Posted on: December 30, 2020

anarchistica
Владелец игрыИгр: 287 Отзывов: 40
Should Have Been A Telltale Game
*The Good* - It looks great, especially for a fairly old game. - The setting is still fairly interesting. - There are some nice dilemma's. Basically, i still like all the same things i did in TW1 and some elements were improved. Of course, they did add new bad stuff. *The Bad* - Combat is still worthless. There were only a couple of interesting fights. - Since you get so few skill points you basically have to focus on melee or magic, making combat even more boring. - Literally nothing is explained. Stealth, signs, looting (Space collects all), etc. - Button-mashing and QTEs. Why, oh god, why? - Tons of backtracking... again... - Still no freaking fast travel. - The worst verticality in a game ever. You have to walk to a specific point for the climb trigger to show up. It completely kills the flow and sometimes make you seasick with its janky camera movements. - Vergen seems to have been designed by M.C. Escher. - Constant doors everywhere in Flotsam. Seriously, did they order too many doors or something? - They keep mispronouncing Roche's name as "Roach". Took me a while to realise they were the same person. - At the start of Act II you regain all your items, easily putting you at nearly double the weight limit. There doesn't seem to be a storage or shop nearby, forcing you to crawl to town. - Multiple sleep-inducing sections in which you have to stay inside a mage's magic bubble while not being able to do anything other than walk. - Utterly moronic conclusion to the story. *Conclusion* TW1&2 have the same strengths and weaknesses. The gameplay elements are bad, the other stuff is decent and should have been the focus. Without the bad combat, dreadful navigation and related nonsense (inventory/trading/crafting) these could've been passable games. Or they could've just added fast travel and made combat even just interesting-adjacent (not bloody likely).
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