Posted on: June 17, 2020

iKNOWnothing
Игр: 4 Отзывов: 2
Less Frustrating than Rainbow Six
I just finished this game on Uplay after finishing Rainbow Six 1998. Let's call it trying out these "classics". After a horrific buggy experience on Rainbow Six, my expectations were rather low and this game has certainly met those expectations. The AI is much improved from Rainbow Six, enemies no longer have purely cheap and unfair advantages and your teammates are no longer completely braindead. AI-controlled squads move tactically and clear corners well. Gunplay is more enjoyable as you clear large spaces of enemies before moving on to the next corner. The game is not without its flaws however. There continue to be frustrating moments in about 40% of the missions involving impossible attacks (especially involving tanks) and a new feature, enemies that spawn (a completely unfair and near unbeatable trick since they appear and attack immediately en masse). With tireless trial and error, they can be overcome but they do take away from the game because it is once again not a tactical challenge but a cheap way for the game to make itself more "difficult" by killing you unfairly. Finally, the gameplay is rather thin. The larger maps are interesting but operators vary mildly only in equipment available. The skill point system is in no way deep but does have a tangible impact after a while. The gameplay is therefore not too deep. The engine is respectable and its core gameplay of long-range tactical shooting and directing fireteams is done quite well, especially considering the era. This is a game I can recommend to someone interested in the history of FPSes, is willing to tinker a little with settings and can tolerate some frustrating moments. All in all, it was not nearly the torturous experience of the Rainbow Six 1998 predecessor.
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