Posted on: September 30, 2022

HerrLangsam
Игр: 402 Отзывов: 3
When medium and message collide
I own the game on Steam! This game tries to be different. It wants to be serious and leave cheap genre standards behind. It wants to confront the players with a more realistic scenario and give them a glimpse into the consequences of war. I am all for that! The problem is that the very game mechanics are extremely bland. The game kinda reminds me of time management games like "12 Labours of Hercules". Your characters are puppets and you have to look after their needs constantly. You have to constantly give orders for the most basic things and i could not find any means to schedule tasks (like you can in RimWorld). And if you fail to do so they simply sit around and don't even have interesting idle animations that would somehow enrich the setting. That's daytime. During nighttime you send scavenging parties to find stuff, there is a bit of fighting and you are constantly confronted with arbitrary limitations. Why can i only send x people to scavenge? I personally took care that everybody got rest during the day and now people are not ready to explore? Why? Not because they have something else to do in my base but because the game says so. These limitations feel so artificial and arbitrary to me that the whole setting disintegrates and i am left with a very basic management game. old rule holds true: if i want a really good story and meaningful insights i read a book.
вам это показалось полезным?






















