Ваше приключение начинается с обычного для наемника задания где-то далеко на севере. Но вы преследуете и другую цель, а именно: идете по следам исчезнувшей Киры. Первая встреча с посланниками темного Братства, похитителей вашей сестры, подтверждает опасения: на самом деле мерзавцам нужна реликвия ва...
Ваше приключение начинается с обычного для наемника задания где-то далеко на севере. Но вы преследуете и другую цель, а именно: идете по следам исчезнувшей Киры. Первая встреча с посланниками темного Братства, похитителей вашей сестры, подтверждает опасения: на самом деле мерзавцам нужна реликвия вашей семьи. Говорят, ваша семья принадлежит к числу избранных – правда это или нет, простой люд в это верит. И если вы хотите снова увидеться с Кирой, действовать придется быстро. Только вы можете разгадать секреты гробницы мертвого бога, но слишком многие мечтают заполучить его силу...
Включает оригинальную Two Worlds и два дополнения - Tainted Blood и Curse of Souls
Большой, разнообразный мир и живописный, открытый для исследования
Захватывающая история и россыпь дополнительных заданий
Бонусы
Содержимое
Epic Edition
Epic Edition Complete
руководство (130 страниц)
иллюстрации
HD обои
карта
аватарки
mocap session
наброски
плакат
Two Worlds Digital Artbook
In-Game Items
Two Worlds Pinball
Set of HD Wallpapers
Moveshots & gif animations
Strategy Guide (English)
Strategy Guide (German)
Soundtrack (MP3)
Soundtrack (WAV)
Системные требования
Минимальные системные требования:
Рекомендуемые системные требования:
Версия Mac: Игра является 32-х битной и не будет работать на Mac 10.15 и выше.
Рекомендуемые системные требования:
Версия Mac: Игра является 32-х битной и не будет работать на Mac 10.15 и выше.
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
This is my first review ever but I truly believe this game deserves it:
With any game I play, the most important factor is having fun. No fun, no point in playing for me. I also tend on playing games that can be enjoyed with others and adventure games is a favorite. (Neverwinter Nights is one of my favorites.)
For me Two Worlds ticks all the boxes:
I love the freedom of customizing my character exactly the way I want him/her. Two Worlds have loads of skills that can be learned and very interesting and practical ones at that like dismounting someone from a horse and dirty fighting.
There are plenty of enemies I have encountered: Flesh and steel Golems, Groms, giant scorpion creatures, zombies, orcs, Cyclops, dragons, giant spiders, Ogres and many more... To me there is not a shortage in enemies and in an adventure game to me, you should not encounter enemies around every corner. I like the combat system that is a bit more than just point and click. I do not find the menu's difficult but in fact one of the easiest interfaces I know. Traveling is made easy and believable by teleporters, magic is super easy to use, anyone can brew potions with over 100 ingredients. The environment is pretty enough. Not too many bugs I found. I do not have a problem with the dialogue. There is a wild life with rabbits, beavers, deer, bears, wolfs, snakes, dodo's... (Bonus) It is an open world. You can enter some buildings and interact with things like lanterns to turn them on or off. The lighting system to me is good. There are weather effects and day and night cycles.
The best part - Me and my wife are having a blast playing together for hours on end. I think the armor and weapons are epic.
There is little I do not like about this game. 4 stars since it is not perfect and there were one or two bugs I found. (One was a quest unable to finish)
If you like adventure games to the likes of D&D and to take on a quest with friends then this will be a blast.
Two Worlds 1 is generally a good, fun game, with some interesting and innovative features, and a likeable idiot hero. As others have said, and is so often the case, the side quests are more interesting than the main quest, but it's all still a good experience overall.
The only things I have against it are the "mysterious" Dwarven City, horse riding -always a pain, but you don't need to use it here, the initially confusing different types of arrows, and the initially confusing fact that you really do need to use different types of weapons on some creatures to have any effect.
two worlds has become one of my favorite games ever, and no one is more surprised than me. first of all, I didn't start playing fantasy rpgs until a few years ago, they always looked too generic and boring, plus I really hated everything, and I mean everything, about the two worlds demo. but thankfully I gave it another shot and had a ton of fun playing it.
it's not a perfect game by any means, but also very far from the trainwreck a lot of reviews make it out to be. the graphics still hold up, the viewing distance is really amazing, you can see stuff in the distance from really far away (yet grass seems to grow under your feet, which is one of the very few complaints I have). the music's great too and the voice acting falls into the so-bad-it's-hilarious category. it was grating at first but became entertaining soon, the over the top usage of 'olde english', the protagonist's sarcastic remarks and taunts like 'say hello to death!' or 'they look like my in-laws'.
some of the mechanics are pretty interesting too: you can use a bunch of active skills during combat (after you learned them from trainers) and there's a jump back button, which is essential against bigger but slower enemies. there are horses, but I found them only useful as inventory extentions, just park them next to a teleport and you're good. riding on the road is actually fine, but as soon as you go off-road, it's hell. you can probably get the hang of it eventually, but with a generous amount of static teleports and your personal teleport stones you don't really need a mount to get around. sprinting would've been nice though, even if you run faster with your weapons put away.
speaking of weapons and gear, you can combine multiple copies of the same items to make them more powerful, which is great, and also makes inventory management easier. there's a crazy amount of loot in the game though, with a lot of variety in everything, so multiple trips to merchants will be necessary to grab and sell everything. I wouldn't have minded a third inventory screen, actually.
there's also magic and bows (no need to worry about arrows) and I'd say combat is good enough, you can mix things up, though it can get a bit hectic because aggroing an enemy usually mobilizes their friends as well. but most importantly (for me anyway), the game doesn't have respawning enemies (there's a ghost mechanic though that's explained in the game, but it's only troublesome in the beginning) nor level scaling, which can make for one-hit deaths early on if you run into something far above your level.
the alchemy system is pretty good too, you can make temporary and permanent potions and gems from almost everything, plants, monster drops, minerals, and they really make a difference. if you're into exploring and hoarding, you can become so powerful that almost everything will die in a few hits. this might be a problem for some, but you don't have to make potions, obviously, and you don't have to kill every wolf you run into for even more xp. that's what I did though: I can't remember the last game where I wanted to explore absolutely everything and where exploration was so relaxing even with literally thousands of enemies around. I'm not one for farming and grinding, but I killed them all (more than 10.000) while I was at it. I wouldn't say the game world is especially unique, though later on you'll run into some weird creatures and unsettling environments.
there are a lot of quests, some of them are pretty basic, some are more involved, and sometimes you have to make a decision, you can't complete everything (though it's possible to have max reputation with all the factions at the same time until you anger them). the main story is nothing to write home about, your sister's missing, go find her, oh, and save the world in the meantime, will you? the game shines in the sidequest department though. there are a few funny ones, some are touching, and they can have unforeseen consequences. you think you're done and did the right thing, but when you go back to the village or npc later, you'll find you actually made things worse. I loved these.
I could go on for days about the game but long story short, if you're looking for an open-world fantasy rpg you probably haven't played, check this one out. if you want to do everything, it'll keep you busy for more than 100 hours (or you can just concentrate on questing and be done a lot faster).
Игра кррасивая и удоная в управлении. Графика вполне современная, все красиво и приятно глазу.
Спасибо, действительно годная вещь. Можно крафтитть доспехи, прокачивать персонажа, идти по сюжетной линии или прросто исследовать мир, исследовать тайны подземелий и пещер и выполнять мини квесты.
I bought this game on its first release - went the whole hog with the special edition (complete with mini tabletop RPG manual), even bought the strategy guide! However, upon playing the game my excitement rapidly waned. The dialogue was dire. The voice acting was laughably abysmal. Character models you ask? Well don't. I barely managed half an hour before quitting.
Fast forward 18 months...
I found myself at a bit of a loose end with plenty of time to kill playing computer games. What perversity made me turn back to Two Worlds I don't know, but I'm glad I did, because underneath its shabby exterior lies a complete gem of a game. I normally have the attention span of a gnat with dementia, but this game got played through to the end (unlike Oblivion!), and I've returned to it many times since.
Defintely worth the tiny cost it's now available for. I re-bought it on GOG after having DRM issues with my original copy - a very worthwhile investment! Go buy it, revel in the cheesy dialogue, and explore the world of Antaloor and it's many wonders! :D
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