Posted on: November 24, 2019
Обзор раннего доступа
DeckardX08
Владелец игрыИгр: 13 Отзывов: 2
Shows promise (no sarcasm)
If this game gets finished (plus some polish and rebalance), then it might be worth a title of "true Quake 1 sequel". First notable thing is good visual design. The devs didnt use "old-school" excuse to slack out (looking at you, Dusk), and created truly badass looking guns and enemies' models. Try to examine a gun-wielding "grunt" up close or wield a Fang Spitter the first time and you'll see. The level design is impressive as well, both snow-covered cemetery and a swamp filled with enormous dead trees and weird towers. Gunplay is decent (yes, they got The Shotgun right), with meaty sounds, blood splatter and even dismemberment. Weapons are traditional (pistol, shotgun, automatic "rifle" (Fang Spitter), and "grenade launcher"), the one that stands out is the melee blade that lets you dash with a charged alt attack. Enemies, while being inspired by Quake, all have unique gimmicks such as "rage mode" at low health. Now to the negatives. The game is early access, so, while bug-free, it only offers 2 levels to play (excluding the hub area). Buying right now can be risky investment. There are weird attempts of "modernization", mainly limited saves (you have to use a consumable to save a game, and only a single save slot is available). I do not nessessary mind it (finished the available content with a pile of those "soul tethers" laying in my inventory), I just think that the idea of limiting saves makes the game more "hardcore" is silly. All it does is to bloat the game time artifically. You cannot save progress without makng progress first. To use the afforementioned consumables ("artifacts") you need to re-select the item from a menu every time, since the game doesnt remember your choice. Movement feels floaty at times, often resulting in falls from ledges because of inertia. Finally, I felt like level design discourages any playstyle other than holding choke points, any attempt of pressing forward is punished by enemy spawns or enemies placed behind corners.
вам это показалось полезным?
























