What Remains of Edith Finch — необычная история о семье из американского штата Вашингтон.
В роли Эдит, последней из семьи Финчей, вам предстоит исследовать опустевший фамильный особняк и выяснить, почему все ваши близкие ушли из жизни. Дом полон историй о том, как провел свой последний день каждый...
What Remains of Edith Finch — необычная история о семье из американского штата Вашингтон.
В роли Эдит, последней из семьи Финчей, вам предстоит исследовать опустевший фамильный особняк и выяснить, почему все ваши близкие ушли из жизни. Дом полон историй о том, как провел свой последний день каждый из ваших родственников, будь то в далеком прошлом или совсем недавно.
В каждой истории свой игровой процесс и настроение. Неизменно лишь главное действующее лицо и то, что все члены семьи умирают преждевременно.
В этой игре не устаешь поражаться тому, как мало мы знаем о жизни и окружающем мире.
What Remains of Edith Finch разработана командой Giant Sparrow, создателями известной игры The Unfinished Swan.
Системные требования
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Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Useless WASD keys bound to movement, no wayy to change them and Steam files in the install folder.
And there's no forum accessible on gog to try to help each other.
Steer away from this: really bad devs.
well, this felt a little ripped off.
when i heard it got many awards in 2017, i was curious to the game. to prevent spoilers i didn't watch more then the trailers and a few reviews. in steam it was 20 euro's which i found to much to swallow for a couple hour game. i now bought it for 10 euro's and in hindsight, this is still too much.
i was done in bout 2 hours. and what have i done? i died a couple of times... why do ppl find this so amazing? even on a emotional level it was very weak. To me the stories didn't stick either. maybe the baby story will stick cause it was fucked up in a way (im trying not to give any spoilers).
i would suggest to buy this when it is 2-3 euro's as that is as much time you will spend in it. as artsy as it may be. This is not like a painting where you can ask high prices for almost nothing.
There are many languages available, but you can't change it in game (bad choice for me). In the game installation folder there is an installation_setup.exe to set it.
It is a walking simulator and a very short game. And the story didn't connected with me at all. (I cannot say really why to avoid spoilers)
I think I was expecting something else.
I wouln't recommend for people like me. (I played 2 chapters of life is strange and liked them)
This is a game where you go along the only route and move the mouse when it lets you. As you do so it tells a fragmentary, incomplete and silly tale about a bunch of unlikable people and idiots whose misfortunes seem well-deserved.
That's an awful description, but I felt like the game was being antagonistic whenever I loaded it, and struggling to the end was a chore.
It started badly. I always check the game controls before playing - but they aren't listed. And you can't change them, so are stuck with what they set. And even those aren't made clear. So I had to hit random keys to find things like the zoom button, and - ridiculously - what I was unable to do. How do you run? How do you climb? How do you step into the edge of the pond? So right from the start I was struggling to even connect with basic things because the devs didn't put them in. The controls were also inconsistent. Sometimes you click on something, it opens - other times nothing happens until you move the mouse, or hold a button and move the mouse, and try and guess whether you move it by pushing up, down, left, right, rotating, clicking, whatever. It's kind of half-hearted and pointless physicality, aimed at making you think you are interacting. It's a system that works much better in older games like Penumbra.
The story is melodramatic and silly. Someone was killed by monsters? Someone else lives in a room in a cellar for 30 years? An old woman builds rooms on top of the house? It was frustrating and confusing.
Saves - you can't save when you want. Sometimes I quit the game in boredom, came back another day, and had to sit through the same cutscenes and voiceovers.
NB: I liked Gone Home and Tacoma, but EF felt overblown and even more linear, with even less freedom.
Another sin - you play a character, but the game purposefully hides what you're supposed to know. So left wondering WTF about stuff because you're left in the dark. That's not good storytelling, it is just frustrating.
A young woman returns to an abandoned house trying to discover what happened to her family. Sound familiar? Finch sticks close to the genre convention of exploring a mostly linear environment and finding documents and objects to piece together a story. However, with the fate of each family member presented as a separate mostly interactive experience, the abandoned house, in itself a cool and quirky place rich with environmental narration, soon becomes a sort of overworld to a dozen highly varied minigames that take this above and beyond your typical walking sim.
Of course, the magical realism of its narrative, with an ancient family curse and all, allows for flights of fancy, as well as shortcuts and omissions, that wouldn't be acceptable in more down-to-earth games like Gone Home (2013) or Firewatch (2017), so any direct comparison could hardly be fair. In a 2017 Gamespot interview, creative director Ian Dallas explained that they basically cobbled together prototypes that they felt captured the sublime beauty and intense emotion of characters facing their deaths (somewhat twisting his words here), so don't expect super nuanced characterisations or perfect verisimilitude.
Still, while I did cry my eyes out first playing this in 2018, Finch neither wants nor needs your empathy. It's not about people per se, it's about the unique shiver you get from things coming to a close, the one thing that never fails to affirm the continuity of life going on. Each individual death in this game is a terrible tragedy, but seen through the medium of the story, there is a tragicomic gentleness to all this history. Story is what remains. "And Noah was five hundred years old: and Noah begat Shem, Ham, and Japheth..." "And when you look at that house, at that history of imagination and stubbornness and madness, any of it seems possible."
I know of no other game quite like this. If you enjoy narrative games at all, these are four hours you don't want to miss.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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