Posted on: May 17, 2025

Sergey_Shmel
Владелец игрыИгр: 134 Отзывов: 102
Неплохое приключение
Приключения журналиста в аномальной зоне.
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Проживите жизнь охотника на «упырей» и раскройте тёмные секреты Тунгуски из советских времён. Отправляйтесь в путешествие по безлюдным деревням, заброшенным объектам, ядовитым болотам и зловещим туннелям в этом ужастике с элементами выживания с видом сверху и узнайте правду о таинственном падении Тунгусского метеорита в 1908 году.
Tunguska: The Visitation — это трёхмерный шутер с видом сверху с элементами выживания, такими как: еда, медикаменты, энергия, усиление характеристик, опасная среда и инвентарь. Механика выживания предполагает минимум рутинной работы и неудобств для игрока, но поощряет стратегическое планирование перед каждым боестолкновением.
Богатые сюжетом квесты и прописанный мир Тунгуски побуждают к исследованию и изучению. Информацию и побочные задания можно найти в диалогах с NPC, беседах у костра или из документов и заметок, разбросанных по всей Тунгуске.
Вдохновлённая «Пикником на обочине» Стругацких и серией игр S.T.A.L.K.E.R. — одной из величайших в истории, — Tunguska — это авторское (разработку вёл один человек) ви́дение новой зоны после Посещения: места, полного не только ужаса и опасностей, но и свободы и возможностей, искомых многими в преддверии распада СССР.
* Русский перевод доступен в игре.
Особенности:
Game length provided by HowLongToBeat
Posted on: May 17, 2025
Sergey_Shmel
Владелец игрыИгр: 134 Отзывов: 102
Неплохое приключение
Приключения журналиста в аномальной зоне.
вам это показалось полезным?
Posted on: October 1, 2025
Dontlikegames
Владелец игрыИгр: 253 Отзывов: 9
Interesting top-down shooter
This is an apocalypse survival top-down shooter set in Tunguska. The quality of content here is unbelievably good both in terms of quality and quantity for a one-guy development team. The setting is very interesting where you are a journalist sent to Tunguska for scoops and the writing is solid with dark humour here and there. The game catch some old-school sense in a good way. There is a lot of reading, no GPS on your map, no handholding, and you can even make notes in the game which I have never see in any game except Deus Ex. The normal difficulty with 100% player receive damage is really a pleasant experience which is hard enough to make you be cautious but no punishing.
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Posted on: October 4, 2025
italskyyy
Владелец игрыИгр: 32 Отзывов: 1
It's a sims-like stalker with and edge
It immersmed me more than Stalker 2 in the first months. Try it out, I think lacks a little more effort into making it coherent in terms of naming and locations. On the other hand it is made by ONE guy and he tried hard to make it happen. And he really did
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Posted on: August 6, 2024
DeathKnightRZ
Владелец игрыИгр: 69 Отзывов: 1
Neither excels at either STALKER or ARPG
Based on my experience, limited as it is. Tries to be a STALKER game, that can't be denied. Tunguska fails to do this by not learning from how the first game, Shadow of Chernobyl, did it start by keeping it's gunplay going up linearly but it works for STALKER but not Tunguska as it quicky goes up to AKs rather quickly after a while where as it only gets to AKs after 2 map changes for STALKER. Assuming you don't attack the military at the bridge. Back to gunplay is how spongey the enemies are. I decided to see what 100% damage to myself was like and even with the Vest you can buy from Sidor, I was still getting torn up by even pistol rounds. I got as far as towards to the Ravenwood area with Bandits(Legionnaires) and they just soaked up the 7.62mm ammo I was saving. Also aiming is hit or miss, can be aimed right on a target just to see the bullet go off far right or left. Anomalies (Distortions) were just there, easily avoided for the most part except the one that kept moving and did not react to rocks. Mutants were spongey as well, mainly the scythes taking quite the few hits with a crowbar. Crafting should be optional, not a core component, in my honest opinion. I rather the craftables be quest rewards for repeatables (if there are any repeatable missions) The only redeeming part I liked was the Skill point system, very simple and the bonuses were nice. The story of a reporter didn't really draw me in, only the atmosphere and I couldn't feel it as much as I would hope to. The people turning into ghouls thou was interesting a tad but not nearly as much as it could've been. The biggest point is the lack of some A-Life like system for AI appearing on maps, maybe after clearing the military checkpoint, either Military return or Bootleggers(Stalkers) are seen fighting Legionnaires/mutants made a lair. Overall, I feel like combining STALKER with ARPG style elements could be great but Tunguska doesn't quite hit the spot.
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Posted on: May 1, 2023
Confident-Bottle
Игр: 18 Отзывов: 1
Very janky controls, especially on PC
I loved Stalker and had high hopes for this, but it's clearly built for controllers. The keyboard/mouse controls are really clunky and imprecise, and are inferior even to many games made in the 90s. There are a few control options, which is nice, but some of those are entirely unplayable (e.g. you can't rotate the camera with your mouse), while others are simple very janky. No matter the option, everything locks your controls to interactable objects and enemies. This works on controllers with imprecise controls. It does not work for mouse, at all. This is a "select the enemy, press fire they're dead (or until you're dead, more likely)" type of game. Yeah, sure, cover, positioning, tactics and all that is important. But that seems to be all that's important. Aiming isn't a thing. If you like turn-based tactics games, but you want a little more action, you might like this. But it just doesn't have the typical precision controls of similar games with real-time combat. Other than that, guns work fine. You point one at a bad man, the bad man goes away. If you try to shoot an enemy who's behind cover, you'll miss most of your shots, but this might be by design. Not a design I like, but your mileage may vary. Melee also needs a lot of refinement. Your attack range is very small, so you'll sneak up to an enemy, press attack, and you'll just miss entirely. This will happen a few times. When you finally hit them, they'll start shooting (if they haven't been shooting yet) while backing away, which makes you miss some more. It's has small single-location maps, so it feels somewhat unimmersive. It's based on crafting and resting (eating then sleeping heals you, you don't regen). You don't seem to really just randomly find healing items and combat is very punishing, and sneaking up on people to take them out in melee almost seems required (which may have been fine if it weren't for the issues above). Disclaimer: I got halfway through the 3rd combat area before giving up.
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