The Technomancer is a sci-fi RPG set on Mars, featuring dynamic combat and an epic story line, where your choices will affect the fate of the Red Planet. You are a Technomancer, a formidable warrior harnessing destructive electrical powers. Embark on a perilous journey across a planet torn apart by...
The Technomancer is a sci-fi RPG set on Mars, featuring dynamic combat and an epic story line, where your choices will affect the fate of the Red Planet. You are a Technomancer, a formidable warrior harnessing destructive electrical powers. Embark on a perilous journey across a planet torn apart by conflict and infested with mutant creatures.
Travel with your companions, choosing between diplomacy, combat or trickery to resolve quests. Gain experience to level up your character, and learn new skills or upgrade perks across 4 unique skill trees. Loot, buy and craft more powerful equipment and weaponry for yourself and teammates, to stand a chance of surviving!
Only you can forge the destiny of Mars.
An adventure set on the terraformed deserts of a post-apocalyptic Red Planet
Three combat styles with deep character customization
Unleash powerful Technomancy abilities on your foes
In-depth crafting changes the appearance and stats of weapons and armour
A world that reacts to your decisions
Relationships with your companions open new pathways and quests
So I bought Mars War Logs on Steam on a whime. And the game was rough to be sure. But there was something that was really appealing to me and left me wanting more. Enter Technomancer.
Still not perfect
A number of things I think they should have expanded on.
But still fun enough that I replayed it 3 complete times after finishing it.
One thing is I think the games (both) would benefit greatly taking a CDProjektRED approach on content. Make the content fit the situation. Stop with the censorship.
Otherwise I very much enjoyed the game and I love the Mars setting and technomancer world/enviroment Spiders created in MWL and Technomancer.
Ive yet to play Greedfall but I hoping it can at least live up to Technomancer quality.
The game is a AA action RPG. Zachariah Mancer and up to 2 companions move around a set of connected maps, fight enemies, talk to NPCs and collect loot to complete quests, level up and make conversation choices. You can change your companions' equipment to make them last longer in a fight, and your conversation choices impact your reputation- get it high enough and you get a trait bonus (lock-picking, crafting, science, stealth, charisma, etc) while they are with you. Traits are important for some conversation skill checks, lock-picking, and sneaking around.
You also have 4 skill trees for Zachariah. Majority of combat is melee, and all people on Mars fight in one of 3 styles-Rogue (short blade & gun), Guardian (shield & mace) and Warrior (2-handed weapons, such as a staff). Zachariah can learn skills in these 3 style trees, as well as his specialized Technomancer skill tree.
Game's visuals are adequate. There's some environmental variety, but, being Mars, you can't expect too much. The game's leaps and bounds better than War logs when it comes to enemy variety and bosses.
The game really shines in its questing. Compared to earlier games, there's stronger writing, more interesting stakes, and most quests have multiple outcomes that affect your faction standings. These become critical by Act III, where you need to recruit ally factions to help you overcome the human Big Bad. I did find some cutscenes to be a bit underwhelming when it came to storytelling, demonstrating the game's small budget, but overall, the story's fairly engaging.
Overall, this is a Spiders game. That is, Bioware-lite crossed with Witcher 2. If you've liked GreedFall, all the DNA of that game is in here, wrapped I a cool story. If you were turned off by WarLogs or Bound by Flame, this is significantly more refined. Fans of Eurojank RPGs should feel right at home here. Everyone else, this is peak 7/10. You have been warned.
I don't know how good this game is. The reviews didn't convince me that I want to spend hours trying to start the game somehow. So I'm just writing a warning that it may not run on newer machines; it doesn't run for me, at least.
The setting carries this game a lot. Its a very interesting one with in-depth history and expansive lore. Characters and dialogue are cheap and occasionally it seems the animations do not correspond to the dialogue, or the VAs have no idea about the context of their lines. But those moments are not happening often enough to completely ruin the narrative.
The combat is, on the other hand, so crappy that I recommend just using a trainer and skipping it entirely. It's somewhere in-between piranhia byte-style rythmic combat system, but without the rythm. Actions seem like they should flow smoothly between each other, but they don't, and in fact each combat encounter is roughly the same - 10 dodges, one strike, rinse and repeat for 5+ minutes.
If you skip the combat and focus on the lore and narrative, this game is worth it, IMHO. It's interesting to see how much this studio has improved in Greedfall compared to this game, though I have to admit - the setting of The Technomancer is a lot more interesting than Greedfall's.
I bought The Technomancer a long time ago and never finished it, but I was immediately impressed by the combination of thoughtful gameplay design and suprising presentation.
I intended to revisit it recently, but the game has a huge problem: it only supports systems of 8 cores or below. Anything higher crashes the game upon starting a new game or resuming, but the game runs in the main menu just fine.
Obviously, this game's selling point is not the main menu, so this is not sufficient. This game needs a compatibility patch to be brought to standard with modern systems, but since this issue has existed basically since these systems became commonplace and no patch was ever offered, it's unlikely it will be. Spiders/Focus Interactive, fix the product you're selling or provide a warning of its incompatibility with most modern gaming rigs.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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