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Torment: Tides of Numenera

в библиотеке

3.6/5

( 243 Reviews )

3.6

243 Reviews

русский, English & еще 4
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Torment: Tides of Numenera
Описание
Также доступны на GOG.com: Torment: Tides of Numenera — Immortal Edition Torment: Tides of Numenera — Legacy Edition Вы — новый разум, рождённый в теле, когда-то принадлежавшем Изменчивому богу — существу, которому удавалось обманывать смерть в течение многих тысячелетий. И теперь вас ждёт необычн...
Отзывы критиков
77 %
Рекомендуем
PC Gamer
89/100
IGN
8.8/10
Game Informer
8.5/10
Отзывы пользователей

3.6/5

( 243 Reviews )

3.6

243 Reviews

{{ review.content.title }}
О продукте
2017, inXile Entertainment, ESRB Рейтинг: Mature 17+...
Системные требования
Windows XP / Vista / 7 / 8.1 / 10 (64 bit), Intel Core i3 or equivalent, 4 GB RAM, NVIDIA GeForce GT...
Дополнения
Torment: Tides of Numenera - Legacy Edition Upgrade, Torment: Tides of Numenera - Immortal Edition U...
Time to beat
25 hMain
34.5 h Main + Sides
49 h Completionist
36 h All Styles
Описание

Также доступны на GOG.com:
Torment: Tides of Numenera — Immortal Edition
Torment: Tides of Numenera — Legacy Edition



Вы — новый разум, рождённый в теле, когда-то принадлежавшем Изменчивому богу — существу, которому удавалось обманывать смерть в течение многих тысячелетий. И теперь вас ждёт необычное и смертельно опасное путешествие по Девятому миру. Только если вам удастся выжить...

Вам предстоит встретиться со множеством загадочных компаньонов, которые могут как помочь, так и навредить вам, и спастись от древнего существа по имени Скорбь, чтобы ответить на вопрос, от которого зависит само ваше существование: какова цена одной жизни?

Torment: Tides of Numenera является продолжением Planescape: Torment — классической ролевой игры, одинаково горячо любимой как критиками, так и игроками. Torment: Tides of Numenera — это однопользовательская изометрическая сюжетная ролевая игра, действие которой происходит в созданной Монти Куком (Monte Cook) вселенной Numenera и реализованной благодаря команде, подарившей нам Planescape: Torment и Wasteland 2.
  • Игра с глубоким насыщенным сюжетом, тематически созвучным с предыдущей игрой серии, а также определяющим игровую механику: ваш выбор, слова и действия становятся вашим главным оружием.
  • Уникальная игровая вселенная. Путешествуйте по Девятому миру, где вас ждут удивительные фантастические локации, потрясающая графика, неожиданные и весьма оригинальные предметы, которые можно использовать как в бою, так и в мирные часы, а также, разумеется, магия. Вселенная, созданная Монти Куком и вдохновлённая техническими решениями знаменитой Pillars of Eternity от Obsidian Entertainment, даёт вам бесконечные возможности для исследования.
  • Глубокий захватывающий сюжет. Эпическое повествование, складывающееся из личных историй его участников, где вас ждут неординарные персонажи и компаньоны, мотивы и желания которых определяют то, как они проявят себя по ходу игры.
  • Судьбоносные решения и многократное перепрохождение. В Девятом мире мораль не ограничивается простыми категориями хорошего и плохого, именно поэтому ваш выбор значит так много. Принимая решения, вы определяете свою репутацию, судьбу окружающих вас персонажей и их отношение к вам. Как следствие, каждое новое прохождение подарит вам новый игровой опыт.
  • Новый стиль боя. Благодаря системе Crisis сражения больше не ограничиваются банальными ударами. Теперь для победы вам придётся не только драться, но и решать головоломки, взаимодействовать с другими персонажами, совершенствовать мастерство скрытности.

inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.

Бонусы
Содержимое
Standard Edition
Legacy Edition
Immortal Edition
руководство
саундтрек (FLAC)
карта
From the Depths novella - Blue
From the Depths novella - Gold
рингтоны
концепт-арт
forum avatars
strategy guide
обои
From the Depths novella series
Системные требования
Минимальные системные требования:
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
25 hMain
34.5 h Main + Sides
49 h Completionist
36 h All Styles
Детали игры
Работает на:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Дата выхода:
{{'2017-02-28T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Размер:
4.4 GB
Рейтинг:
ESRB Рейтинг: Mature 17+ (Violence, Blood, Sexual Themes, Language)

Особенности игры

Языки
English
озвучка
текст
русский
озвучка
текст
Deutsch
озвучка
текст
español
озвучка
текст
français
озвучка
текст
polski
озвучка
текст
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Отзывы пользователей

Posted on: October 31, 2024

greggg

Владелец игры

Игр: 83 Отзывов: 2

Potent writing

Yeah you're not gonna publish that review, I can tell you that. I love it. But it's a bit less about game mechanics than it is about conveying a written word. And enjoying the fantastic graphic atmosphere. In this regard it is a true successor to the the planescape original. Second part feels a bit rushed though. Like there was too much to say. That's understandable. But you see me playing it again because I wanted to enjoy another approach, so they did taht right enough, but less so than the fact that there seems to be a TON of small hints and clues to piece up the puzzlle that one can solve in one playthrough. Devil is in the details. makes you wonder if it is not some sort of nez game plus with some character having extra dialogues and ending options. Even it it isn't the case, the writing style is rather excellent at making you believe so. Circular thinking amirite. Thing is the game demands both patience and casual time on your hands. Precious to me. Painful too. Of course. Its a legacy title after all. The missing Fifth star is because she dont answer much. And I'm still pissed about going the chaotic way just because of taking a fucking glance at a fucking thing moving in the end of the hallway. And so are they.


вам это показалось полезным?

Posted on: July 28, 2025

Draugusto

Владелец игры

Игр: 484 Отзывов: 208

Not feeling it

I know what they tried to create, a surrealist tale about your damnation or redemption, similar to that of PST, but somehow I don't feel like the protagonist of the story, everybody talks about the changing god, but you may or may not be it, I''m not sure how to explain it, is like watching a play instead of being part of it, a play that is so preoccupied with the world that sometimes it forgets there's a main character in it. Again, I think it's because people talk about what the changing god did and you are like "huh, ok, I guess that happpened" unlike PST where you heard a story about what you did and you are like "dang, I went hard, I wish I could remember it" It doesn't help that you have very little agenvy over your companions, some are interesting, Rhin and Erritis are fantastic, with interesting backstories, unfortunately Rhin is pretty bad for combat, but you have to carry her ass if you want to see her story to it's conclusion, I don't mind having a pet character, but there's a second pet character (fortunately not hard locked in your party) and the rest of the team doesn't feel powerful enough to overcompensate. Having skill point pools for different situations is a pretty cool idea tho. Not a bad game, but it didn't steal my heart like Planescape: Torment or Disco Elysium did.


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Posted on: March 5, 2017

jowe47

Владелец игры

Игр: 69 Отзывов: 3

I am disappointed

10 hours into the game, I am disappointed. This is a text adventure made by failed book authors, not an RPG. From the start, you will be bombarded with walls of "unnecessary" text, which makes this game tedious and will fry millennial brains. I'm not advocating a "dumbing down", I'm saying: This is ten gallons of oatmeal, I want a tasty lunch. A game is a collaboration in the art of gameplay, writing and graphics. Tides of numenera is lacking in the gameplay part, which could have given room to breathe between the walls of text. Here, interesting characters will shove their life story into your face just to annoy you. "Hey, if you don't read my tedious boring written info dump, I will deny you s.. gameplay content!". The game designers should have split up the 'info dumps' into sound, graphics, animation and writing,. That's what good movies do. The good: - The setting. The numenera world IS interesting. - The art is ok. The bad: - 'Boring' walls of text. For the sequel, the phrase "Less is more" should be a mandatory tattoo on each of the writers forehead. - Combat is uninteresting. - Music is cold and uninspiring. - Animation made by amateurs. The ugly. - Horrible bugs. The game is still in beta.


вам это показалось полезным?

Posted on: June 12, 2017

Iedu

Владелец игры

Игр: 843 Отзывов: 1

Piece of art, terribly misjudged

First of all, I do not understand the toxicity of this game's community! I try to piece together all the negative reviews and I still cannot explain the reason for all these all the bad ratings, except for unrealistic expectations. Story: the story itself is mind-blowing! I have spent dozens of hours savoring every line of script written, and I'm still far from finishing the game. This game DOES have enough content (as to contradict some of the reviews here), but unfortunately it can be easily skipped. Indeed, one can rush through the game and finish it in few hours, but I imagine that would be a terribly underwhelming experience, filled with funky jargon and out-of place pieces of information (e.g. who's Chila or Ama, what the **** is the iron wind, M'ra Jolios and all this mumbo jumbo?). The whole point of this game, as with its predecessor, is to pay attention to details and to piece the pieces of puzzle together yourself. A big plus would be to read all the "Tides"/"Palimpsest" novels beforehand, since they shed light on many aspects. There is an incredible amount of lore built is such a new title, and the script writers did an amazing job creating this world. And mind me, it is an amazing, original world filled with mind-bending ideas and concepts! Game mechanics: this where I've seen most dung thrown at. Frankly, I can only say it is OK, and enjoyable. Must I remind that its predecessor did not excel either at this part either? The whole turn-based/effort style is OK, not making any conflict sections unnecessarily long. The fact that it was adapted to fit consoles as well as PC, is an admirable effort, and I consider this innovation rather than (as others might think) rip-off. The whole tides business as compared to the classical alignment system is also a welcome diversion. In conclusion, I can say that Torment:ToN does have the recipe which made Planescape:Torment successful, namely an amazing story. Really, this is what defines the two: they are interactive novels, and damn good ones, I must say. And they should be treated as such. Unfortunately the successor has enough innovating elements to confuse and attract the bile of die-hard D&D fans who actually want to play P:T again (I guess).


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Posted on: July 28, 2017

daeghrafen

Владелец игры

Игр: 180 Отзывов: 1

A Worthy Successor

OK, yes, it's not Planescape: Torment. What is (other than the obvious)? However, it's the closest in tone, feel, ability to provoke deep thought, story depth, and so on than anything else I've seen, and I loved it. People who don't like reading or don't like a ton of reading in their games will probably not like this game (that doesn't mean that everyone who doesn't like it doesn't like to read, of course). Personally, I love a ton of text in my games--when it's well written--and this game delivers. I also like oddball philosophy, tangled plot threads, new and strange places and people, and loads of creativity on display everywhere, and all that's in play here, too. My only two complaints are fairly minor, given how much I enjoyed the game overall. First, the combat. I *hate* the combat. I used to really love turn-based combat, but I guess maybe I've grown impatient these days. It's just...so...slow. However, for me, it wasn't a big deal, thankfully--because I vastly prefer talking my way out of problems in games than fighting through them, so I encountered combat very rarely (only the couple of times that it can't be avoided, I think). Still, those fights I did have to engage in were painfully slow. Second, I felt like there was a lot more story that wanted to be included. There were plot threads that felt like they needed more fleshing out, side quests that were intriguing but felt oddly perfunctory when resolved, that sort of thing. However, there's a ton of content in the game, so it's not surprising that not all of it would be equally fleshed out. Still, I would have loved even more content, even more twists and turns and links between different elements. There were also a few bugs here and there, but I don't think that's unusual when there's so much game, and none of them were game-breaking (at least for me). I suspect many have been addressed in the latest updates, too (I haven't yet played following the big content update, but I plan to soon!).


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