Posted on: December 30, 2014

cathcart
Владелец игрыИгр: Отзывов: 5
Bad game design
I'm sure there are lots of nice things to say about this gameplay and the story. Nevertheless, the game design is just too frustratingly bad to redeem it. Here's why I would advise others to give it a miss: * Terrible tutorial. On my first attempt at breaking into the game this made me give up in frustration. It is confusing, badly written, oftentimes directly misleading and feels more like a barrier to entry than an attempt at showing you the ropes or motivating you to play. I you do decide to go ahead with the game I would encoiurage you to use the manual and wiki instead and skip this atrocity. * Bad UI. The UI doesn't so much feel designed as thrown together. Whatever it is you need to do, it's on a screen somewhere - but there's no concept tying one screen to another or any recurring design ideas in how those screens work. Icons and images clutter around with no explanation or often texct. The main factor guiding the design seems to be a mystic/magic theme which works against any comprehesibility. Imagine the opposite of Skyrim's minimalist - and easy-to-navigate - UI and you're close. * QTEs as punishment. I'm currently stuck in an endless loop of attacking enemies. They're being sent in because I'm apparently doing a QTE wrong. How am i doing it wrong? I don't know and there's no explanation. This is typical of my general experience. The game punishes you for its own failure to explain. It's like Dark Souls but in an unintentional Catch-22 sort of way. As I said, I think there's a good game here. I've spent around eight hours getting to grips with this mess. I'm not sure it's worth any more than that.
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