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What Remains of Edith Finch

в библиотеке

4.3/5

( 171 Reviews )

4.3

171 Reviews

русский, English & еще 9
19.9919.99
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
What Remains of Edith Finch
Описание
What Remains of Edith Finch — необычная история о семье из американского штата Вашингтон. В роли Эдит, последней из семьи Финчей, вам предстоит исследовать опустевший фамильный особняк и выяснить, почему все ваши близкие ушли из жизни. Дом полон историй о том, как провел свой последний день каждый...
Отзывы критиков
91 %
Рекомендуем
Eurogamer
Recommended
Metro GameCentral
8/10
PC Gamer
91/100
Отзывы пользователей

4.3/5

( 171 Reviews )

4.3

171 Reviews

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О продукте
2017, Giant Sparrow, ESRB Рейтинг: Teen...
Системные требования
Windows 7 / 8 / 10 ((64-bit)!), Intel i3 2125 3.30 GHz or later, 2 GB RAM, GeForce GTX 750/AMD Radeo...
Дополнения
What Remains of Edith Finch Soundtrack
Time to beat
2 hMain
2.5 h Main + Sides
2.5 h Completionist
2 h All Styles
Описание
What Remains of Edith Finch — необычная история о семье из американского штата Вашингтон.

В роли Эдит, последней из семьи Финчей, вам предстоит исследовать опустевший фамильный особняк и выяснить, почему все ваши близкие ушли из жизни. Дом полон историй о том, как провел свой последний день каждый из ваших родственников, будь то в далеком прошлом или совсем недавно.

В каждой истории свой игровой процесс и настроение. Неизменно лишь главное действующее лицо и то, что все члены семьи умирают преждевременно.

В этой игре не устаешь поражаться тому, как мало мы знаем о жизни и окружающем мире.

What Remains of Edith Finch разработана командой Giant Sparrow, создателями известной игры The Unfinished Swan.
Системные требования
Минимальные системные требования:
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
2 hMain
2.5 h Main + Sides
2.5 h Completionist
2 h All Styles
Детали игры
Работает на:
Windows (7, 8, 10, 11)
Дата выхода:
{{'2017-04-24T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Размер:
2.4 GB
Рейтинг:
ESRB Рейтинг: Teen (Violence, Blood, Language, Drug Reference)

Особенности игры

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Отзывы пользователей

Posted on: May 1, 2018

fade0ff

Владелец игры

Игр: 1221 Отзывов: 83

Beautiful, poetic but linear and short

Despite of the beginning, this is not really a walking simulator in the sense that you can freely roam and explore a landscape like in "The Vanishing of Ethan Carter" or "Everybody’s Gone to the Rapture". Actually, instead you move through a house room by room in a very linear way and each room tells the story how its former inhabitant died. These stories are usually quite short and typically presented in a unique way like a dream or comic book. Some of them could be called mini games but this wouldn't do them justice as the interactions are solely used to simulate a certain state of mind. Which works pretty well. Even though not every texture and every 3D model is totally perfect, the game looks beautiful most of the time mainly due to very good lighting and use of shaders. In quite a few rooms, you feel like moving around in a painting. Like in most other "indie" games, there are no real animated 3D models of humans though. The very few humans shown are rather static models with their faces covered, hidden or turned away. Also, all you can see of your protagonists are their hands (and feet), but there is not a single animated human face in the game. Which can be seen as a design element but is of course also the typical "indie" way of saving money. So yeah, this was an interesting experience with stories of bittersweet sadness but a very, very short one, too. It took me just a bit over 2 hours to reach the end. This brevity is partly caused by a lack of content but also by the absence of puzzles which lets you move too quickly from room to room. So I'd advise get it if it's on sale - not because it's bad, just because it's too short for the asking price.


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Posted on: June 15, 2018

castille360

Владелец игры

Игр: 259 Отзывов: 1

Excellent

This is the best of the 'walking simulator' genre that I've played. Captured by the attention given to the sound and details of the world before even becoming immersed in the story. It's the kind of world you want to spend more time in, since the play time of the game is short. I probably spent 5-6 hours in a playthrough, and I stop and look at everything, even listen to the frogs in the pond. Jut following the story through would easily be half of that or less. The gameplay feels smooth and intutive, and the guidance for where to go next is subtle and unobstrusive. I'm glad I picked ths up - it was an immersive torytelling delight.


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Posted on: June 19, 2018

Wyllo

Владелец игры

Игр: 52 Отзывов: 1

Better than Gone Home!

I thought Gone Home and The Vanishing of Ethan Carter were wonderful story naratives but there were some spots I found slow and prolonged. I did not feel that with What Remains of Edith Finch. The overall story is whimsical with each character story being unique to the story teller. This truly added an element of fun and prevented what some walking simulators suffer from: over extended and slow pacing. . I was left wanting to know more about Edie as that story really was never completed, with good reason, but it would have been nice to finish it up. Thank you Giant Sparrow and Annapurna Interactive for a delightful experience.


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Posted on: June 28, 2018

bass_girl09

Владелец игры

Игр: 99 Отзывов: 12

Excellent, Artistic, Story Telling

This game is great! It is excellent for people who are looking for a good interactive story. Just enough videogame and a good story to boot! Enjoy this one all :)


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Posted on: July 9, 2018

calmcdonald

Игр: 59 Отзывов: 8

a tactile, immersive world

What Remains of Edith Finch (WREF) is another great entry into the genre of narrative driven exploration games. It stands with the better examples such as Gone Home, Tacoma and Firewatch. Its story tells of the individual and often horrific fates that many of Edith Finch's family members have met. While exploring the old and increasingly surreal house of the Finches, one stumbles upon letters or journal entries that then unfold into little vignettes, sort of mini games, that vary widely in tone. While itself having a narrative tone that hints at the existential horror of Lovecraft's work or the Vanishing of Ethan Carter to name a video game example, the vignettes themselves are at times horrific, colourful, poetic or fantastical. They change up the visual presentation as well as interaction with the game. And it is especially through its interactive design that the game manages to open up a tactile sense of its world, its house and its story. This is achieved by the player being able to see the body of Edith when looking down, seeing her hands and legs, while standing, walking, when crawling on all fours. Furthermore, interacting with the environment almost always demands more of you than a simple push of a button. You will need to drag the controller stick into the direction of where you want a door to open for example. These are very fine details of game design that I feel are the greatest strength of WREF and give you a real sense of who and where you are. While the game is beautifully presented, well written and performed, it is its smart game design that stays with me. Edith Finch is beautiful, but I feel like even though I connected to its place and character, its story did not speak to me as strongly as I wanted it to. This is perhaps more down to personal taste than anything else, and since I am nonetheless interested in the potential of narrative exploration in video games I can highly recommend WREF to whoever shares this curiosity.


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