Posted on: October 15, 2024

hebertchad34
Владелец игрыИгр: 313 Отзывов: 11
"Firewatch" goes to a hotel
All I could think of while playing this game was, "Ya know, this feels a lot like 'Firewatch.'" The parallels are quite obvious: a playable character stuck in the middle of nowhere; the only contact with the outside world available via a telephone/walkie-talkie; dealing with themes including depression and death; and a constant feeling of impending doom. On top of that, the ending of "Rachel Foster" basically throws the rest of the story into a blender, leaving you thinking to yourself, "What just happened here?" It's almost like the developers were trying TOO hard to incorporate several sensitive topics into one game. And while this works in some games (such as "Life is Strange," for example), it just doesn't here, especially once you reach the end of the story. I really wanted to like this game, but ultimately it didn't leave that great an impression on me.
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