Лондон, 1918. Вас зовут Джонатан Рид, и вы недавно стали вампиром. Будучи доктором, вы должны найти лекарство от страшной эпидемии. А будучи вампиром, вы вынуждены кормиться теми, кого вы поклялись лечить.
Справитесь ли вы с монстром внутри себя? Вам предстоит выжить в борьбе с охотниками на в...
Лондон, 1918. Вас зовут Джонатан Рид, и вы недавно стали вампиром. Будучи доктором, вы должны найти лекарство от страшной эпидемии. А будучи вампиром, вы вынуждены кормиться теми, кого вы поклялись лечить.
Справитесь ли вы с монстром внутри себя? Вам предстоит выжить в борьбе с охотниками на вампиров, жуткими скалями и другими сверхъестественными существами. Используйте свои темные способности, манипулируйте людьми и вмешивайтесь в их дела, чтобы решить, кто станет вашей следующей жертвой. Вам придется жить с последствиями своих действий... которые спасут или обрекут Лондон.
БУДЬТЕ ВАМПИРОМ – сражайтесь и используйте сверхспособности.
ПЕЙТЕ КРОВЬ, ЧТОБЫ ВЫЖИТЬ – станьте спасителем и сталкером.
ОКАЗЫВАЙТЕ ВЛИЯНИЕ НА ЛОНДОН – городские жители будут реагировать на ваши решения.
great graphics, great story and game play, can't think of anything to criticize.
Others have criticized the combat mechanics and bugs: I did not encounter any bugs (played through the main quest and a number, though not all, side quests) and I had no issue with the combat mechanics (though I do like to play games on "easy" settings).
Another point some have criticized was that in order to get a certain ending, (which some consider to be the "good" ending) you had to refrain from killing citizens and thus limit some XP and skills:
I think this mechanic is great and makes absolute sense: The player can choose to be humane and "good" as a vampire or become cruel and all-powerful (and anything in between); I don't think any one ending is better or worse, they all make sense and are consequences of your actions as a player, which I find very rewarding.
This might be an unfair comparison, because I played this right after Vampire the Masquerade Bloodlines, which is one of the best RPGs ever made, but I didn't find anything interesting about Vampyr.
Vampyr isn't really an RPG in my opinion, the experience points are used in more of an upgrade system (like in Batman Arkham Asylum) than a levelling system (like in VtM Bloodlines or Baldur's Gate). You can't strategise or change your play style, by selecting your abilities. You are "punch, dodge, rinse, repeat" man, so get used to it.
And you will beat up the same three guys in the same dark street for the whole game. There is no change of scenery, there aren't even different level enemies in different areas, it's just the same punch-up with the same guys at the end of each street. And you get negligible experience from it.
What you do get experience from is finding out civilians' secrets. Tom caused an explosion years ago and feels guilty about it, Dick is in a gang but loves his son a lot, and Harry is secretly gay. And the game tells the stories about as interestingly as I just did. In VtM Bloodlines, Heather Poe and Paul's girlfriend were heartbreaking characters. In Vampyr, I couldn't even figure out why I cared about the main characters.
The story doesn't seem to connect to the game play either. Nobody mentions the endless supplies of monsters 20 metres from them. I never quite knew why I was killing vampires and vampire hunters all day long, and then being praised in dialogue for not having killed anyone. Of course it's because I hadn't fed on any civilians, which is the easiest source of experience in the game, but affects the ending. But was I a force for good? There are zombie-like vampires killing everything in sight, so am I helping anyone other than myself by killing vampire hunters? Why do the civilised vampires attack me when I help them kill the hunters, but not each other?
This is punch, dodge, rinse repeat, on the same enemies, in the same scene.
The game immediately draws you in with the story and makes it so that you have to that you are stuck between a rock and a hard place but you can wiggle out of it because of your humanity.
As a new vampire you do something terrible as is revealed in the first cut scene and you now have to find out why you were turned and by who. You follow a trail leading out of town and kinda being chased by an angry mob.
Next town you get a first glimpse of your skills and abilities as a new vampire while following a trail of blood and network of people, some of which could sense something off about you.
This is the part I've played so far in the game and it has been quite an experience. I'm very early on in the game but I definitely intend to keep going with it because so far at its current state it seems polished, engaging and intuitive. It takes the traditional rpg formula and adds a drive to it.
Story is overall fun and i like the setting a lot. thing is it keeps crashing a lot tho, especially in chapter 4. cant even play a full hour without crashing at least once. this should be fixed
As a gamer without skills, I played it on EASY and had no problems, even fun fighting monsters. Thanks to a fully upgraded shotgun, I managed to even smoke the later bosses, including the final boss. (Thank you for that, developers! :)) Dodging is like a mini-shadow-teleport and you have a vampire sense which makes everything black/white, while blood is RED. This looks so simple, yet so amazing!
Some say the story is a bit bland, but actually it's convincing and interesting. Dr. Jonathan Reid really takes you with you and I liked the story of every citizen, and loved the ones from your antagonists. Everything unfolds more and more, and I like the fact it's not on a grand scale (like being the savior of the world or hero to safe the universe) but only you and about 50 or so citizens. Less is sometimes more!
It's also worthy to note that every death has its consequences. I aimed for the best ending and was very satisfied with it, as it gets REALLY good. I bought the "The Hunter Heirlooms" DLC, and I used the Dragonbane dagger and Barker pistol (both leveled up) the whole playthrough, because all other weapons were not interesting. The crafting system for remedies (for healing citizens) is easy to understand, not too bloated and fits well in the story. The UI is clean and understandable.
This was also probably the first game I read EVERY conversation without skipping any part of the conversation like in Skyrim. The game setting is beautiful and I sometimes just stood still to admire the levels. I hope there will be a second Vampyr, because I had so much fun with this one.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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