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VA-11 Hall-A: Cyberpunk Bartender Action

в библиотеке

4.4/5

( 60 Reviews )

4.4

60 Reviews

English & еще 2
14.9914.99
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
VA-11 Hall-A: Cyberpunk Bartender Action
Описание
Внимание! В этой игре нет русской локализации.VA-11 HALL-A: Cyberpunk Bartender Action – безжалостное бухалово, полное женщин, технологий и прелестей постапокалипсиса. В этом мире всем заправляют корпорации, люди стонут под гнетом наномашин, а страшные Белые Рыцари следят за тем, чтобы никто не по...
Отзывы критиков
89 %
Рекомендуем
Game Informer
8/10
The Escapist
4/5 stars
We Got This Covered
4.5/5 stars
Отзывы пользователей

4.4/5

( 60 Reviews )

4.4

60 Reviews

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О продукте
2016, Sukeban Games, ...
Системные требования
Windows 7 / 8 / 10, 1.6 Ghz, 1 GB RAM, 256 MB, 250 MB available space...
Time to beat
11 hMain
13.5 h Main + Sides
17.5 h Completionist
13 h All Styles
Описание
Внимание! В этой игре нет русской локализации.

VA-11 HALL-A: Cyberpunk Bartender Action – безжалостное бухалово, полное женщин, технологий и прелестей постапокалипсиса.

В этом мире всем заправляют корпорации, люди стонут под гнетом наномашин, а страшные Белые Рыцари следят за тем, чтобы никто не посмел нарушить закон.

Впрочем, к нашим героям это не относится.

Вы – бармен заведения VA-11 HALL-A, любовно прозванного «Валгаллой». Это всего-навсего маленький бар, но сюда стекается самый потрясающий народ, оставшийся по эту сторону постапокалипсиса. Следите, чтобы клиенты не просыхали, и вы услышите самые невероятные истории.
  • Знакомьтесь с бытом киберпанковской антиутопии Глитч-сити.
  • Нелинейный сюжет, где вы принимаете решение не в зависимости от стандартного выбора, а от того, какой коктейль захотите приготовить.
  • Графика, вдохновленная старыми японскими играми-приключениями для PC-98, с современным, потусторонним привкусом.
  • Изучайте своих клиентов, их вкусы и смешайте коктейль, который изменит их жизнь.
Бонусы
аватарки обои
Системные требования
Минимальные системные требования:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
11 hMain
13.5 h Main + Sides
17.5 h Completionist
13 h All Styles
Детали игры
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Отзывы пользователей

Posted on: July 5, 2025

MackieStingray

Владелец игры

Игр: 249 Отзывов: 5

Music, characters, and nanotech poisons

This game prepared me for what police riots are, and what they're like. I knew they were a thing, but until 2020 I'd never seen them on the scale they occurred in the US, not in person, not so close to home. They were a thing that happened elsewhere. I played this game and was like, "Oh. Huh. So that's a thing." and then it happened here and I was like "Oh so that's what it's like IRL." The game wears a lot of its influences on its sleeve, which is cool. While the music doesn't sound derivative, you can hear familiar vibes in it, including Kōji Makaino, composer of the Bubblegum Crisis score and soundtrack. Indeed, multiple characters in VA-11 Hall-A bear character names with clear references, including the lead, Jill Stingray, and the character Sei P. Asagiri, whose name is suspiciously similar to Priss S. Asagiri. But Sei is not Priss, and Jill is not Sylia, and Dorothy is not Dorothy (Big O); the Red Comet is doing suplexes but not dropping colonies. Those are simply names. Y'know how it's a little awkward and frustrating that autistic characterization is so often only robots/constructs, but also it's really cool because beep boop robot? Y'ever think, what we need is exactly as many autistic robots but also some autistic humans? VA-11 Hall-A has got it covered. Y'know how it sucks sometimes that autistic rep is either characters who have totally got it together, found their niche, and it'd be nice to have better representation for us total disasters whose lives suck? VA-11 Hall-A has that covered too. It's time to mix drinks and change lives.


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Posted on: May 2, 2017

upcfrost

Владелец игры

Игр: 182 Отзывов: 4

Relaxing

Very relaxing. Yeah, maybe it lacks action. Maybe it's almost completely linear. But it really helps to relax after a long work day.


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Posted on: November 19, 2017

Erick.600

Игр: 186 Отзывов: 1

???

My girlfriend and I were doing shots, listening to "Is This Love" by Whitesnake, and spoke to a 13 year old sex bot. Then we made her a drink. If that sounds good, this is your game.


вам это показалось полезным?

Posted on: January 25, 2017

BobBobinson557

Владелец игры

Игр: 84 Отзывов: 2

A Thought

I could echo the praises everyone else is singing, but I wouldn't contribute anything new. What I do have to say relates to how I read this story. After the first few in-game days (as the story is broken into) I decided to read only one day of story and wait a real-time week before reading another day, like watching a TV show. This got me thinking about episodic games; most of them fail because they try to be a polished, 3D, have significant gameplay, voice acting, etc. Requiring modeling, animation, level design, scripting, voice recording, bug testing, etc., and trying to get this all done in a month or two. I'm not a connoisseur of visual novels, so maybe someone could contradict me here, but why hasn't anyone tried an episodic VN? Va-11 Hall-A for example, while I think it's better to have released as a whole game, could have worked well this way. 2D barely animated sprites (which are beautiful by the way), barely any gameplay, and no voice acting as most VNs have is a much more realistic goal to make every two weeks or a month or so. I think my routine of waiting between breaks in the narrative really enhances the story. It keeps me thinking about the game during the week and excites me to read more. It's more achievable and better compels the reader, so why aren't VN writers employing this tactic?


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Posted on: July 24, 2017

rainydaygaming

Владелец игры

Игр: 553 Отзывов: 2

As indie as it gets

It's just like Jonathan Blow said. Indie games are personal and specific things, rather than polished and fail-safe products made for the masses. VA-11 Hall-A is exactly the opposite of a mass-marketable product. And the few things that it does are very well executed. And in this case it's perfectly okay when a game becomes boring after a 2 hour session. It's meant to be. You're supposed to come back once in a while and experience another day in Jill's life as a bartender. VA-11 Hall-A is packed with lovely, creepy, odd and funny characters. And all there is for you to do is read the conversations and play the drink-mixing minigame. Aside from bartending there isn't much to do except hang out in your little apartment, do some shopping or follow the latest news on Kira-Miki (KIRA! MIKI! AAAAH!!!). Not sure what the hype about Kira-Miki is all about. The excellent ingame-music renders her (almost) completely obsolete. Every once in a while the game treats you with a little suprise, breathing fresh air into your otherwise repetitive life as a bartender. If you're into retro-gaming, original storytelling, pixel-art or anime, this might be just the thing for you. Don't expect to finish this game on a rainy weekend, cause it's best enjoyed over a longer period of time. The only thing I'd like to see added to an otherwise fantastic title is GOG Galaxy functionality like cloud saves, achievements and such.


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