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Thief™ Gold

в библиотеке

4.8/5

( 425 Reviews )

4.8

425 Reviews

English
Offer ends on: 10/27/2025 09:59 EET
Предложение заканчивается через: д ч м c
6.991.74
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Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Thief™ Gold
Описание
Внимание! В этой игре нет русской локализации.Пройдя обучение в загадочной организации, известной как «Хранители», Гарретт выходит из нее и возвращается к воровской жизни на улицах города. Тот, кто уходит на дно, должен быть готов к последствиям. Вы не единственный, кто ищет там поживы. Прячьтесь в...
Отзывы пользователей

4.8/5

( 425 Reviews )

4.8

425 Reviews

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О продукте
1998, Looking Glass Studios, ESRB Рейтинг: Mature 17+...
Системные требования
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c, 1 GB ava...
Time to beat
20 hMain
25.5 h Main + Sides
35.5 h Completionist
24 h All Styles
Купить серию (3)
Купите все игры серии. Если у вас уже есть игра из этой серии, она не будет добавлена ​​в корзину.
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Описание
Внимание! В этой игре нет русской локализации.

Пройдя обучение в загадочной организации, известной как «Хранители», Гарретт выходит из нее и возвращается к воровской жизни на улицах города. Тот, кто уходит на дно, должен быть готов к последствиям. Вы не единственный, кто ищет там поживы. Прячьтесь в тени мрачного, опасного города. Исследуйте развалины и соборы с привидениями, проникайте в особняки богачей. Нейтрализуйте врагов по-тихому или в открытом столкновении. В этой не имеющей аналогов игре, рассчитанной на скрытное прохождение, множество способов добиться цели. Помните: неприметность – ваш лучший друг.

THIEF™ GOLD – игра, рассчитанная на скрытное прохождение, с видом от первого лица. В ней была впервые использована механика света и звука: разные поверхности издают звук разной громкости (ковры глушат звук, кафель – отражает). Пользуйтесь звуком: это не только ваш основной источник информации о близости противников, но и способ отвлечь их, к примеру, бросив какой-либо предмет. Нескриптованные уровни, а также меняющиеся в зависимости от уровня сложности поставленные цели и пути их достижения обеспечивают долгие часы неповторяющихся приключений за игрой в THIEF™ GOLD.

Thief: The Dark Project (c) Square Enix Limited 1998, 2012

Бонусы
руководство обои справочная карточка саундтрек аватарки концепт-арт
Системные требования
Минимальные системные требования:

Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
20 hMain
25.5 h Main + Sides
35.5 h Completionist
24 h All Styles
Детали игры
Работает на:
Windows (10, 11)
Дата выхода:
{{'1998-11-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Размер:
760 MB
Рейтинг:
ESRB Рейтинг: Mature 17+ (Animated Blood, Animated Violence)

Особенности игры

Языки
English
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Отзывы пользователей

Posted on: February 10, 2019

Hallodallo_7353

Владелец игры

Игр: 172 Отзывов: 5

Simply Awesome

I just finished this game for the first time and all i can say is, that it is awesome. It is one of few very good stealth games out there. The game still plays very good and you can barely feel its age. The graphics are still fine. The only thing, wich is a bit clunky, is the close quarter combat. But this isn't big problem, as your target is to avoid combat as good as possible. Another strange thing is, that the dark areas, where your enemies can't see you, are too bright. As a result it looks a bit ridiculous, when someone stands 2 meters in front of you and can't see you, because you are sitting in the shadows. Otherwise the game is flawless. It loads extemely quick (as an old game should on a new computer) and i couldn't find any bugs. Here a summary of mechanics in the game: -You can kill your enemies with a sword or make them unconscious with a cudgel -For your bow you get different types of arrows. Eg: Water arrows (extinguishes fires), rope arrows (puts a climbable rope on ceilings and walls), gas arrows (neutralises enemies) and several other types of arrows. -You also have some special equipment like flash bombs and mines. -Closed can either be opened with a key or lockpicks (not all doors) -The material of the floor is very important, as it determines how loud your steps are. On carpet you can run without people noticing you. On marble you can't even sneak properly. I recommend this game for all fans of stealth games.


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Posted on: June 8, 2019

arcanum0

Владелец игры

Игр: 463 Отзывов: 12

Groundbreaking game that comes up short

I wish I had played Thief when it was new, but this review isn't critical because of the game's age. Once patched, it does not suffer from any of the usual issues with old video games -- if anything, it benefits from a truly unapologetic approach to stealth gameplay that has been abandoned in recent years in favor of playability. This game is hard, and that is great. But I wish its creators had had more courage in their convictions and more faith in their content. The first mission is a classic. Infiltrate the manor, avoid the guards, pickpocket keys, find the scepter, blackjack the guard, and escape, doing it all again only in reverse (if you're playing on higher than Normal difficulty). The format for an introductory stealth mission hasn't changed much since the original Thief. It just works. But then, immediately thereafter, you are tossed into an abandoned mine filled with zombies. Zombies. In a stealth game. It doesn't work in Metal Gear Solid V and it doesn't work here. By the end of the mission you are back in familiar territory, dodging (randomly!) patrolling guards and completing traditional jailbreak objectives, but the damage is done. Third mission starts in a mausoleum. You guessed it, more zombies. Then bile-spewing lizards? At the end of the day, I just find the built-in campaign in Thief boring. I appreciate the well designed stealth mechanics, atmospheric levels, and deep lore, but I don't understand why I am bothering to hide, and that is painful. I think the designers did a great job with the limited memory they had available, but levels still often boil down to finding the long linear route with few enemies or toughing out the short linear route with many enemies. There are thousands of fan-created levels that take what Looking Glass created and polish it to a lustrous, unreflecting black, and the game is worth a look just for those, but I am heartbroken to find that the out-of-the-box experience in Thief is fairly dull.


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Posted on: April 7, 2020

raffica

Владелец игры

Игр: 195 Отзывов: 2

It's just so damn good.

I don't understand. Eric Brosius' magnificent and horrifying score coupled with the timeless art design/world building lends to one of the greatest games of all time. And also the dialogue, guard chatter, absolute gold.


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Posted on: May 6, 2020

totalgridlock

Игр: 309 Отзывов: 1

Loot 'em up

I played Thief over twenty years ago. Twenty years of playing stealth-action games and watching them develop and I think in the back of my head I was always comparing them to this. Blatant nostalgia? Possibly. And yet, returning to the original I find it is still one of the best. I love how in the first mission you are dumped outside a mansion with a scribbled map and a task to steal prized loot... and then left to it, to figure out how to get inside and how to get around and avoid the guards and escape with the gold. It sets the stage perfectly from the get-go. There are so many ways to complete each objective and so much to explore in the huge mission areas. There's no immersion-breaking mini-map or omniscient objective marker, which is a very good thing. Do yourself a favour and wander off the beaten track and see what is around each corner. The art design is a sumptuous mix of medieval and steampunk and renaissance themes and much of the lore is provided via notes and overheard conversations and environmental clues; to take the shortest path means you miss much of this finely crafted world. Besides, you will find the direct route often proves lethal: despite being equipped with blade and bow, a thief is no fighter. Better to sneak around and find a clever back door. This is a game that rewards exploration, both in tangible loot and in the smug satisfaction of ghosting through an area leaving your unwitting foes untouched. Or with a blackjack to the head. The only real criticism I have is the late-game emphasis on monsters rather than human enemies, and indeed the 'monster levels' are the weakest on offer. But there's still something about the moan of a zombie in a haunted cathedral that gives me a cold chill, gets the blood racing more than the fear of getting caught by a guard which permeates the non-supernatural levels. So maybe each has their place. Works well on modern systems, recommend using the tfix mod for bugfixes and support for higher resolutions.


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Posted on: June 21, 2020

jepman

Владелец игры

Игр: 845 Отзывов: 10

Aged, but still good

Took me over 20 years to finally play this one. It is a classic, but it has definitely aged in certain areas. Especially melee and hit detection are horrible and take some fun out of the game. Stealth is also wonky at times. There are also few annoying levels with maze like structures that end up to backtracking, running in circles and frustration. But after the negatives there is lot to like. The game has great atmosphere. It still feels unique. Story cutscenes are done well. Audio and music are good. Gameplay doesn't require rushing and you can take your time and figure out stuff yourself and plan your moves. And while melee is bad, it's not really the focus of the game and you can usually avoid using it. So yeah it's still worth playig and a good game.


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