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Thief™ Gold

в библиотеке

4.8/5

( 424 Reviews )

4.8

424 Reviews

English
Offer ends on: 10/27/2025 09:59 EET
Предложение заканчивается через: д ч м c
6.991.74
Самая низкая цена за 30 дней до скидки: 0.97
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Thief™ Gold
Описание
Внимание! В этой игре нет русской локализации.Пройдя обучение в загадочной организации, известной как «Хранители», Гарретт выходит из нее и возвращается к воровской жизни на улицах города. Тот, кто уходит на дно, должен быть готов к последствиям. Вы не единственный, кто ищет там поживы. Прячьтесь в...
Отзывы пользователей

4.8/5

( 424 Reviews )

4.8

424 Reviews

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О продукте
1998, Looking Glass Studios, ESRB Рейтинг: Mature 17+...
Системные требования
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c, 1 GB ava...
Time to beat
20 hMain
25.5 h Main + Sides
35.5 h Completionist
24 h All Styles
Купить серию (3)
Купите все игры серии. Если у вас уже есть игра из этой серии, она не будет добавлена ​​в корзину.
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Описание
Внимание! В этой игре нет русской локализации.

Пройдя обучение в загадочной организации, известной как «Хранители», Гарретт выходит из нее и возвращается к воровской жизни на улицах города. Тот, кто уходит на дно, должен быть готов к последствиям. Вы не единственный, кто ищет там поживы. Прячьтесь в тени мрачного, опасного города. Исследуйте развалины и соборы с привидениями, проникайте в особняки богачей. Нейтрализуйте врагов по-тихому или в открытом столкновении. В этой не имеющей аналогов игре, рассчитанной на скрытное прохождение, множество способов добиться цели. Помните: неприметность – ваш лучший друг.

THIEF™ GOLD – игра, рассчитанная на скрытное прохождение, с видом от первого лица. В ней была впервые использована механика света и звука: разные поверхности издают звук разной громкости (ковры глушат звук, кафель – отражает). Пользуйтесь звуком: это не только ваш основной источник информации о близости противников, но и способ отвлечь их, к примеру, бросив какой-либо предмет. Нескриптованные уровни, а также меняющиеся в зависимости от уровня сложности поставленные цели и пути их достижения обеспечивают долгие часы неповторяющихся приключений за игрой в THIEF™ GOLD.

Thief: The Dark Project (c) Square Enix Limited 1998, 2012

Бонусы
руководство обои справочная карточка саундтрек аватарки концепт-арт
Системные требования
Минимальные системные требования:

Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
20 hMain
25.5 h Main + Sides
35.5 h Completionist
24 h All Styles
Детали игры
Работает на:
Windows (10, 11)
Дата выхода:
{{'1998-11-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Размер:
760 MB
Рейтинг:
ESRB Рейтинг: Mature 17+ (Animated Blood, Animated Violence)

Особенности игры

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Отзывы пользователей

Posted on: April 19, 2020

AugustGamer

Владелец игры

Игр: 67 Отзывов: 3

Incredible

This game is brilliant. I had played some of Thief 2 when I was younger but I had always been too impatient and had gotten frustrated and tired after some long playing sessions. But with this game, I enjoyed the vast majority of it to a high degree. This was on sale for a ridiculously low price (less than a bottle of Coke) so I gave it a chance just for the experience. I didn't think I'd finish, given my previous experience with Thief 2, but I thought it would be interesting to play a couple of levels nonetheless. To my surprise, I started got really into the game after around the 3rd level. The story was very interesting, the world had incredible atmosphere (with regards to architecture, the immediate scenes, the lore, the dialog and the level cutscenes), the gameplay was very diverse and the missions were challenging yet satisfying to complete. I foundbthe different factions and their various scriptures to be fascinating. They made me want to read each book/scroll and continue through the levels. It's nice that the books generally just have a couple of interesting paragraphs to read, and not an A4 page of a story. You can just read them quick and then move on. Their bits of lore are brilliant at giving the surrounding world a sense of depth, preventing any blandness in the experience which the flat planes and textures of the geometry could cause. The end mission was fantastic in my opinion. I just finished it there 15 minutes ago. To those considering trying this game, I would recommend short sessions at a time. I found it all just became too frustrating after long sessions, as my patience gradually ebbed away and I became more reckless. If you find yourself getting to this point, just put the game away for half a day or so and come back to it when you feel like it. I think I appreciated the aspects of the game much more with this method. I'm going to try Thief 2 again with this mindset, and hopefully I'll be able to get through it all aswell :)


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Posted on: February 2, 2012

Herbman

Игр: 155 Отзывов: 1

Masterpiece

Truly a must-play game... I played it for the first time last year and I can honestly say it made a huge impression on me, definitely one of the best games I've played in all my years. The Gold Edition is also WAY better than the original, so kudos to GOG for that. There are some texture mods available that make the game look a bit better, but the single biggest improvement you can make is ensure you get EAX working properly. It truly takes this game to the next level on the immersion scale. And what can I say about the main protagonist, Garrett... one of the best characters who's shoes you'll ever step into, I cannot wait to play the sequels!


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Posted on: July 10, 2012

joltmans

Игр: 289 Отзывов: 5

I cannot recommend this game enough

I've played through this game countless times and keep returning to it. Thief is beyond a classic, it is a masterpiece. The only games that have surpassed it are its sequels. The story is engaging, disturbing and unique. The sound system fills your imagination from the groans of zombies to every footfall. The game makes you relish sneaking from shadow to shadow. Planning each attack. Hiding every body. And for your troubles you are rewarded with little stashes of gold. The designers of Thief took special pleasure in hiding their troves of loot, in fact the secrets of the Thief series are unparalleled. From tiny buttons hidden in the eyes of statues to special books on bookshelves, to little levers hidden underneath desks. The gameplay of Thief is mission and goal oriented rather than a matter of clearing areas of enemies. It is also one of the few games where it pays to play on the higher difficulties because you are rewarded with more goals and trickier mission constraints (such as not being able to kill anyone. Don't fret you have a blackjack and those unconscious guards are as good as dead.) Each guard is a challenge and each needs special attention. Some have fixed routes in which you can wait in the shadows then slip behind for a quick knock the the head and a furtive heft of their body to dump in some dark corner (leaving bodies in the open tips off other guards). Others turn this way and that making you dread the short spans of loud flooring you will have to cover to knock them out or endure in the hopes of slipping by. As for the story, you are treated to a vibrant world alive with intrigues of its own beyond your main quest. Rival nobles, stupid guards, warring factions, all detailed not just through the cut scenes but also through numerous books, scrolls, and overheard conversations. You'll listen in the shadows as guards discuss matters of their nobles, key plot points, vital hints that add to your mission objectives and general and often hilarious chit chat. The themes of the game are dark and surprisingly deep and mature. While the graphics are dated, the game still succeeds in making you feel vulnerable. You will cower in the corners praying the guards will turn back to their patrol routes. That the zombies will stop hunting you because you managed to run out of holy water and don't have enough health to try an assault with your sword. You will not regret playing this game. And if you're still not convinced, realize that an entire community of gamers has produced hundreds if not thousands of fan missions for this game ever since it's release in 1998. Yes, they are still obsessed with this game and it is worth the obsession.


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Posted on: August 22, 2021

MrFoofles

Владелец игры

Игр: 683 Отзывов: 24

Sticky Fingers and ... dinosaurs?

With a name like "Thief," you may expect the game to involve a fair bit of burglary, pilfering, and snatching. It does, surely. The first mission, a classic, has you swipe a baron's prized possession and as many other valuables along the way. However, there is a deeper story and world to this game. A world with its own religions, secret societies, and zombies. Of course, there has to be zombies. By the second level, you're fending off the undead with holy water. By the third, you're going toe-to-toe with dinosaur-like monsters in underground caverns. This is when the game starts to become simultaneously wonderful and frustrating. On one hand, it has some incredible level design. There is a strong emphasis on verticality and paying very close attention to your surroundings for loot. My favorite level, "The Sword", plays with your mind in ways that I almost never see in modern level design. It's wonderous, especially in this version. However, for as much wonder, there are sections or entire levels that devolve into endless, featureless mazes. Almost paradoxically, you will find less and less loot for thieving. This becomes frustrating when certain loot levels are required to clear a level and you have to scour every nook and cranny for the darn goblet you missed. Also, there is a fair amount of platforming which feels a bit clunky in the first-person perspective. Combat is a bit hairy, but you're actively encouraged not to engage in combat so it is not a major issue. The AI is a bit dull-witted so it is not hard to avoid combat even on the highest difficulties. The atmosphere is dark and foreboding throughout, and the occasional monster does add a spice of ambience. However, I typically come to a game like this for stealth and thieving, not so much blowing up monsters. Overall, an interesting experience and inspiring for designing other games.


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Posted on: February 29, 2024

A.G.B.

Игр: 823 Отзывов: 84

I can't say enough good things about it

The stealth is seriously challenging but incredibly intuitive; you hide from line of sight, especially by moving through bright areas between really dark ones when certain no one can see you. Many of the materials you move on may make noise, especially if you move fast andor jump. Basically you'll only want to do that when you're certain there's no one around that you're trying to hide from, or when you're on for example carpet. You can also intentionally throw something heavy onto something hard to distract. Sometimes you can choose to knock out which is difficult, kill which is easier but may require cleaning up blood, in order to render entire areas safe. Or you can choose to leave them untouched if you love expert mode. In this unlike the second there are a number of times where you simply have no choice but to use violence, especially against creatures; this is one thing that I prefer about the second. Certain enemies are aggravating to deal with; personally I find it to be worth it but certainly if you're looking for a game where you'll almost never have to use violence, this might not live up to your expectations the way that one will. This works incredibly well when it comes to the simulation. There truly are few limits to what you can affect. It is literally possible to trick enemies of different factions into fighting. If you steal the key a patrolman is carrying he may not be able to carry out his job, because he'll not be able to unlock the door. It doesn't come across as if these were actually intentional but rather that the freedom they give the player enables it. You get to explore a good variety of areas; the city, a cathedral, castles. A particular one has a true wealth of absurd, impossible elements; not as a lack of talent, it's clearly meant to be that way. Like other Looking Glass games, the plot has at least one huge twist that you don't see coming but in retrospect you realize that there were a bunch of clues.


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