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Warhammer 40,000: Mechanicus

в библиотеке

4.3/5

( 173 Reviews )

4.3

173 Reviews

русский, English & еще 4
29.9929.99
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Warhammer 40,000: Mechanicus
Описание
Возьмите под контроль одну из самых технологически продвинутых армий Империума — Адептус Механикус. В роли магоса доминуса Фаустиниуса вы возглавите экспедицию на недавно открытую планету Сильва Тенебрис. Распределяйте ресурсы, ищите давно забытые технологии, планируйте тактические операции с п...
Отзывы критиков
64 %
Рекомендуем
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4.5/5 stars
PC Gamer
81/100
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8/10
Отзывы пользователей

4.3/5

( 173 Reviews )

4.3

173 Reviews

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О продукте
2018, Bulwark Studios, ...
Системные требования
Windows 7 / 8 / 10 64-bit, Intel Core i3 with minimum 3.30 GHz (if the GHz is lower than 3.30 12 GB...
Дополнения
Warhammer 40,000: Mechanicus - Heretek
Time to beat
19 hMain
29.5 h Main + Sides
47 h Completionist
28 h All Styles
Описание

Возьмите под контроль одну из самых технологически продвинутых армий Империума — Адептус Механикус. В роли магоса доминуса Фаустиниуса вы возглавите экспедицию на недавно открытую планету Сильва Тенебрис. Распределяйте ресурсы, ищите давно забытые технологии, планируйте тактические операции с помощью Ноосферы и управляйте техножрецами.

Каждое ваше решение повлияет на следующие миссии и в конечном счете решит судьбу всего отряда. Выбирайте свой путь осторожно — судьба Империума зависит от вас.

Аугментация

Плоть слаба! Заменяйте конечности ваших техножрецов на механические элементы из благословенных металлов Омниссии. Сотни вариантов настройки отряда позволят выбрать свой уникальный стиль игры.

Сложные решения

Принимайте непростые решения, от которых зависит будущее вашего корабля, ковчега Механикус "Цестус Металликан". Альтернативные концовки сделают каждое прохождение уникальным.

Ноосфера

Получите тактическое преимущество над врагом, сканируя нетронутые древние могилы в поисках ценных данных с помощью сверхчеловеческих возможностей Адептус Механикус.


Библиотека

Захватывающую историю, точно передающую дух культа Адептус Механикус, написал Бен Каунтер (Ben Counter), один из авторов издательства Black Library.

Warhammer 40,000: Mechanicus © Copyright Games Workshop Limited 2018. Mechanicus, the Mechanicus logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. All rights reserved to their respective owners.

Популярные достижения
Бонусы
Содержимое
Standard Edition
Omnissiah Edition
‘Deus Ex Mechanicus’ by Andy Chambers
артбук
саундтрек
Системные требования
Минимальные системные требования:
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
19 hMain
29.5 h Main + Sides
47 h Completionist
28 h All Styles
Детали игры
Работает на:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Дата выхода:
{{'2018-11-15T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Компания:
Размер:
5 GB

Особенности игры

Языки
English
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русский
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текст
Deutsch
озвучка
текст
español
озвучка
текст
français
озвучка
текст
中文(简体)
озвучка
текст
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Отзывы пользователей

Posted on: March 9, 2020

lankester

Владелец игры

Игр: 78 Отзывов: 9

Limited scope, poor design decisions

Ok game, but fairly simplistic compared to similar titles. Don't expect anything more than 'X-COM light' tactical mode, with very barebones team management while off missions. The game runs smoothly and for all its simplicity and small scope is well polished. Sound design and soundtrack are definitely its highlights - awesome job! The game has some awful mechanics, the worst among them is the cognition points system. Basically, in each mission you have to collect cognition points out of a limited pool for each turn - without them, you can't fight. You can only collect one per attempt (unless you pick a high tier talent in a specific tree or have a special gear item), it's on a 2-3 turn cooldown and attacks cost around 2-4 CPs. There are a few small weapons that don't use the CPs, but they're very weak (basically your sidearm). Terrible feature that forms the core of the combat system. The combat is quite limited compared to other games - no grenades, timed attacks, hacking or anything similar. Nothing outside the tactical missions (i.e. forget any base building, crafting, rudimentary economy or enemy craft interception or anything like that). And an automatic -50 dkp (one star) for the devs' decision to completely disable your UI during enemy turn. Seriously, you can't even open the game menu - you have to wait until it's your turn again. Who is the genius developer who thinks it's a great idea to take control away from the player? Anyway: interesting concept, good atmosphere, excellent sound design / limited scope, limited gameplay, irritating game mechanics, braindead UI decisions.


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Posted on: July 30, 2019

Vielo

Владелец игры

Игр: 89 Отзывов: 6

Overhyped and NOT LIKE XCOM AT ALL

I love the grimdark setting and I am a big time w40k lore junkie, which is why I bought the game in the first place. Playing as the Mechanicum operative/cultist is a breath of fresh air after the oversaturation of various Astartes implementations. The story seems intriguing and keeps pushing you to play and discover more, but I do not think it has any replay value. Not for the bad part. I have seen lots of reviews and catchy headlines praising this game as the "Grimdark XCOM". Do not, I repeat: DO NOT BELIEVE THIS TO BE TRUE. Both the original author of this comparison and everyone that keeps using it either have never played XCOM, or they just blatantly lie to hook you in. There little to no tactics, no cover, no proper gear upgrades, you shoot with a w40k equivalent of a BB gun until you gather enough "Cognition" to fire anything that actually can harm the Necron warrios. The fights are tedious, repetitive and simply boring. Praise the Omnissiah that there's not so many of them. If a comparison to another well-known game could be made, it would be the Darkest Dungeon. Mechanicus is basically that in a different universe with a quasi-tactical combat system impletented. I give it 3 stars out of five only because of the egagning story, nice graphics and great audio. If you are looking for a mechanically well-made tactical strategy game, go back to XCOM or keep looking. This is not what you're looking for.


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Posted on: February 18, 2022

Spellsweaver

Владелец игры

Игр: 337 Отзывов: 34

The UI developers were drunk, it seems

In terms of presentation, the game is good. Really good. I can see the reason for all the praise. In terms of mechanics, it's a lot more shallow than it seems to be. Despite seeming complexity, there is very little to character building and combat strategy boils down to a few simple heuristics. That can be disappointing, but it's not the end of the world. The UI, however, is just not functional. The camera keeps getting stuck and refusing to move. That happens all the time in combat. Sometimes, the game will just ignore your clicks because some decorative piece of debri on the foreground covers that cell on the battlefield. Yeah, guys, I certainly want to target that piece of decoration, nevermind it's not possible. Sometimes, worse yet, a popup causes the same issue. There are pieces of tech you can scan during the battle, and that's indicated by a small window that says "Scan". Guess what? It blocks your clicks to, so if you are unlucky and want to move to the cell where that popup is positioned, you have to carefully find a spot that isn't covered. The font choice is terrible, because D there looks like O and 0. It's mildly amusing to read "1 OMG" instead of "1 DMG". It's not funny or amusing to read it as "10 MG" at a glance and think someone just dealt 10 instead of 1. The character upgrade UI does not show how many free augment slots it has. It shows the total, and it shows how much each piece of equipment takes, but it refuses to show this other piece of vital information. Some icons are clickable for absolutely no reason at all. How about an icon for a passive upgrade in reward menu? Clicking it does nothing, but it reacts visually. That's just inconsistent. And the funniest part? It's been 3 years since release. They found time to make a DLC. But they couldn't find time to fix the camera.


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Posted on: February 29, 2020

EgorysKaskaderys

Владелец игры

Игр: 33 Отзывов: 1

Lacks language options

Sets the language to the default your OS uses and doesn't allow to change it, forcing localised versions on anyone, even if they'd rather play in English.


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Posted on: August 2, 2019

betahax

Владелец игры

Игр: Отзывов: 3

I lack sufficient cognition points.

I was really excited for the first hour or two. The atmosphere is excellent, with lots of fun characterizations of the Adeptus Mechanicus. I enjoyed seeing the tension between differing viewpoints within the same faction play out as dialog exchanges between the various characters. The music is very immersive: dark glitchy ambient transhumanism. As the game unfolded I lost interest in the actual running of missions. I found it difficult to justify to myself the logic behind some of the mechanics. For instance, I don't understand why I can't attack an enemy standing in melee range until I perform some OTHER action in order to earn a "cognition point." I'm probably missing something but it seems like hitting an enemy with a melee weapon should be a basic action that can always be attempted without having to first spend a turn studying an ancient monolith or scanning a hostile creature. It's probably just me being dumb, but I wanted to like this game a lot more than I ended up liking it.


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