Приготовьтесь отправиться в приключение, завершающее сагу Ultima – сверхпопулярную серию ролевых игр, на которых выросло не одно поколение игроков. Британния зовет – и вы, отважный Аватар, должны в последний раз спасти лорда Бритиша и его народ от зловещего Стража, принесшего в волшебную страну хаос...
Приготовьтесь отправиться в приключение, завершающее сагу Ultima – сверхпопулярную серию ролевых игр, на которых выросло не одно поколение игроков. Британния зовет – и вы, отважный Аватар, должны в последний раз спасти лорда Бритиша и его народ от зловещего Стража, принесшего в волшебную страну хаос и разрушение. Боевые навыки, владение магией и знание восьми добродетелей, – вот ваше главное оружие против сил зла в Ultima IX: Ascension.
Девятая игра серии Ultima окончательно перешла в 3D, став еще глубже и реалистичнее. Британния всегда была одним из самых правдоподобных и насыщенных виртуальных миров, а третье измерение сделало его по-настоящему живым. Масштабный сюжет, классическая игровая механика и хорошо знакомый мир игры делают ваше приключение в Ultima IX: Ascension незабываемым. Если вы действительно любите ролевые игры, вам точно не стоит проходить мимо.
Перенеситесь в мир мифов и легенд в последней одиночной игре серии Ultima!
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
This game will work on current and future most popular Windows PC configurations. DRM-free.
This is the best version of this game you can buy on any PC platform.
We are the only platform to provide tech support for the games we sell. If some issues with the game appear, our Tech Support will help you solve them.
What improvements we made to this game:
1.19F GOG v2 changelog:
German and French localizations are now included.
DirectX renderer emulation has been added and is now set as the default for better visuals and performance.
New rendering options in DirectX mode, including Windowed Mode, V-Sync, Gamma Correction, Integer Scaling, Anti-Aliasing, and more.
Glide renderer emulation has been updated with new features like Vulkan Backend, Custom Resolutions, Custom Refresh Rates, Integer Rendering, Integer Scaling, and Anti-Aliasing.
Draw distance and default game resolution have both been increased, giving you a broader and crisper view.
Major improvements for lighting and texturing quality.
Maximum framerate increased from 30 FPS all the way to 200 FPS. Enjoy super-smooth gameplay.
The game configurator now saves and loads settings correctly.
The rune and sigil floating bug has been fixed, with no framerate limits needed.
Video playback, vertex clipping, and mouse cursor visibility are all fixed.
Alt+Tab task switching works as it should, so multitasking is a breeze.
Keyboard mapping is now optimized for a more intuitive experience.
I like this game!
Ok, I can understand why so many people are disapointed. When it (finally) arrived it was painfully buggy, had a bad performance and it was nothing like the developer had promised years before. But it has it's own charme.
I started my Ultima-career late with Ultima 8 and I loved it for what it was, because I didn't had this expectations longtime Ultima-veterans had.
And it's the same with Ultima 9.
It feels and plays alot like the first Gothic just from the opposite side of the morale scale and without the dirty talk.
If you just take it as a big and rich world to explore with plenty of wonderous places and characters you will have a great time playing this game!
It may be no great Ultima but is has it's own virtues and isn't Ultima all about discovering your own virtues?!
Ye gods... the abomination returneth.
First, let me make it clear that what follows is no slight against the fine folks at GOG. They didn't design or code this game and it does make sense to have it here, for completion's sake if none other.
Herewith a open letter/blog post of mine, from early 2004 when EA shuttered Origin Systems for good:
"I owe Richard Garriott & Origin much thanks for many, many hours of wonderful gaming and adventure.
They was responsible for what many people (including me) consider the best computer rpgs ever made: Ultima 4 & 7.
And I do wish them well - along with the other folks who got the boot.
However, I cannot excuse them for the Ultima 9 debacle - especially Mr. Garriott. He personified Ultima, for better or worse, and the buck stops with him.
In the state it was released, Ultima 9 not only did not work - it could not work.
The listed system requirements were simply fiction; U9 ran like a slideshow on state-of-the-art gaming PCs. My own computer well exceeded the "minimum specs" to run the game and it was unplayable until I installed a new 3dFX video card.
On the programming side, U9 was buggier than a termite mound. We're not talking subtle, arcane glitches here but rather what coders call "showstoppers." Lock-ups, desktop dumps, graphics corruption, destroyed save files, memory leaks and scripting errors which made the game unfinishable if players visited location X before location Y or Z.
Remember the initial release of Sierra's Outpost? Ultima 9 was even worse. Don't play it without installing every available patch, or you will be sorry.
I'm not even going to tackle the non-technical, narrative and story content issues of the game: plot, characters, voice acting, etc. I could go on for pages about that.
The original release state of U9 was nothing less then an outright shafting of the very people whose loyalty and customer patronage made Origin famous and successful.
I suspect that the 'suits' at EA pushed it out the door far too early so as not to miss the 2000 Christmas season.
However, this was Richard "Lord British" Garriott we're talking about; not some low-level company flunky. Also recall that, whatever his most recent corporate duties, Garriott is himself an ace programmer and game designer; this man knows a broken game when he sees one.
I find it hard to believe that Garriott did not know what was going on with Ascension. And because he was "Mr. Ultima," the final blame is his.
If Garriot had absolutely put his foot down and said, "This game is a mess. It's not ready. I'm not going to pay my fans back for twenty years of support with this," would anyone at EA have dared to overrule him?
Instead he publicly defended it, including comments about the game's release build being "well tested and debugged" which defy understanding.
(As Jeff Green asked in his CGW column, "Lord British, do you even play your own games anymore?")
And then... silence. As U9 was slammed in review after review and store returns piled up, Garriott seemed to drop off the face of the Earth... leaving others to defend the company line on the U9 Discussion Forum webpage.
Now that he's free of EA, I hope Garriott is able to talk about what happened. I would like to hear his story, and I know I'm not alone.
It would be no exaggeration to say that I grew up with Ultima, beginning in 1980 with my father driving me to a local software shop (remember those?) on my 13th birthday to purchase Akalabeth - then published by some unknown outfit called California Pacific.
Twenty years is a pretty good run, all told. I just wish it hadn't ended by running off a cliff."
This game has problems but it is far from as bad as people claim. The game has some of the best designed dungeons of any games since its release. Also, maybe I'm riding the crazy train here, but I think I enjoyed Ultima 9 more than I enjoyed Ultima 8.
I started the Ultima series with this game and I fell in love with it because it had very beautiful environment and the music is superb!
There were some bugs in the game, but it's not a big deal. You maybe have to use the fly cheat to get the virtue stones from the altar when merging the items together because it sometimes get stuck in the air, but except from that I didn't really find any relevant bugs.
I actually love almost everything with this game so I don't understand all the haters out there.
When I finished this game I started from the beginning with Ultima 1,2,3,4 and 5 and I finished them all. Very good games all of them, though I used walkthrough most of the time since I didn't want to spend 1000 hours. I just wanted to see what happened before Ultima 9. When I came to the 6:th game I couldn't stand the graphics. That made me never complete 6,7 and 8 which is a pity.
However, this is a great game with fantastic music and I really like the story and the puzzles as well.
Although there are many disappointments, the world of Ultima is constructed in a stunning 3D space, and just being able to freely explore within it is satisfying.
Even though the story has been simplified from the original plan, I think it is a fitting final chapter in the series.
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