Posted on: August 28, 2025

xsimaster
Владелец игрыИгр: 336 Отзывов: 1
Good, if a bit short
I liked the mystery, the funny characters and the graphics.
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Trüberbrook is developed by btf and published by Headup GmbH. Copyright © 2017 btf GmbH.
Game length provided by HowLongToBeat
Posted on: August 28, 2025
xsimaster
Владелец игрыИгр: 336 Отзывов: 1
Good, if a bit short
I liked the mystery, the funny characters and the graphics.
вам это показалось полезным?
Posted on: September 19, 2025
Daares75
Владелец игрыИгр: 392 Отзывов: 1
Not work in new PC
Truberbrook [version: Unity 2017.4.4f1 (645c9050ba4d)] UnityPlayer.dll caused an Access Violation (0xc0000005) in module UnityPlayer.dll at 0023:79a18ed4.
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Posted on: October 2, 2025
BlackOneEyedDog
Владелец игрыИгр: 46 Отзывов: 1
Great little game
Some of the puzzles can be a bit hard but I ended up using a walkthru as it had been awhile since I had started it and forgot where I was at and didn't want to start over.
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Posted on: January 23, 2024
coffi
Владелец игрыИгр: 378 Отзывов: 2
Bouncy trip to countryside
I like the idea and concept of the game, but it is soooooo buggy! :( I was tempted on several occasion just give up, because any attemp to navigate or interact with your character usually ends up with Hans walking on the other side of the screen. It was so annoying. The puzzles are either super easy or really hard. Main story looks promising on the beginning, but as you continue further it become quite flat and not really interesting. At the end I felt like I just witness a prolog for a game series, not the full game (it took me about 5 hours to finish, I occasionally use walkthrough)
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Posted on: May 19, 2024
3DMan
Владелец игрыИгр: 428 Отзывов: 22
A unique entry into point-n-click games
Truberbrook is an interesting beast. The style is 10/10, it looks like a Wes Anderson movie(Fantastic Mr. Fox most definitely). Environment and character design(and character movement) are exquisite. Without knowing the sets were physical, I was amazed when the camera moved in 3D space around it. It's juuust enough to give it an extra depth.(I've played enough point-and-click adventure games to know they could have just had beautiful static backgrounds like many other games have had, but they went the extra mile) The references are everywhere, from Twin Peaks to Monkey Island, and probably many I missed as an American. It's an odd mixture of tone, from jokey gags like falling off a ski lift and surviving, to discussions of quantum physics and multiverses. I'm sure many old school point-and-click folks were put off by the way inventory works- you basically can't touch it, and is only useable on objects AS a solution. In a way, eliminating a lot of the trial-and-error can be a relief to eliminate wasting time, although one trade-off I think is getting character reactions from trying to use random objects on them. I was fine with it, although I wish you could at least get a description of the items in your inventory, I often forget what they specifically were. It's definitely on the short side, I'm sure due to how time-consuming the process was. I think the ending is a bit rushed, both in actiony/creaive setpieces, and more justification/character development for the villain to do something so...villainous. I definitely look forward to more from this team.(even if it's a stop-motion movie!) I imagine if this "experiment" was too cost-effective they might do something more traditional, or just take a looong time to build upon it.
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