Virginia is a single-player first-person thriller set in a small town with a secret. Experience a missing person investigation through the eyes of graduate FBI agent, Anne Tarver.
Together with your partner, seasoned investigator, Maria Halperin, you’ll take a trip to idyllic Burgess County and the...
Virginia is a single-player first-person thriller set in a small town with a secret. Experience a missing person investigation through the eyes of graduate FBI agent, Anne Tarver.
Together with your partner, seasoned investigator, Maria Halperin, you’ll take a trip to idyllic Burgess County and the secluded town of Kingdom, Virginia, where a young boy has vanished and nobody seems to know why.
Before long Anne will find herself negotiating competing interests, uncovering hidden agendas and testing the patience of a community unaccustomed to uninvited scrutiny.
As your investigation takes a turn for the sinister, and the list of suspects grows ever larger and stranger, you will make decisions which irrevocably shape the course of Anne’s and agent Halperin’s lives.
Cinematic editing that immerses players in a story told in the style of film and TV
A dreamlike journey punctuated by intense drama and populated by a memorable cast of curious characters
A stirring soundtrack composed by composer Lyndon Holland and recorded live by the Prague Philharmonic Orchestra at the renowned Smecky Studio (Lost Highway, Mulholland Drive)
An original detective noir story in the tradition of Twin Peaks, Fargo and True Detective
A striking, painterly art style, steeped in the magic of small town America and the vibrant Virginia countryside.
Ох и сильное курево было у авторов идеи. Особенно если верить письму создателей, что сие произведение было создано по материалам какого-то реального полицейского отчета.
Действия сменяются сновидениями и глюками главного героя, а потом и других персонажей.
Не понятно где реальное событие, а где воображение, они резко сменяются.
Но получилось интересно. Хотелось все дни пройти до конца и уже увидеть чем этот бред закончится.
Концовочка норм, с намёком.
Play this game if you are in the mood for:
- story-driven interactive stories
- no voice acting, quite a few reading
- low poly, orange twilights and gloomy nights
- a slow pace, a gentle music and scene editing
- a game that by its own nature isn't giving you all the information digested: you have to fill the gaps (less about "what happens" and more about "what does it mean that X thing happened").
Pros:
- interesting characters. Classy, yet unusual
- beautiful music (and wonderfully embeded into the game)
- it has optional collectibles. Very pretty, some quite hard to find
- easy to control
Cons:
- the camera can make you sick (that screen bob...)
- it's hard to tell when you'll have enough time to read the text
- you are very slow. It's good for a big part of the game, but sometimes it would be nice to go faster to check the other corner of the grass field. That balance isn't easy, but still, this is not a big complain.
Video Review: https://youtu.be/rqXekH7r0AA
You'd have to have a sixth sense to make much sense of this story and it's purely because of the delivery. It's not simple enough for this wordless, breathlessly paced format of cutting between scenes and light little inputs needed here and there to shake the game loose to start cutscening you again.
then that means it's a good game.
I understand the low ratings though - definitely play Thirty Flights of Loving - if you love that game like I do, then you'll probably love this. I've played Thirty Flights many times over the years, it's a narrative game that I enjoy coming back to again and again, and this game feels in the tradition of that, while striking out in its own fresh territory.
There are moments of confusion, that are exasperated by a sense of not having enough time in a place, or accidentally ending it too soon, but that's alright. I intend to go back and play this again..
I imagine the themes and symbols will linger in my mind..
The music is astoundingly good. The visuals are beautiful. The animations are detailed with a big focus on emotion.
The best encapsulation of the game is a scene where you are carefully putting together a ship model with glue. This is a labor of love and care, and I really appreciate it.
This game also made me realize that the idea that the form of games is not ideal for telling stories is incorrect - there is something to the first person perspective, the control of interactions, which makes the story more engaging, even if it's in a different way than a film. I think this game has the right idea - get rid of dialogue, and have the player experience the mood and emotion through doing.
I've played this game through three times, and I still don't get what it's supposed to be about. It randomly wanders from scene to scene, abruptly changing from one scene to the next. There's no dialogue. No audio logs to listen to. No letters or journals to read. There's just a single predetermined path through each scene. I think there's supposed to be some type of symbolism in the scenes since there's no spoken work or dialogue in the whole game. The graphics are okay. The music is decent. But I have no idea what the story is other than disconnected fragments thrown while following the predetermined uni-path of the game. Don't waste your hard-earned money.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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