infestation, you rai the local gangs once every 15 minutes (game time scale is days—weeks—months) to ransack them and sell their belongings to the market. The idea with a lot of different acting forces (organizations) gives an impression of 'there is a lot of cool stuff we wanted to implement, and implemented none of it'. Being at war with most organizations is the same as being in peace with them (with a handful of exclusions). Raiding a vehicle factory won't give you fuel of vehicles, only the equipment of their fallen defenders (why be hostile then?). Forging alliances gives you nothing at all (so why forge them?). You can just use artillery to decimate enemy's belongings, but they will rebuild (regardless of their financial status, they may owe 10000% their annual turnover and still rebuild, and you'll get penalized for decimating them. There are some air combat options, but they seem irrelevant (but still affect the level of destruction, as it is normal for your airforce to hit everything they should not with their arsenal). So, the strategic improvements are really an empty shell, witha lot of undeveloped thoughts underneath. Bestiary and lore are well-made, rather oppressive, interesting to get. There are creatures you will fear, you will hate. Totally in line with the original series, maybe a bit better. Tactical combat is a definite step up, with a lot of new features, mostly positive. All in all this is a lacking experience. Tactical combat and bestiary are rather good, but the most promising strategic part falls 95% short of my expectations.


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Posted on: January 15, 2022

Doof1234

Владелец игры

Игр: 140 Отзывов: 4

Xcom Apocalypse

First, I wanted to correct the description. I've owned this game since I was still in highschool when my father bought it in a 3-pack with UFO Defense and Terror from the Deep. I don't know why they decided to take it upon themselves to change the backstory from what the original creators designed, but the reason for the one major city is because the aliens released a deadly gas, and the humans made this one spot on earth remain habitable. There was nothing in the story about human excess or pretty conflicts. Really, gog, if you're going arbitrarily invent backstory not written by the original authors, then you could at least have the common courtesy to invent something that hasn't been cliched to death, or is at least intelligent. Anyway, about the game, it's pretty good. I enjoy the turn-based style of the xcom series, but unfortunately the brain suckers in this game make that really difficult, especially in the beginning. Their time units are ridiculous. They can be launched to the other side of a large room, hatch, run over to your unit really far away, and suck his brain out all in the same turn. You pretty much have to play real-time so you can actually kill the creature on its way to kill your unit. And the brainsucker is the aliens' main weapon in the beginning, and even after they start using mainly real weapons, they will still have a few brainsuckers freely running around. The style of this game is somewhat different from its predecessors. You do everything here that you did there, but in a smaller area, and the world feels much more dynamic, much more manipulatable and precarious. You have a rudimentary political system now where you can fall out of and into favor with organizations, vastly more easily out of favor of course. Apparently, there is also project underway to add all of the content the creators didn't have time to implement. Sounds really good from what I was reading, and GOG's version here is compatible, as is the disc.


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Posted on: April 25, 2017

gbjbaanb

Игр: 1 Отзывов: 1

Just got everything right

There's something about this game that make it stand out that bit more than others - its not just about base management, troop management and tactical combat. its the little things like the destructible terrain, and the effects thereof - you can go into an office complex to hunt the alien wierdos down, but if you go in with rocket launchers and incendiary rounds, the building owner is not going to look favourably on you (cf Team America!). You can burn the aliens out, or burn the building they're in down to the ground (this kills them too). But you can also harm your own troops with a accidentally thrown explosive grenade that takes out the stairs they're on. There's also nice touches like the civilians that run screaming when your paramilitary troops turn up to the shopping mall. And yes, the aliens (and you) can shoot them. This interaction make a difference. and the difficulty level increases well. just as you think you've got the upper hand, the new aliens or bigger guns turn up. I always found it got better just as I was winning. The tension is there too, your troops are vulnerable, the music starts to beat faster, the noises from the aliens appear and you know you're about to face fire from a force that can easily be bigger and better than you. Occasionally running away is the best tactic. and the aliens will attack you too - your base full of scientists suddenly gets invaded, you have issues getting them to safety. Add limited vehicle combat on the map, and its a winner. I would love to see it remade with better graphics and modern tools, and with all the features the original designers intended to add in (much more diplomacy at least apparently) but its a very good game in itself. Worth trying out if you've never played it.


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Posted on: June 21, 2016

neong

Владелец игры

Игр: Отзывов: 3

You cant do it better, can you?

TLDR: if you like X-Com or X-Com like game. Give this one a chance. If you want to compare all X-Com and/or X-Com like game until today. IMHP most of them dont even leave the shadow of X-Com Apocalyse. And here is why. City instead Globe? - The Map has reduse from a Globe to 1 City only. Oh dont let that fool you. There is lots more to it. - All Building are destroyable! If you destroy them you have pay, right? - The City is a live. You will see all sourse of traffic (Police, Gang, Religious, etc. vehicle drive around the city) going on in the City. - You can Raid the Building! Faction, not just Alien: - Lots of Faction (Goverment, Posive, Hightech Company, Religious, Aliens, etc.) - You can buy Equipment from Hightech company, or Raid their Building - Relationship with all Faction, some might hate you forever! Soldiers, Vehicle & Pew pew pew: - Your Soldiers can equip lots of gear without restriction, even un-researched Alienstech - Lots of different Land and Air Vehicle to fit your desire - Vehicle can be equipped with a number of different Weapon & Module - Each Vehicle can carry a fix number of Soldiers - Weapon Tech (Ballistic, Laser, Plasma, Bio) - Weapon Type (Meele, Handgun, Rifle, Autocannon, Sniper Rifle, SMG, Rocket Launcher, Grenade, etc...) - Equipment (Body Amor, Shield, PSI, Medic-Kit, Stealth, etc...) Tactical vs. Real Time: - Clasic Tactical game play mode is the most common and known to X-Com Player. You can plan Movement & Shooting with your Action Point. - Real Time game play mode is played like a RTS. - You Can have up to 6 Squad and each Squad can have upto 6 Soldiers Just list few of the feature so you will get the idea. Have fun playing.


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Posted on: May 4, 2019

dedicado

Владелец игры

Игр: 519 Отзывов: 3

This is how PC games should (still) be

Deep, complex, innovative, details perfected to the extreme, beautiful graphical art and music, no lousy design decisions to force you to extend gameplay time, limitless strategies and tactics. You can choose to play each mission in turn-based or real time modes, you can either sneak your way into the geoscape with stealth precision strikes or rather annihilate the entire enemy armada with your full blown air superiority war ships), you can get money whichever way you prefer, everything breaks the way it's meant to, UFO crash sites destruction is actually realistic depending on the sustained damage (like it was in the original games and unlike it is now), there is a proper serious XCOMpaedia written and designed with care)... Everything is and works the way a PC gamer would think it would. Remember those times? They are almost gone now, and the "almost" part it's only because of the new games that TRY to replicate the Good Old Games days experience, whether indie (usually decent but lacking somewhere) or console-ized/mobile-ized (like certain so called games with the XCOM title in them, streamlined and dumbed down to braindead levels so they could be played half sleep in a couch with an almost dropped gamepad). This game, XCOM Apocalypse, it's the last game of those days, the last innovative enough game to stand its ground as a new game and not a-copy-of-a-copy. The last game designed with few but intelligent PC gamers in mind, and not millions of wallet-legged console/mobile clients.


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