Get the full story of the knight Grondoval and his mighty journey in the world of evil in Witchaven I & II Bundle
“WITCHAVEN IS A FANTASTIC GAME. IT HAS ALL THE FEATURES THAT MADE DOOM POPULAR (CONTAGIOUSNESS, CRUELTY, DYNAMICS) BUT MUCH MORE THAN THAT.”
90/100 – Svet Kompjutera, 1995 #11
Desc...
Get the full story of the knight Grondoval and his mighty journey in the world of evil in Witchaven I & II Bundle
“WITCHAVEN IS A FANTASTIC GAME. IT HAS ALL THE FEATURES THAT MADE DOOM POPULAR (CONTAGIOUSNESS, CRUELTY, DYNAMICS) BUT MUCH MORE THAN THAT.”
90/100 – Svet Kompjutera, 1995 #11
Descend into a dark and gruesome nightmare! You alone must face the evil within the volcanic pit of the Island of Char, toward the mystical lair of Witchaven. Confront witches that have cast a shadow of evil spells shrouding you in the never-ending darkness. Make use of your magic, might, and mind as you engage in bloody warfare with vile demons and monsters. Use medieval weapons to destroy these creatures of the night and cease the chaos. Dare to enter this 3D Hell... Dare to enter Witchaven!
GET EVERYTHING YOU MIGHT'VE DREAMT OF BACK IN 1995
Duck, jump and fly! Using the powerful "Build" engine.
Cast mystical spells with greater powers and magical might. Destroy, freeze and stop your enemies in their tracks with your super-human abilities.
Explore tunnels, crypts, lava pits, and secret chambers
Wield swords, daggers, and other medieval hand-to-hand weapons
Plunge into stomach turning original sound effects and CD-quality music
WHAT'S INSIDE THIS RELEASE
You're getting two builds: patched (Enhanced) and retail (Original) for those of you who prefer an unaltered experience as a bonus. Both builds are running on DOSBox with a custom configuration tool. The Enhanced build features fixes introduced in EGwhaven, a must-have community project, which addresses an array of bugs and issues with the game (we'd like to thank ETTiNGRiNDER for the contribution to this release). Additionally, the controls are re-mapped to what you'd expect to see as a default in a first-person game nowadays.
You can access the Original Build through Additional Executables section in GOG GALAXY or find it in the game folder.
Literally, if you are here looking for info, I'm 100% sure you already knew the game and 1000% sure that you were looking to play it again.
And what am I supposed to say at that point? Buy it. It's a game that is worse than bad, it's controls are pretty shitty and it's just going forward killing things in a (have to say) more than satisfactory way.
Do you want to be back to those hours hidden playing videogames?
I read a lot of reviews that seemed to have a pretty poor opinion of this game, but honestly i have a lot of fun with it when i decide to play it. its another one of those 90's don't think, just kill everything that moves kind of game. The parts that might be troublesome is finding where to go sometimes but a simple youtube walkthrough always got me where i needed to go and then i was back to swinging and cutting anything and everything. If you like old games like this from that era, and don't have very high standards then give it a try.
It is obvious to me that Witchaven was able to separate itself from its more well known FPS contemporaries by incorporating gameplay features that were more in-line with the "first person role-playing" genre of video games. Granting players access to spells, potions, an xp-leveling system that made you stronger as you progressed, and more importantly a heavy emphasis on melee combat, rather than shooting; with all of this compiled onto the newly-jank "build" engine, created an awe-inspiring, unique and interesting, mediocre-ambitious game for its time.
Don’t get me wrong, Witchaven has some truly good ideas, but nothing really seems fleshed out. Most of the spells are forgettable, only some of the potions can be seen as useful, and neither the weapons nor enemies are very well-balanced. However, with the jankiness of the early build engine aside, all these shortcomings could be forgiven if it weren’t for some atrocious level design.
Not only are most of the levels needlessly big and maze-like, with some having keys and doors as red herrings, but others commit the cardinal sin of requiring players to have certain spells and/or potions on hand in order to progress. Flying spells required to reach specific places, door opening spells to open certain doors (though this might be a direct result of a buggy engine), fire resistance potions to get through lava sections, and stock piling health and cure poison potions to deal with the unavoidable arrow traps. This incentivizes players to hold onto their consumables as they may never know when they might need to use them to complete a specific section of a level, rather than encouraging players to freely utilize their abilities to tackle certain encounters or reach secret areas for special bonuses as they see fit. Not to mention that I had spent a good chunk of my time playing with the automap on.
However, despite all of Witchaven’s downfalls, I would still recommend anyone to at least give this game a playthrough.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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