The Technomancer is a sci-fi RPG set on Mars, featuring dynamic combat and an epic story line, where your choices will affect the fate of the Red Planet. You are a Technomancer, a formidable warrior harnessing destructive electrical powers. Embark on a perilous journey across a planet torn apart by...
The Technomancer is a sci-fi RPG set on Mars, featuring dynamic combat and an epic story line, where your choices will affect the fate of the Red Planet. You are a Technomancer, a formidable warrior harnessing destructive electrical powers. Embark on a perilous journey across a planet torn apart by conflict and infested with mutant creatures.
Travel with your companions, choosing between diplomacy, combat or trickery to resolve quests. Gain experience to level up your character, and learn new skills or upgrade perks across 4 unique skill trees. Loot, buy and craft more powerful equipment and weaponry for yourself and teammates, to stand a chance of surviving!
Only you can forge the destiny of Mars.
An adventure set on the terraformed deserts of a post-apocalyptic Red Planet
Three combat styles with deep character customization
Unleash powerful Technomancy abilities on your foes
In-depth crafting changes the appearance and stats of weapons and armour
A world that reacts to your decisions
Relationships with your companions open new pathways and quests
Great story, great combat play, great graphics.
Character development & gaining companions fall in line with the advancement of the story.
Missing a star because of the need to run through back & forth through mobs of enemies, just to finish the quests or get new ones. But maybe that adds to the needed progression for higher levels, needed to cheese the ultimate Boss monster. (no cheat necessary, but you will need your strategy setup)
Story ends with a surprise, though I did expect it, somewhat.
Spoilers for ending.
I can't say that I was left with an overall positive experience as I watched the credits roll. The roleplaying elements felt almost nonexistent, the ending felt cursory and choppy. The companions feel like cardboard cutouts with one trope as a personality for some, and a barely explored tragic backstory for others. Not to mention how dry and ineffective that ending section was; you make a massive decision and all you get to show for it is glorified gifs of the environmental designs in the game. Yay.
The combat was incredibly uneven; it had moments where you felt things were in flow and the movements took you from enemy to enemy, and the dodging and weaving felt in sync with your exact intentions, your mouse and button clicks. But half the time, and I might be inclined to say more than half, not sure, the experience was more rage and frustration as the enemies stopped you using spells or healing constantly as they heedlessly assaulted you at the same time, only giving you enough time to dodge away. And dodging away only gave you enough space to dodge a SECOND TIME, and THIRD, and a FOURTH; a lot of the times, this was my experience. So many deaths because I got stuck between them or between them a crooked wall, or between them and my companions. So many deaths because enemies will often spam gun attacks without giving you a moment to breathe.
The gist is, it often felt unfair.
I have other gripes that are in my more unorganized notes that I'm not gonna bother trying to sum up because they just don't matter to me anymore; by the end of it my biggest disappointment were the characters, the roleplaying and the combat. Other than that, it's a very unique game because of its world-building and setting, and those were the better parts of the game. Story was ok, serviceable, though not all memorable. No comment on the music. All in all, this was a lesser than average playing experience.
I’m working my way through Spiders’ catalog, and The Technomancer feels like a noticeable improvement over their earlier titles like Of Orcs and Men, Bound by Flame, and Mars: War Logs. (By the way, I picked up Faery on Steam, and it didn't even launch. I hope GOG releases an improved version as part of their conservation program.)
The story is fantastic, with great romance options (Jack and Andrew forever!). If you're a fan of sci-fi, post-apocalyptic, and cyberpunk stories, you're in for a real treat.
That said, I have a couple of complaints. The lack of a true fast travel system between areas can be frustrating, and it can get a bit repetitive fighting the same enemies repeatedly. Also, Chapter 4, which has an awesome final boss, feels way too short, and it's by far the most visually stunning area of the game.
Enjoyed the story , great game , think i might play through it again and change my choices , for the price its alot better than some games ive played , good work spiders
The first impression was very bad. The controls on keyboard are uncomfortable. Quests? You won't be able to see which quest will cut off the possibility of making the others. However the story defends itself. Also gameplay, even though controls sucks, after few hours it becomes acceptable.
I've finished game in less than 40 hours. In the end, even as I almost uninstalled it after 2 hours, I find this game very good. With every hour it has been becoming better and better, so in the end I can say I recommend this title.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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