Эта игра содержит контент, предназначенный только для взрослых в возрасте 17+

Нажимая “Продолжить”, вы подтверждаете, что вам 17 лет или больше.

Вернуться в магазин
RATING / ESRB / A Created with Sketch. RATING / ESRB / E Created with Sketch. RATING / ESRB / E10 Created with Sketch. RATING / ESRB / M Created with Sketch. RATING / ESRB / T Created with Sketch.
RATING / PEGI / 12 Created with Sketch. RATING / PEGI / 16 Created with Sketch. RATING / PEGI / 18 Created with Sketch. RATING / PEGI / 3 Created with Sketch. RATING / PEGI / 7 Created with Sketch. icon_pin Created with Sketch.

Torment: Tides of Numenera

в библиотеке

3.6/5

( 243 Reviews )

3.6

243 Reviews

русский, English & еще 4
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Torment: Tides of Numenera
Описание
Также доступны на GOG.com: Torment: Tides of Numenera — Immortal Edition Torment: Tides of Numenera — Legacy Edition Вы — новый разум, рождённый в теле, когда-то принадлежавшем Изменчивому богу — существу, которому удавалось обманывать смерть в течение многих тысячелетий. И теперь вас ждёт необычн...
Отзывы критиков
77 %
Рекомендуем
PC Gamer
89/100
IGN
8.8/10
Game Informer
8.5/10
Отзывы пользователей

3.6/5

( 243 Reviews )

3.6

243 Reviews

{{ review.content.title }}
О продукте
2017, inXile Entertainment, ESRB Рейтинг: Mature 17+...
Системные требования
Windows XP / Vista / 7 / 8.1 / 10 (64 bit), Intel Core i3 or equivalent, 4 GB RAM, NVIDIA GeForce GT...
Дополнения
Torment: Tides of Numenera - Legacy Edition Upgrade, Torment: Tides of Numenera - Immortal Edition U...
Time to beat
25 hMain
34.5 h Main + Sides
49 h Completionist
36 h All Styles
Описание

Также доступны на GOG.com:
Torment: Tides of Numenera — Immortal Edition
Torment: Tides of Numenera — Legacy Edition



Вы — новый разум, рождённый в теле, когда-то принадлежавшем Изменчивому богу — существу, которому удавалось обманывать смерть в течение многих тысячелетий. И теперь вас ждёт необычное и смертельно опасное путешествие по Девятому миру. Только если вам удастся выжить...

Вам предстоит встретиться со множеством загадочных компаньонов, которые могут как помочь, так и навредить вам, и спастись от древнего существа по имени Скорбь, чтобы ответить на вопрос, от которого зависит само ваше существование: какова цена одной жизни?

Torment: Tides of Numenera является продолжением Planescape: Torment — классической ролевой игры, одинаково горячо любимой как критиками, так и игроками. Torment: Tides of Numenera — это однопользовательская изометрическая сюжетная ролевая игра, действие которой происходит в созданной Монти Куком (Monte Cook) вселенной Numenera и реализованной благодаря команде, подарившей нам Planescape: Torment и Wasteland 2.
  • Игра с глубоким насыщенным сюжетом, тематически созвучным с предыдущей игрой серии, а также определяющим игровую механику: ваш выбор, слова и действия становятся вашим главным оружием.
  • Уникальная игровая вселенная. Путешествуйте по Девятому миру, где вас ждут удивительные фантастические локации, потрясающая графика, неожиданные и весьма оригинальные предметы, которые можно использовать как в бою, так и в мирные часы, а также, разумеется, магия. Вселенная, созданная Монти Куком и вдохновлённая техническими решениями знаменитой Pillars of Eternity от Obsidian Entertainment, даёт вам бесконечные возможности для исследования.
  • Глубокий захватывающий сюжет. Эпическое повествование, складывающееся из личных историй его участников, где вас ждут неординарные персонажи и компаньоны, мотивы и желания которых определяют то, как они проявят себя по ходу игры.
  • Судьбоносные решения и многократное перепрохождение. В Девятом мире мораль не ограничивается простыми категориями хорошего и плохого, именно поэтому ваш выбор значит так много. Принимая решения, вы определяете свою репутацию, судьбу окружающих вас персонажей и их отношение к вам. Как следствие, каждое новое прохождение подарит вам новый игровой опыт.
  • Новый стиль боя. Благодаря системе Crisis сражения больше не ограничиваются банальными ударами. Теперь для победы вам придётся не только драться, но и решать головоломки, взаимодействовать с другими персонажами, совершенствовать мастерство скрытности.

inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.

Бонусы
Содержимое
Standard Edition
Legacy Edition
Immortal Edition
руководство
саундтрек (FLAC)
карта
From the Depths novella - Blue
From the Depths novella - Gold
рингтоны
концепт-арт
forum avatars
strategy guide
обои
From the Depths novella series
Системные требования
Минимальные системные требования:
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
25 hMain
34.5 h Main + Sides
49 h Completionist
36 h All Styles
Детали игры
Работает на:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Дата выхода:
{{'2017-02-28T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Размер:
4.4 GB
Рейтинг:
ESRB Рейтинг: Mature 17+ (Violence, Blood, Sexual Themes, Language)

Особенности игры

Языки
English
озвучка
текст
русский
озвучка
текст
Deutsch
озвучка
текст
español
озвучка
текст
français
озвучка
текст
polski
озвучка
текст
Вам также могут понравиться
Пользователи также купили
Отзывы пользователей

Posted on: February 28, 2017

Sylvanara99

Игр: 117 Отзывов: 2

Get This Game!

When it was announced, Torment: Tides of Numenera promised a great many things. As a game that was Kickstarted, and with the kindred titles that never lived up to their words, I must admit that I was skeptical of it meeting the potential of being the “spiritual successor” to the 1999 release Planescape: Torment, widely considered by many to be the epitome of the CRPG genre. Imagine my great surprise, however, at finding that not only did Torment: Tides of Numenera live up to its marketing, but also blew away all my expectations with great aplomb. Story Torment (for short) is set on Earth one billion years into the future. Numenera, or the technology left behind from the previous generations, litter the world, a mystery as to their true purpose and a pastime of many to scavenge what they can to use in their daily lives. As for you, the player, you are a cast-off from the Changing God, a body that he used up until recently. The game begins with you plummeting toward the ground, and you soon enter a world where you must find a way to escape The Sorrow, an ancient guardian, who is hunting both you, your castoff brethren, and the Changing God himself. After you answer a few questions, you are thrust into a tutorial stage to choose what type of archetype you will play, and off you go into the world of Torment: Tides of Numenera. Graphics & Sound Torment has an isometric viewpoint with a lush world that has many oddities, whether technological, magical, or monstrosities that look like something from H. R. Giger. Everything has a crisp look to it, and the game simply oozes atmosphere. Characters all look distinctive, and monsters are as horrific as they are gorgeously detailed. In short, Torment exemplifies a future Earth dystopia with gorgeous graphics and an attention to every detail of the world that the story describes. The music is haunting and gorgeous to listen to; I found myself enjoying it immensely as it set both the tone of the current plot and the world of the game. Whether in combat, a new section of the world, or just exploring, I found it a great accompaniment, and it suited the game perfectly. Controls Outside of some minor issues early on in my gameplay that were patched and corrected, I never had problems playing Torment on the PC. I could move about and execute commands as intended, and navigating menus was easily accomplished. In terms of figuring out what to do, the UI is laid out logically for the most part, and the in-game tutorials clearly explain how to find the menus that you need. That aside, there are no major criticisms with the control scheme, and both newcomers and seasoned veterans alike to the CRPG genre should be able to pick up the game quickly. Oh, and the Tab button is your friend: it highlights everything in a zone with which you can interact, making it much easier to find treasure caches. Gameplay Before I delve into the gameplay, I am going to break down a few terms to make this a bit easier to follow. As with most RPGs, Torment has its own terminology for stats, archetypes, and skills. As such, knowing what they are will make it a bit easier for this review to make sense. To wit: Might/Speed/Intellect: Primary stats; these are used to determine your success rate when performing an action. Each action uses a specific stat; you have a base chance to succeed, and you can spend additional point to improve your chances. Secondary abilities such as Edge increases your base chance. When you spend these points, you must rest or use an item to regain them; not doing so will make future actions much more difficult, if downright impossible. Fettles: Buffs/Debuffs, for short. Fettles can range from negative effects from equipping too many things, to inflicting/receiving a flanked debuff on/from a mob. Tides: A magical force mixed with both emotion and karma, kind of. Hard to explain without giving away the plot, but your Tides are dictated by your choices, and range from being Selfish to Selfless, with a couple others in between. While your Tidal shift doesn’t prohibit you from being able to select certain actions, it does sometimes influence conversations and how people react toward you. Exploration Skills: Knowledge that improves your healing, for instance, or enables you to perform certain actions, such as attempting to repair a machine. Okay, with that out of the way, I can continue. Going back to what I stated about the story; when you fall to the earth, you go through dialogue options that dictate what type of character archetype you will be, as well as bonuses that will follow you throughout the game. You can change these, but once selected, that will be it for the duration. In my case, I opted for an “Observant Nano with a Silver Tongue”, which basically means that I was a wizard that could read minds, giving me an extra bit of dialogue when I spoke with someone. The silver tongue just gave me a bonus toward persuasion actions. As for the game, once you have determined the character, you will then select your first follower and proceed to the nearby city to find out information. Along the way, you will be able to participate in several side quests, which may result in you having to perform actions that you would otherwise find unsavory. I opted for the “goody two shoes” playthrough with my actions, and the world of Torment doesn’t always give you quests that would meet that criteria. In addition, quests can be affected by time. Early on there is one involving a murderer; I ended up resolving a different quest first and having to rest a few times to do that. Thus, more people were murdered due to my choices, and it negatively affected my playthrough. Torment also has a very smart set of NPCs. If you ask too many questions, you may not be able to deceive them. Likewise, if you commit to a dialogue option and then fail the skill check, it is possible that you will not be able to attempt that pathway again. The game does have story options that unfold should you fail, however, so this is not always a bad thing. It is merely frustrating when you find an interesting character and you wanted to see if there was a quest, only to be barred from it because you didn’t have enough points left in the requisite stat and needed to rest beforehand. Combat, meanwhile, is your standard turn-based affair. Characters may need to move to their opponent, and actions are executed based upon movement/item usage. Recruiting followers with different skills here helps tremendously, and managing fettles can be the difference between victory or loss. As with dialogue options/choices, attacks also use your stat points to increase your success, so it is important to balance out how many boosts that you want for your success rate, versus both dialogue options outside of combat and having access to an inn for rest. When you factor this in with the possibility of a quest advancing while you sleep, you have a lot to think about for your playthrough. By the same token, however, once you have sufficiently leveled, you may even be able to avoid some combat scenarios entirely, so choosing your Exploration Skills, Abilities, and spending your experience gains on your Stat Points is important. Finally, exploring the world of Torment is important. Side quests aren’t marked on the map, and you will have to speak with anyone that you can in order to find them. In addition, it is entirely possible to move through an area on the story quest and miss side quests entirely. Talking to your followers routinely can also open even more options, with the result being an immense game with so many branching pathways that you will end up spending hours upon hours if you want to find them all (and help/hinder all the potential side quest-givers or your own followers). Torment is deceptively deep, and while it is possible to complete the game in about twenty hours (I clocked in at 23), you will miss a ton of content if you do. In short, take your time, talk to everyone, and enjoy the massively fleshed-out world crafted for Torment: Tides of Numenera. Conclusion If you love CRPGs, get this game. Heck, if you love deep games with tons of lore and options that are not always black and white, Torment: Tides of Numenera is a must-have. There are so many ways to play through the story, with so many possibilities and results, that you are selling this game short by playing through it once. This game is truly a spiritual successor to Planescape: Torment, with a rich story and a huge tapestry of choices that bring Torment: Tides of Numenera to life. So, whether you want to be a “goody two shoes” like me, or maybe play a more maniacal bent, you have that option. Either way will result in a challengingly fun time. Pros A plethora of choices to make each playthrough truly unique Very deep character system that gives you a ton of flexibility for your preferred playstyle Deep story with very rich lore Great, atmospheric graphics and beautiful soundtrack Want to avoid combat? It is possible if you search hard enough or make the right dialogue options Tons of content resulting in high replayability value Combat requires strategy and good planning Failure can result in advancing a quest, only in a different way Cons While you are immortal, your followers are not, and once they die, that’s it Sometimes trying to figure out where to go with a quest isn’t straightforward Really easy to miss content since side quests aren’t marked Nebulous dialogue options sometimes are confusing, especially if you didn’t pay attention to previous conversations/data points mentioned; you may want to take notes


вам это показалось полезным?

Posted on: March 8, 2017

mosritemecha

Владелец игры

Игр: 253 Отзывов: 3

Actually lives up to its precessor

I haven't quite finished the game yet but I'm far enough in to know my opinion of it. Planescape: Torment is my favorite RPG of all time, quite possibly my favorite game of all time, and I was always very skeptical that this new Torment could really recapture its essence. To my surprise, I feel that it does. Just like PST, Tides really gives you the sense that every nook and cranny of the world you're exploring has something unique and fascinating to discover. Every NPC you can engage with in this game is fundamentally different from all the others, has their own little story, and almost all have some kind of interesting concept behind them rather than just being a shopkeeper or whoever is needed to advance a quest. It's this sense of constantly discovering the truly fantastical that made PST so special in my mind, and I'm very happy to say that Tides does it as well. On top of its great characters, setting, and atmosphere, this game's ruleset is in my opinion a big step up over the D&D rules used in PST. I wasn't at all familiar with Monte Cook's ruleset before I played this game, but I am quite pleased with it. It's both simpler and more versatile than the rules in PST, and the turn based combat is much more enjoyable to me. Is this game *better* than its predecessor? Nah, no way. Maybe that's nostalgia talking, but to me the journey of the Castoff just doesn't feel as intriguing on a literary level as that of The Nameless One. But it's vastly superior to the storytelling quality in 99% of other games out there, and has kept me glued to my PC during every hour of free time I've had for the past few days. My congrats to the developers. You pulled off a task I didn't think could be done. This really does deserve to be called PST's spiritual sequel.


вам это показалось полезным?

Posted on: March 6, 2017

galethesimple

Владелец игры

Игр: 170 Отзывов: 15

You should play it despite issues listed

Like many I have played original Torment so the chances that Tides will live up to the hype were relatively small to begin with. That is not to say that the game is bad. It is not bad. It is, however, rather short. I completed game by playing a nano making sure that I go through as much content as I can.. I was not rushing through. I finished it in 11 hours. I can only hope that my 2nd and 3rd playthrough will yield different results. It does make one question what inExile were doing with time and money. That is where I almost took several stars off. I was expecting an 80 hour journey. That said, the ride is still great ( I actually feared the main antagonist ) and I think this is why I am leaving 4 stars and not less. To be perfectly honest, it feels a little like Tyranny ( which was an epic ride for me ), where you can see sequel coming. Tides does not leave you with that impression, but the world is simply asking for it.


вам это показалось полезным?

Posted on: September 4, 2024

Ferriorz

Владелец игры

Игр: 199 Отзывов: 3

YUP

YUP


вам это показалось полезным?

Posted on: March 8, 2017

jerff

Владелец игры

Игр: 354 Отзывов: 11

Great RPG for story-lovers

First, let's set the main things straight. This game is for those people who enjoy the "story" and "talking" parts of RPGs most. If for you the main aspect of a game is "combat", be it realtime action, or thoughful strategic turn-based combat, this game is not for you, don't buy it. If you're of the former sort (like I am), then I highly recommend buying this game. Now, for the specifics. I've completed this game in ~38 hours, in a fairly completionist playthrough. Note that you'll spend the majority of time playing this game reading through dialogue and exposition and figuring which options to choose in response. So basically this is an enhanced "choose your own adventure" book, but one which is very well made and has a good story and interesting charactes. Original Planescape: Torment probably had a better story, but this one is still quite great, and the reactivity of the dialogues is very impressive. The writing itself is very nice. To summarize, if you like good fantasy/sci-fi books and you like the "story" and "talking" parts in RPGs, definitely buy this game.


вам это показалось полезным?

Что-то пошло не так. Попробуйте обновить страницу.

This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.

Other ratings

Awaiting more reviews

Add a review

Edit a review

Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
  • What kept you playing?
  • What kind of gamer would enjoy this?
  • Was the game fair, tough, or just right?
  • What’s one feature that really stood out?
  • Did the game run well on your setup?
Недопустимый контент. Ваши отзывы содержат ненормативную лексику. Недопустимый контент. Ссылки запрещены. Неприемлемый контент. Содержит бессмысленную лексику. Слишком короткий заголовок отзыва. Слишком длинный заголовок отзыва. Слишком короткое описание отзыва. Слишком длинное описание отзыва.
Не знаете что писать?
Фильтры:

Отзывов по данным критериям не существует

Язык отзыва
English Deutsch polski français русский 中文(简体) Иные
Авторы
Владельцы игрыИные
Добавлено
Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа

GOG Patrons who helped preserve this game
{{controller.patronsCount}} GOG Patrons

Error loading patrons. Please refresh the page and try again.

Delete this review?

Are you sure you want to permanently delete your review for Torment: Tides of Numenera? This action cannot be undone.
Вы уверены, что хотите навсегда удалить свой рейтинг для Torment: Tides of Numenera? Это действие необратимо.

Пожаловаться на этот отзыв

Если вы считаете, что этот отзыв содержит неприемлемый контент или нарушает наши правила сообщества, сообщите нам, почему.

Дополнительные сведения (обязательно):

Пожалуйста, укажите не менее символов.
Ограничьте количество символов до .
Ой! Что-то пошло не так. Пожалуйста, попробуйте позже.

Пожаловаться на этот отзыв

Жалоба успешно отправлена.
Спасибо, что помогаете нам поддерживать уважительное и безопасное сообщество.