Posted on: August 8, 2022

Delta Dagger
Владелец игрыИгр: 202 Отзывов: 11
Thief stole my heart or whatever
Nah, this game owns. Get it. If you like immersive sims, if you like stealth, you need to get Thief.
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Эта игра содержит контент, предназначенный только для взрослых в возрасте 17+
Нажимая “Продолжить”, вы подтверждаете, что вам 17 лет или больше.
Вернуться в магазинThief: The Dark Project (c) Square Enix Limited 1998, 2012
Game length provided by HowLongToBeat
Posted on: August 8, 2022
Delta Dagger
Владелец игрыИгр: 202 Отзывов: 11
Thief stole my heart or whatever
Nah, this game owns. Get it. If you like immersive sims, if you like stealth, you need to get Thief.
вам это показалось полезным?
Posted on: October 24, 2017
xman1
Владелец игрыИгр: 550 Отзывов: 89
4.5 stars for the Gold version
The Dark Project gets 5 stars hands down as probably the best Stealth game there is, but Gold added 3 extra levels that are just OK. Some of the changes they made in Gold are not all that welcome... To justify using the mages twice for example, they removed the craymen from the lost city and replaced them with mages. The story doesn't flow as well as The Dark Project either with some inconsistencies, but I will not spoil it. With all that said, it is still a great nearly unmatched game! Dishonered tried to carry it further, but the stealth aspects of the original Thief is better IMHO. Do not forget to install TFix 1.27 full. The GoG version comes with TFix 1.26 Light, but you want the whole thing. https://www.ttlg.com/forums/showthread.php?t=134733
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Posted on: January 31, 2012
Adokat
Игр: 153 Отзывов: 5
An absolute gem.
I played this for the first time two years ago. I had heard great things about it, but could it live up to those expectations without any nostalgia influencing my opinion? I was already a fan of stealth games, and if it wasn't for the blocky graphics (which you'll soon ignore because of the fantastic lighting and level architecture) I would have thought that this was the next generation of the genre. Huge, non-linear levels that I could spend several hours clearing. Tense stealth mechanics where every encounter is important. The wonderful feeling of exploring (and getting lost!) in a level that feels like an actual place and not a bunch of linked hallways. I was wary about the supernatural elements when I was reading reviews, but, as one who doesn't really like zombies in general, I have to say that they are among my favorite levels. I think they work perfectly with the atmosphere and have this really great grave-robbing feel to them. I absolutely must mention the fan maps, which have easily added 200 hours to my playing experience. Outstanding new maps are still released monthly, many of them surpassing the original levels in some way (length, originality, etc.). Thief 2 has the most active mapping scene and the bulk of the maps, so I'd wait for GoG to release it before you dive into the fan mission scene. I'd easily rank Thief among my top 5 games of all time. A must-buy.
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Posted on: August 2, 2019
Pozuzu
Владелец игрыИгр: 204 Отзывов: 9
Игра, которая прошла проверку временем
Я, можно, сказать в восторге от этой игры. Хотя я обладатель ПК, аж с 1999 года, и соответственно имел возможность ознакомиться с этой игрой еще тогда, но этого не случилось. Причем, я помню себя в том возрасте, я бы не осилил эту игру, мне не хватало усидчивости и хорор элементы, меня бы отпугнули во всех смыслах) Но время шло и одним из моих любимых жанров стал стелс игры и имерсив симы. И вот как-то на ютьюбе я наткнулся на обзор классических "Воров" и решил попробовать... Что ж игра великолепна, да старая графика, да угловатые модели и анимация, но все это меркнет перед игровым процессом. Вариативность на высоком уровне, разные стрелы и гаджеты, дают возможность экспериментирвать. В общем мое долгое вступление было к тому, что бывает ты играл в игру лет 20 назад и она тебе тогда понравилась и спустя годы ты не хочешь замечать ее недостатки, хотя современные игроки просто не могут в это играть. В эту же игру я поиграл только сейчас, т.е. у меня к ней не было теплых чувств из детства, я был абсолютно беспристрастен, при этом я уже поиграл во многие современные игры и тем не менее игра мне зашла на все 100%
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Posted on: June 6, 2020
slightlyedible
Владелец игрыИгр: 95 Отзывов: 8
Would be top of its class... except
The Dark Project is regarded as a classic. Playing it, feeling it, it's easy to see why. Hide in the shadows. Stay away from the light. Tread on quiet ground. Besides a robust set of mechanics, The Dark Project gives you a set of tools to make situations more fortuitous. Need to extinguish a torch? Water arrow. Need to bypass a heavily guarded stairwell? Shoot a rope at the ceiling. Thief is designed so you have resources to bypass your problem, but in a way so rationing is required. It has the meaningful decision making good games do. The story works. It's a shrouded sleazy and glum atmosphere. Heavy, long notes substitute a more traditional soundtrack. Levels often take you places and site you never expect. Kind of strange how horrifying a game about burglary and taffers can be. Not without levity, and not without its problem (there's a real lack of central drive early on) but the written narrative is better than expected. So why isn't Thief a 5/5 epitome of the stealth? Level design I commend The Dark Project for purposely making maps ambiguous. The player must explore, familiarize, and find secrets in the environment. Problem, some of these levels are so convoluted that you'll be backtracking, constantly, just to figure out where the objective is. This is understandable for the one intentionally labyrinthine mansion, but levels like the Bonehoard and Thieves' Guild are just tedious. One's a giant tunnel. One was half sneaking through an intriguing underground criminal den; half finding out an essential item was tucked away in a hard to see spot in an minor location. There's only 12 levels in Thief Gold if you ignore the tutorial. The bad apples stand out when every level counts. This is the problem with Dark Project. Occasionally, it's a chore to play through. Sometimes the levels are great and exactly how people remember it. Other times one spends more time figuring out where to go than any sleuthing, like it's some sort of walking simulator.
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