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The Dark Eye: Chains of Satinav

в библиотеке

4/5

( 128 Reviews )

4

128 Reviews

русский, English & еще 5
19.9919.99
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The Dark Eye: Chains of Satinav
Описание
Внимание! В этой игре нет русской локализации.В Андергасте, жители которого считаются исключительно суеверными, король Эффердан ожидает официального визита высокопоставленных чиновников. Столетиями королевство не ладило с соседней Нострией, но теперь, похоже, прочный мир не за горами. Однако королю...
Отзывы критиков
50 %
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4/5

( 128 Reviews )

4

128 Reviews

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О продукте
2012, Daedalic Entertainment, ...
Системные требования
Windows 10, 2.5 Ghz Single Core or 2 Ghz Dual Core, 2 GB RAM, 6 GB, DirectX9.0c-compatible sound car...
Описание
Внимание! В этой игре нет русской локализации.

В Андергасте, жители которого считаются исключительно суеверными, король Эффердан ожидает официального визита высокопоставленных чиновников. Столетиями королевство не ладило с соседней Нострией, но теперь, похоже, прочный мир не за горами. Однако королю не дает покоя нашествие ворон, которые ведут себя необычайно агрессивно и даже нападают на людей. Более того, среди жителей Андергаста есть те, кто клянутся, будто вороны насылают на них ужасные кошмары. Так как эти воинственные создания проникают даже в замок, король ищет умелого птицелова, и юному Герону выпадает прекрасный шанс доказать, что репутация неудачника, закрепившаяся за ним с детства, – ошибка. После аудиенции с королем он получает это ответственное задание. Правда, дело оказывается неожиданно сложным и становится первым шагом в величайшем приключении, которое уведет Герона к границам нанесенных на карты земель Авентурии и за их пределы.

The Dark Eye – это один из наиболее известных брендов ролевых игр в Европе, появившийся более 30 лет назад. Помимо популярных настольных приключений, есть также целая серия успешных компьютерных игр. The Dark Eye: Chains of Satinav позволяет глубже погрузиться в мир Авентурии. В роли юного Герона вы оказываетесь втянутым в таинственный заговор, угрожающий уничтожить захолустное королевство Андергаст, расположенное на северо-западе Авентурии...

  • Погрузитесь в мир The Dark Eye в рамках классического приключения в жанре point-and-click.
  • Сногсшибательный художественный стиль показывает мир Авентурии во всех деталях.
  • Множество побочных заданий можно выполнять различными способами.

© 2012 Daedalic Entertainment GmbH

Популярные достижения
Бонусы
иллюстрации аватарки руководство саундтрек обои
Системные требования
Минимальные системные требования:

Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Детали игры
Работает на:
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04)
Дата выхода:
{{'2012-06-22T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Размер:
2.5 GB

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Наиболее полезный отзыв

Posted on: November 22, 2012

Romulus

Игр: Отзывов: 5

Visual Masterpiece, Character Nightmare.

I want to like The Dark Eye:Chains of Satinav. I feel I'm almost opening myself up for a barrage of comments that pull into question my points, but dammit, I can't help the truth as for all its stunning visual elements. Chains has blown its load on style and left clichéd content and infuriating characters. I was drawn towards Chains because of the coherent style; each scene is a wonderful digital painting and that never loses its way throughout the game. This is its strongest suit and it plays it very well. The intricacies of each place are a wonder to examine; the characters and props all meld into each other producing a consistent canvas. The work is on par with that of such CCGs as Magic the Gathering and D&D Books. The viewing feast is never a disappointment and I cannot stress this enough as really that’s all the positive things I'm going to say about Chains. My number one gripe is the two main characters – a pillar upon which adventure gaming must support its plot and quite simply engage the player to care, or feel something towards them. I'm not saying you have to produce a likeable character, but just one which stirs a mixture of emotions would help. Geron is a complete Mr. Potato Head, and a whiny, irritating, unremarkable one at that. He manages to whinge and bleat his way from start to finish with an attitude attune to a child dragging his heals at an amusement park. Geron’s opener is that he is a down-trodden unlucky bottom-feeder whose rank and job in the world is the most low and despised. When he is thrown into a world of disarray, responsibility and the unknown, he does not expectantly throw off this mantel of adolescence, no, the git continues to do the bare minimum to keep his head off the chopping block. This includes acting in the most despicably selfish way to Nuri who, yet again in video games, is a female who nannies (with child-like innocence) a jaded male. This means once again a female character taking upon themselves a submissive role – and submitting to a weak male; one which is such a cliché it makes your head hurt. Nuri in her own right is annoying because of the air-headed, doe-eyed nature of her decisions, which are nothing more than an excuse to make the oh-so-world-weary Geron just HAVE to go save her. This does nothing progressive with a female character; she is the carrot on the end of a stick which slow-jerks the story along ‘til its dribbling conclusion. If you thought that this game contained a choice to avoid such events; think again, Chains has only the gossamer thin illusion of choice. Most dialogue trees all end up folding back in on themselves and you find yourself clicking text which you would have never chosen to deal out. The voice acting is delivered in what I call ‘character tone’. That meaning, the actor was ‘in character’ therefore that is the only way a line can be delivered. This renders all variation of emotions non-existent – you get one tone for each person regardless of what they’re saying or how they feel. My last point is the fractional budget spent on animation. I cannot fathom why you would bankroll so much on visuals and have basic, jerky animations that have one or two frames. Example in point – the mouths of the protagonists are probably the thing you see the most flapping out their lines. So why not give them a few more frames of animation for their lips? It looks identical to adventure games of the 90’s, except they had the excuse of lacking technology – Chains certainly does not. In conclusion, expect to be disappointed, but try and enjoy the look of the thing along the way. It’s a shame even the puzzles are as bland and predictable as Garon.


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Posted on: November 22, 2012

mikelamb

Игр: 205 Отзывов: 7

Stop the misleading reviews!

This is an A-class point and click style adventure which, while pricey, is worth every cent. The art is beautiful and the story well done, it's a wonderful addition to the genre for any fan! The negative reviews, based on languages not included in this release, reflect unfairly on the game itself and do not do it justice. It's Gog.com's oversight, but potential players will miss an amazing experience based on the score given, so think a bit harder before rating down based on irrelevant factors to the QUALITY of the game in question.


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Posted on: November 23, 2012

CheeseshireCat

Владелец игры

Игр: 547 Отзывов: 3

If you're a diehard point-and-click fan, you'd like it.

I just had to write it because I feel damn cheated. I gave it a low score not because of any missing localizations or anything. The game just isn't good enough. The story is nice, but is terribly drawn out even for a point-and-click adventure. Lots of the puzzles are not exactly logical, but apparently the designers knew that -- so they included the hint system, which is still not enough. In addition, there's too much forced back and forth running which again doesn't always (if it makes any when you have to go back and forth to ask for four different passwords) make much sense. In few places where you can actually circumvent it, guess what happens? Game breaks. On the story side... On one hand, there is not enough Aventuria feel. On the other, authors tried to compensate for it by stuffing gods' names and related expressions where needed and not -- and thank Twelve, I know them well enough -- but I had to explain to my wife even basic things like what "Boron's wheel"'s significance is, why some character mentions a specific deity or another, etc. Honestly, it feels like nothing but an attempt to "piggyback" on a well-known brand. Would have been way more honest to create an own world. Most characters in the game are either too flat or inconsistent. Nuri behaves completely out of character quite a few times, not as a fairy relatively new to human world but seasoned and jaded. All-in-all... If you expect DSA... Forget it. If you expect above subpar quality... Forget it. If you're into point-and-click adventures where you have to light fire by first buying a bottle of wine, giving it to a drunkard in a second location for him to empty it, then breaking the bottle -- and in no other way than combining it with a fire hydrant in third location (nevermind all other objects you can smash it against), then chipping a pencil with the shard to get chippings, then go into the store again to buy some wire and combine it with the bottle's bottom to make a magnifying glass and use it on the chippings in a sun ray -- all that instead of just buying matches or a lighter -- it's your game.


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Posted on: November 22, 2012

ernanedl

Игр: 77 Отзывов: 3

Beautifull game

This is one of my best point and click games. It's not so hard and the game offer free tips during the game. The scenarios, speechs and characters fits perfectly. I almost cry at the end and I'm still thinking about it. I recommend a lot.


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Posted on: November 23, 2012

Draugr

Игр: 765 Отзывов: 11

Surprised me positively

I am not a huge adventure fan and hate it when I am stuck searching for that single item I am missing in my inventory. Chains of Satinav surprised me, cause I really couldn't stop playing once I started. The illustrations and the atmosphere are awesome, the soundtrack is really nice as well. I also liked the balance between humor and seriousness in the dialogues. What surprised me even more was the turning of the story in the second half, where everything becomes dark and gloomy. Didn't expect that in an adventure. I was also happy to find a few easter eggs. If you see that Wacken Open Air reference you're a real metalhead. ;) Downsides? Well, the usual adventure problems: here and there you just won't come up with the right idea and then it's try and error. But I (and I am really not a pro) had this only twice in this game.


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