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Volgarr the Viking

в библиотеке

4/5

( 59 Reviews )

4

59 Reviews

English
9.999.99
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Volgarr the Viking
Описание
Volgarr the Viking включена в Volgarr the Viking I & II Bundle Внимание! В этой игре нет русской локализации.Помните времена, когда игры были по-настоящему сложными? Вернитесь в золотой век аркадных игр в НОВОМ хардкорном приключении, которое не даст вам расслабиться. Volgarr the Viking может по...
Отзывы критиков
67 %
Рекомендуем
Отзывы пользователей

4/5

( 59 Reviews )

4

59 Reviews

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О продукте
2013, Crazy Viking Studios, ...
Системные требования
Windows XP / Vista / 7 / 8 / 10, 2.0GHz, 1 GB RAM, 256MB OpenGL 1.3-compatible, 200 MB available spa...
Time to beat
9 hMain
11 h Main + Sides
20 h Completionist
10.5 h All Styles
Описание


Volgarr the Viking включена в Volgarr the Viking I & II Bundle


Внимание! В этой игре нет русской локализации.

Помните времена, когда игры были по-настоящему сложными? Вернитесь в золотой век аркадных игр в НОВОМ хардкорном приключении, которое не даст вам расслабиться. Volgarr the Viking может похвастаться всеми чертами настоящей классики: простым управлением, высоким уровнем сложности и отличной проработкой мелочей – а также созданной вручную пиксельной анимацией, эпическим саундтреком и ведрами крови. Разомните свои игровые мышцы и выходите на арену вместе с викингом Вольгарром. Мы бросаем вам вызов.
  • Хардкорная классическая аркада с поддержкой Dinput- и Xinput-контроллеров!
  • Семь миров в виде 30 уровней – все с богатой высококачественной пиксельной анимацией, созданной вручную.
  • Более 30 уникальных ловушек и врагов, в том числе огромные «боссы» размером с целый экран!
Бонусы
аватарки руководство обои
Системные требования
Минимальные системные требования:

Предупреждение: первое время после выхода ОС Windows 10 будет получать множество обновлений драйверов и самой системы, что может повлиять на совместимость игр с этой операционной системой.

Предупреждение: первое время после выхода ОС Windows 10 будет получать множество обновлений драйверов и самой системы, что может повлиять на совместимость игр с этой операционной системой.

Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
9 hMain
11 h Main + Sides
20 h Completionist
10.5 h All Styles
Детали игры
Работает на:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Дата выхода:
{{'2013-09-13T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Размер:
157 MB

Особенности игры

Языки
English
озвучка
текст
Отзывы критиков
83
Высшая оценка критиков
67 %
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Posted on: October 1, 2022

Ahrun

Владелец игры

Игр: 217 Отзывов: 2

A game that respects the gamer you are

Didn't beat the game yet (learning to beat the 3rd stage) but I gotta admit any aspirant indie game developer should use this game as a good lesson in game design. There's no such a thing like "cheap move" in Volgarr and each death is only yours to blame. The game offers you all the tools you need and expects you to use all of them if you want to succeed. Volgarr "suffers" from Checkpoint Starvation. Each stage are split in two segments and once you die, you'll get back to the start of the segment youre in. And no. There's no checkpoint before the boss. To add salt in the wound, the game only saves once you beat the stage boss so you need to clear the first segment of the stage you're in. Annoying? A bit. However you'll develop your skills as you repeat the stage over and over again and all the challenges the devs offer to you will be a breeze in time while you keep in mind the first playthrough is just a warmup for the harder stages you'll unlock to get the best ending. Volgarr is a game where people who can't beat Cuphead Tutorial or begs for an Easy Modo in a SoulsLike while demanding "respect to the gamer" need not apply.


вам это показалось полезным?

Posted on: January 9, 2025

great game

perfect!!!!! scratched a 2d action platformer itch I had


вам это показалось полезным?

Posted on: October 17, 2025

alwbsok

Владелец игры

Игр: 546 Отзывов: 23

Excellent, but for one thing

I remember discovering Super Ghouls & Ghosts on the Wii virtual console (the SNES was a *little* before my time), and falling in love with it. My favourite feature was the double-jump, specifically how you had no control over your trajectory once you were in the air (other than to initiate the second jump). It just changed the flavour of the platforming, requiring more puzzle solving than muscle memory. It made me wonder why I hadn't seen it in more games. Fast forward several years later, Volgarr the Viking, wearing its influences on its sleeve (and store page), proudly rips off this jumping mechanic from SG&G. Indeed, playing through Volgarr often feels like playing through SG&G, but in many ways, done even better. I think the biggest, and best addition to Volgarr over SG&G is the spear. It's nice (and probably necessary) to have an unlimited ranged weapon, but using it for makeshift platforms (and, on occasions, shelters) adds another extra dimension to the gameplay. I honestly found the game's design to be superb. Volgarr feels weighty, but the platforming is razor sharp. The levels feel meticulously crafted, with great attention paid to smoothing out the game's daunting difficulty curve. And just when you feel like you've gotten a grip on everything that the level (and its various enemies and traps) could possibly show you, you'll find a boss, or a new section, complete with new mechanics for you to wrap your head around. Volgarr also pinches another mechanic from SG&G: how health works. In SG&G, the main character, Arthur, is clad in steel armour. If you take a hit, you lose your armour, and instead wander around in your underwear. If you open a chest, you can recover your armour, or if you already have armour, upgrade it (up to twice). Upgraded armour still shatters in a single hit, but gives you damage buffs, giving you extra incentive not to get hit. Volgarr the Viking is slightly more forgiving here: Volgarr still gets equipment from chests, but getting hit usually only removes your most recent acquisition. You don't fall to the bottom of the health pole from a single hit. Still, the punishment for getting hit feels severe. In other hard games, I have been tempted to look for a way through levels that is "good enough", so that you only get hit a manageable number of times. Volgarr's health system is enough to dissuade me from doing that. If I can't see a way to get through without getting hit once, then I know that I need to try something different. Now, as positive as I have been about this game, it does take something else from SG&G, which really should have been left in the past: your journey resets when you exit the game. This wasn't an issue playing SG&G on the Wii, since you could resume virtual console games from where you left them (and use save states, if you wanted). It would have been an issue playing it on the SNES, and it is an issue playing Volgarr now. The game then proceeds to undercut this, once you finish a level (involving getting through its two stages and beating its boss). It insists that it isn't saving your progress, but it will permit you to skip a level that you've previously beat when next you open the game. It then tells you that it will lock you out of the best ending if you do skip a level. The subtext is very clear: quitting is tolerated under great sufferance. If you can't complete Volgarr in a single session, then you can't really complete Volgarr. While this small concession is better than nothing, progress in Volgarr is hard-won. It can take many, many hours to get yourself to the next checkpoint, and getting to a new level can take the better part of a day. Just getting through an entire level is a large time and energy commitment. If you wanted to do anything else with your weekend (e.g. be a parent), you're not going to be able to do anything with Volgarr other than dabble at the beginning of the game. This just strikes me as bad design, and it sticks out all the more grafted, as it is, to such a painstakingly well designed game. Allowing players to exit out and return to where they left, even if it's just at the most recent checkpoint, would not sabotage the difficulty in any way, and would make Volgarr more accessible by orders of magnitude. I'm left with a game that I would love to recommend to more people, but I honestly just can't. Anyone who has something more to their lives other than gaming will find this restriction prohibitive. You can, of course, simply leave the game running in the background, and refuse to restart your computer. But why waste the CPU cycles? Why waste the power (or the carbon)? Why let it drain the performance of other game? Somehow, the fact that this restriction can be side-stepped makes its presence more offensive; the developers could have just implemented a simple save-on-exit system and made this game so much more enjoyable. It's all a little tragic. There is so much to love about Volgarr. I love its level design. I love the enemies and how they're used. I love the tightness of the platforming. I love the breadth of tools you have at your disposal to overcome the game's many challenges. But, it may just be another game that I love, but I will never finish.


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Posted on: March 18, 2016

Zarfdog

Владелец игры

Игр: 548 Отзывов: 6

Old-school? Certainly. Fun? Yes.

This reminds me of a lot of the old-school platformers I played as a kid...Golden Axe came to mind immediately for me, mostly because of the look of it, and Castlevania, mostly because of the difficulty. I have read some of the complaints voiced in other reviews, and I can see the points the other reviewers make, but I disagree with them myself. All in all, this is a fun game. The graphics, music, and sound are great. Some of the game mechanics may make things more difficult for the player, but this is no different than old games from my NES, Sega, or SuperNES days: some games had double jump, some didn't...some had attack-during-jump, some didn't...some had direction-control-during-jump, some didn't...etc. I didn't find the mechanics in this game to be any more of a hindrance than any other, and some of our favorite Great Old Games were HARD. (To this day, I still haven't beaten the original Castelvania!) The game mechanics force the player to go "old-school," as in, memorize enemy habits, memorize trap timing, figure out patterns, and the like. In my estimation, this is a positive point, for fans of old-school games. So to wrap up: graphics are sharp and nice-looking, with bright colors and interesting locales to gaze upon. Sound effects are nice, with some ambient sound effects to fill out the experience. Music is evocative of the action of this hack-and-slash game. Difficulty is just that: difficult. This is a game that is unrelenting. You either get through, or you start over. This game only loses a star for not have various difficulty settings for those who don't wish to try that hard and only wish to experience the game's ambience. Otherwise, I recommend this game for fans of old-school games who like an old-school challenge.


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Posted on: June 20, 2014

stanleyedward256

Владелец игры

Игр: 107 Отзывов: 2

Fit for an Einherjar

Fiendishly difficult and unforgiving, a real treat for anyone who loves the old style no 'quick-save' hack and slash platform games. Every death is frustrating, but like a good warrior you can't help but get up and carry on.


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