«Ведьмак 2: Убийцы королей», вторая часть приключений профессионального охотника на монстров Геральта из Ривии, разворачивает зрелую, философскую историю — продолжение одной из наиболее детально проработанных ролевых игр, когда-либо выходивших для ПК.
Пришло время невиданного хаоса. Могуществ...
«Ведьмак 2: Убийцы королей», вторая часть приключений профессионального охотника на монстров Геральта из Ривии, разворачивает зрелую, философскую историю — продолжение одной из наиболее детально проработанных ролевых игр, когда-либо выходивших для ПК.
Пришло время невиданного хаоса. Могущественные силы сталкиваются в борьбе за власть и величие. Северные королевства готовятся к войне. Но даже армии не могут помешать этому заговору, и прольётся кровь…
ОСНОВНЫЕ ОСОБЕННОСТИ
УВЛЕКАТЕЛЬНЫЙ НЕЛИНЕЙНЫЙ СЮЖЕТ
Глубокий нелинейный сюжет игры никого не оставит равнодушным.
Отправьтесь в долгое и трудное приключение в самобытном волшебном мире из книг Анджея Сапковского.
Включайтесь в сюжетный игровой процесс длительностью более 40 часов — с четырьмя вариантами начала и шестнадцатью вариантами концовки. И помните: каждое ваше решение может привести к необратимым последствиям.
ЗРЕЛИЩНЫЕ И ЖЕСТОКИЕ ТАКТИЧЕСКИЕ БИТВЫ
Неповторимая боевая система сочетает в себе динамичный боевик и продуманные механики ролевой игры.
В вашем распоряжении уникальное колдовское оружие для ближнего и дальнего боя.
Тактические возможности весьма богаты: вы можете создавать зелья, расставлять ловушки, творить заклинания и подкрадываться к противнику незаметно.
ОГРОМНАЯ РЕАЛИСТИЧНАЯ ИГРОВАЯ ВСЕЛЕННАЯ
Откройте богатый и глубокий игровой мир, где зловещие события меняют жизни целых народов, а кровожадные монстры в любой момент могут наброситься из теней.
Исследуйте многочисленные локации: оживлённые рынки, шумные шахтёрские города, могучие замки, неприступные крепости... Узнайте истории, которые они хранят, и секреты, что они прячут.
ПЕРЕДОВЫЕ ТЕХНОЛОГИИ
Необычайно живой и правдоподобный мир с прекрасной графикой и отлично проработанной внутриигровой механикой стал возможен благодаря REDengine, эксклюзивной технологии CD PROJECT RED.
ОБ ИЗДАНИИ
«Ведьмак 2: Дополненное издание» содержит много интересных новинок.
Дополнительные часы игры: новые приключения в ранее невиданных локациях, расширяющие историю и вводящие новых персонажей, тайны и монстров.
Новое вступление и видеоролики: абсолютно новая анимация и видео, в том числе вступительный ролик от обладателя премии BAFTA и номинанта на Оскар Томаша Багиньского.
Все дополнения и улучшения, представленные во второй версии игры, в число которых входит:
Режим арены — аркадный режим, который позволяет игрокам сразиться с бесконечно наступающими врагами и испытать свои боевые навыки.
Новая расширенная система обучения, постепенно приобщающая игроков к приключениям Геральта.
Тёмный режим — сложный уровень с уникальными тёмными предметами, предназначенный для опытных игроков. На этом уровне ещё больше внимания уделяется боевой подготовке, защитным манёврам и неожиданным атакам.
При покупке игры «Ведьмак 2: Дополненное издание» вы получите следующие дополнительные материалы:
официальный саундтрек в формате MP3;
карту игрового мира;
справочник по заданиям как для новичков, так и для опытных игроков;
руководство по игре;
цифровую книгу комиксов «Дела государственной важности».
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
This game will work on current and future most popular Windows PC configurations. DRM-free.
This is the best version of this game you can buy on any PC platform.
We are the only platform to provide tech support for the games we sell. If some issues with the game appear, our Tech Support will help you solve them.
What improvements we made to this game:
Update (13 November 2024)
Validated stability
Verified compatibility with Windows 10 and 11
Verified Cloud Saves support
Update (17 May 2023)
Added support for Galaxy achievements
Improved support for modern controllers
Update (25 May 2018)
GOG installer updates
Update 3.5.0.26 (A) (22 March 2017)
Added support for Cloud Saves in GOG Galaxy 1.2 and newer
I was really disappointed by that game. It is a solid action RPG, but not comparable to the superior first Witcher game.
Everything makes you feel like the game was badly ported from a console. Inventory is a joke. Many weapons and armors you do not need at any point of the game. Most items are just trash.
The main quest story is quite interesting, I always wanted to know what's behind those assassinations, but it fells off late game. Side quests are boring (with a few exceptions), there are no interesting stories behind them, like it often used to be in W1.
Fighting at easy difficulty is just a necessary waste of time, on harder difficulties it can become a pain in the ***, frustrating and not rewarding at all after you beat the enemies, because you don't need the stuff the're dropping.
The story and quests feel much more linear than used to be. All in all it is a quite linear game.
There are less women you can bed in the game :)
Many other stuff I don't like about the game but don't want to spend time on. It just feels like Dragon Age 2 or Mass Effect 2, not as good as the first part, except it is more tragic, because I liked Witcher 1 more than the other two.
So, where do I start? First, the story is immersive, absolutely great and feels much, MUCH better written than most RPGs and even most movies. It is intriguing and heavily non linear. You can really see at least two almost completely different sides of the story, that complete each other perfectly. Graphics are amazing and (if you tune them a bit) also smooth. Combat started a bit rough, but has been vastly improved through patches. I did a playthrough a year ago and one that I finished now, and I must say that it has improved a lot. The interface is relatively complex and looks a bit confusing at first, but one learns to cope with it. Last but not least, the producers of this game are, for once, really caring and listen to customers; and they keep supporting their products after much time they release them. A must play.
After almost a year since the first version, CDProjekt finally releases in stores The Witcher 2: Assassins of Kings on Xbox 360, a conversion that contains the enhanced edition, also available on PC thanks to a huge patch download.
The Witcher 2: Assassins of Kings has the arduous task of being the sequel of an RPG ,which to everyone's surprise, was one of the most beautiful in recent times, an RPG born from Polish software house , which has created pearls from a collection of novels and short stories written by Andrzej Sapkowski in the 90s, which gave birth to a fantasy and mature story, a narrative world populated by elves, dwarves, gnomes barely tolerated and victims of human's racism, as well as wizards and witches or witchers themselves.
The saga follows the adventures of Geralt of Rivia, a witcher (a mutant, monster slayer , trained from his childhood to use swords and a form of "low" magic: the signs), which ,since the beginning of the first game, has lost his memory because of an event that we will discover and learn from both episodes;
In The Witcher 2: Assassins of Kings, we find Geralt just six months after the end of the first chapter: The witcher, after he foiled the murder of King Foltest, ruler of Temeria, was hired as bodyguard of the king, and then due to a series of events, he is accused of the murder of Foltest himself.
The prologue begins with a series of flashbacks that explain what happened to Geralt and then we have the possibility to continue the adventure of the witcher, determined to discover who is behind the regicides that are shaking the various northern kingdoms.
The game will then take place in different areas of the fantasy world, unlike the first, which took place mostly in the city of Vizima (Wyzima in books) , removing backtracking, since in each act (of the three) we’ll go to visit a completely new area, where Geralt, as well as follows the main quest, tries to earn some oren hunting monsters or completing other objectives, which may be obtained by talking to the NPC, I must say that most of the side quests are as well longs and deep as the main storyline.
What is unchanged from the previous chapter and remains the focus of the game, are the various choices of the player, in fact every taken decision can completely change the plot, this thing is reinforced by the fact that we will never have the chance to understand which choice is right or wrong, but we’ll see the effects of what we have done later in the game.
Plot and choices are therefore the fulcrum, we are faced with a story that takes up Sapkowski‘s narrative framework, deep, dark, with several sex scenes (one of the few games that has broken this idiot taboo), in the previous versions a defect from this point of view was the third act, which presented a narrative faster and with less quests, anyway CDProjekt solved this problem with the addition of new missions into the enhanced edition, which they're going to explain and investigate the events that conclude the game (the end is still open for a possibile third chapter which undoubtedly we will see);
To praise also the addition of cutscenes at the end of each act, always to explain better what is happening.
Among the other changes of this version (Indeed this two changes were already present on PC since patch 2.0) there are : the arena mode, where Geralt must fight groups of enemies in rounds, which increases more and more in difficult: depending on the skill of the player, time spent, or the way you kill enemies, you can earn points to share with the community to demonstrate your value; the other addition is a tutorial, serious lack of the basic version, you can now play a little story, disconnected from the main storyline, where you will learn the basics of the game, like alchemy.
Perhaps the most obvious problem is longevity: the game keeps you committed for several hours, but much less than the first one, however, there is the "choise" factor that forces the beginning of a new game, knowing that different choices means situations, locations, and quests totally different (assassins of kings may have up to sixteen different endings).
Crafting is still the same: if Geralt has designs as well as raw materials, he can create potions and bombs, while for armors and weapons, he must go to a blacksmith to have them built.
However, changes from first to second video game are a lot, the most important is the combat system:
While in the Witcher we had had a "rock-paper-scissors" system, according to the opponent, in assassins of king, we are now faced in a combat with more action: pressing two main buttons we can make a sword attack (strong or fast ,your choise), We can also make parades, dodges, use throwing weapons, bombs and of course the signs.
Much importance is given during the fighting to the new radial menu , which allows you to meditate, select the type of sword, the sign, bomb or throwing weapon to use; all while the game goes into slow motion, so the on-screen HUD is much more minimalist and less intrusive, more suited for console gamers.
Meditation has not been completely turned upside down, the only differences are the impossibility of drink potions outside this state and the ability to meditate anywhere, provided of course that there aren't nearby enemies. So in addition to practicing alchemy (a witcher without potions is only an half witcher) you can spend time and deploy skills.
Skill's tree, as a good RPG, is deep and complex, after completing the tutorial you can choose between the sword, alchemy and magic, or strengthen a bit all three of these paths, also, with specific mutagenic substances we can increase a particular ability.
Into an high level is also possible to unlock an adrenaline bar ,which, when full, allows you to eliminate all opponents present on the screen.
In Enhanced Edition CDProjekt also fixed level growth , in fact, in the basic version, if at the beginning of the game, you died very often, going forward, with the growth of the character, Geralt become a real machine war ,capable of breaking down all around easily, but now we have a levelled challenge with our state, however, I always suggest, to those in search of a challenge, to play in Dark Mode.
One thing I dislike is the fight mini-game, it all boils down to a quick time event, very, very easy, and after a couple you'll just do it as mere formality.
The graphic is very good; The Red Engine of The Witcher 2 on the Xbox 360 can boasts an enviable top graphics, with some differences from the PC versions, of course, for the difference in hardware: There is much aliasing, particle effects absent, and interior areas have been closed from the outside world, loading screens are much more longer; the result is still exceptional for a console, you can see that the engine has reached the maximum that could be done: the vast and open scenario could make you stop from time to time to see better the details, vegetation, or the vast panorama of the horizon, with a superb management of lights and shadows,day and night cycle and the dynamic weather variations in real-time, as well incredibles models and facial animations of the NPC and in particular of the main characters; but it is still far away by the visual impact had on the computer.
Even sound is amazing, sound effects are very pleasant, while the soundtrack is masterfully composed and obviously vary according to place and situation.
The only thing I can do is advise the purchase of The Witcher 2: Assassins of Kings; It's clear the passion demonstrated by CDProjekt to develop a worthy and deep RPG,I also respect the elapsed time to improve the few faults that had the basic version, in order to make their product excellent in every aspect; I also advise to read Sapkowski's works before playing The Witcher, otherwise you may miss the meaning of certain phrases and facts and ruin in part atmosphere.
from my blog http://nerdongame.blogspot.it/2012/05/witcher-2-enhanced-edition-white-wolf.html
The Witcher 2 truly is the sequel the first game deserved. True, the UI isn't perfect, the game doesn't do a very good job of getting the player started in the beginning and difficulty of combat suffers from slight imbalances. In the end though, none of those problems do matter or detract from the overall experience.
You'll meet old and new faces, all memorable, throughout the entirety of the grim story in this grim world. Your choices have actual impact on how things play out, moreso even than in the first game. Often you'll have to chose the lesser of two evils and the only one to judge whether it was right or wrong are you yourself and some of the people around you. Combat will be difficult, especially in the beginning, and without making use of all of your Witcher's tools, preparing for combat by reading up on the Monsters you'll be fighting, brewing potions and building traps you'll be having a hard time. The actual combat then is fun and rewarding, though a bit clunky at times. And of course the game looks gorgeous, but that's just the icing on the cake.
As good games, films and books sometimes do, The Witcher 2 left me wanting more once I was finished. It also left me wondering about the fate of some of the characters, as well as miss others at the credits already. And since there were a lot of points at which I knew things could have turned out very differently I started over right away. Which I have never done with any game, ever. Not right away. But I couldn't help it, as I knew that what I had just experienced was one of the greatest if not the greatest RPG of all time period.
This game has its annoyances: as in Oblivion, or Fallout 3, or the Witcher 1, you will sometimes walk past three or four NPCs who all make the same remark about your character. Yes, lady, I lose my swords all the time: didn't you hear the last person point that out?
It ticks me off that, like in the first game, combat that begins after loading (following a cutscene) seems to give the AI enemy a huge head start. And I haven't figured out an obvious way to see the quantity of items I have in my "pocket" slots (without putting them back in general inventory).
Nonetheless, this has very quickly become one of my favorite games ever played. It does three things incredibly well: 1) The graphics are amazing, and I don't even have them turned up all the way; 2) The combat can be very frustrating, but never feels unfair. I hope the aim system can be improved, but apart from that this is my favorite combat system in any game I've played. 3) As in the first game, the atmosphere and general feeling of moral ambiguity make this an incredibly compelling story.
Anyone who bothered to read this far needs to buy this game.
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