Posted on: July 15, 2025

Retcon__
Владелец игрыИгр: 18 Отзывов: 3
Classic point and click. Good game
All the things you would expect from a good point and click. Good dialogue and voice acting as well.
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Предупреждение: первое время после выхода ОС Windows 10 будет получать множество обновлений драйверов и самой системы, что может повлиять на совместимость игр с этой операционной системой.
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Posted on: July 15, 2025
Retcon__
Владелец игрыИгр: 18 Отзывов: 3
Classic point and click. Good game
All the things you would expect from a good point and click. Good dialogue and voice acting as well.
вам это показалось полезным?
Posted on: February 20, 2024
FallingBright
Владелец игрыИгр: 1105 Отзывов: 71
What an odd series..
Unfortunately, I somewhat rushed through this game, no walkthrough, but sort of laughed at it and moved on, having heard that the sequals were much better... oh my. After completing all three, how wrong I was. Savor this first campy chapter! And to be honest, don't go any further unless your a point and click junky. If you decide to grind the 50 or so hours to get through the 3 games, there wont be much waiting for you at the end. That said... this game is pretty hilarious.
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Posted on: October 11, 2025
Torchiest
Владелец игрыИгр: 475 Отзывов: 9
Horrible
I had been eyeing this game for many years, debating whether to purchase it. Finally, I decided to go for it to play as a spooky game for Halloween season. What a mistake that was. Initially, I was somewhat enjoying the game, despite the marginal voice acting by the protagonist. The story was intriguing, and although a few early puzzles were a bit off, I was more or less having a good time and willing to continue. But the longer I played, the worse it got. One of the things this game does is chance what is interactable depending on whether certain story or game events have triggered. This means you need to backtrack a lot to recheck things after you've uncovered clues. Your character absolutely will not pick up certain objects, until there's a reason. But sometimes there's no clear reason why you would suddenly want an object. This means that instead of kind of piling up inventory and considering your options, you have to decide why you might suddenly have access to an object. There are a handful of actual puzzle puzzles in the game, and these are a mixed bag. Some are trivially easy, others are fun, and at least one is essentially impossible without 1) knowing the nature of the puzzle 2) knowing what a set of symbols mean and 3) knowing that they might need to be ordered in a particular way. There is literally no context in the game to explain this. If you're not intimately familiar with these symbols, which the vast majority of people would not be, you're basically guaranteed to need to look up a game guide to have any idea what the solution is. And then you still have to go through the tedious process of getting the puzzle into the solved configuration. The other ridiculous thing about this game is how many of the puzzles are literal lock-and-key inventory puzzles. I went through at least a dozen locked doors, gates, portals, and containers and matching keys, and I don't think I made it halfway through the game before giving up. Keys keys keys. There's literally a sequence where you unlock a gate to get into a tomb, get a key in the tomb to unlock a secret passage, then go through it and discover another locked gate. To unlock this gate, you need a special key, which is inside a house. You have to talk to someone and get a key to unlock the house, then solve a puzzle to unlock the container that holds the key, then return to the gate and unlock it. Oh, but you're actually kicked out of the tomb at one point, and can't get back inside the gate. The same person who is okay with giving you a key to the house doesn't want to give you a key to the tomb, because it will upset his wife. So instead he GIVES YOU ACID TO DISSOLVE THE LOCK. Because obviously this won't upset his wife. I was putting up with all this nonsense, and was willing to slog through, until I finally passed through all these areas, and interacted with a seemingly innocent object, only to be instantly decapitated and hit a game over screen. I hadn't saved in about an hour, and there was literally no warning I was in danger. In fact, the game had only had one other deadly sequence, and that's triggered by grabbing a live electrical wire. This death had no warning and no indication there was any danger whatsoever. After the endless tedium I had just gone through, I was absolutely done with this trash. I was planning to eventually buy the sequels, but I am so over this garbage. Please avoid this game, for my sake and yours.
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Posted on: April 23, 2023
gm192206
Владелец игрыИгр: 1216 Отзывов: 2
Tries its best, but too many issues
Black Mirror maintains a strong atmosphere, but a large array of flaws make it hard to recommend. This is a very dialogue-heavy game, but the voice acting is bad. Furthermore, every time you speak to anyone, there’s this awkward several-second pause while they go through whatever animation they have to go through. Furthermore furthermore, there’s no real way of knowing when new dialogue triggers, so you wind up doing circuits of the map, talking to people at random in case your character now has something new to say to them. It’s very arbitrary; for example, at one point, you’re in your uncle’s room, you see a portrait, and your character says out lout that this is important, and he wants to know who the person in the portrait is … but you can’t ask the relevant person until you’ve solved some totally unrelated puzzles. There are four(?) points in the game where you need to wait for someone to do something. Rather than fading to black, you literally have to spend five minutes or so wandering around the map until that person is done. Because this game is so linear, there’s nothing to do during that time, other than throw on some music or something. A lot of adventure games have a “left click to look, right click to interact” kind of thing going, but Black Mirror implements it very poorly, in the sense that nine times out of ten, left clicking on something interacts with it, but occasionally, seemingly at random, you need to right click something. On one hand, it’s not hard to right-click everything, but also, why? I hear they got rid of this in the sequels, so I’m not the only person it irritated. The identity of the murderer is obvious (at least if you consume a lot of media in this genre), but simultaneously causes huge plot holes. The ending was a huge anticlimax.
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Posted on: August 2, 2015
Hanglyman
Владелец игрыИгр: 444 Отзывов: 141
Good Puzzles Bogged Down By Other Flaws
The good: Environments are very atmospheric and often beautiful. The puzzles rarely have simple solutions- what would be the solution in any other game either doesn't work here or is only the first of two or three steps. The puzzles usually make logical sense and are quite enjoyable. The pixel-hunting is tolerable with a few exceptions, and things that aren't used in puzzles will stop being hotspots once examined, letting you explore freely while still narrowing down the possibilities so you don't get stuck. The bad: Character models are stiff and primitive, with repetitive animations. Puzzles involve a LOT of backtracking, and the character walks at a realistically slow pace. A lot of conversation-opening dialogue is repeated word-for-word over and over, even when the game requires you to talk to the same characters many times to advance. After a promising beginning, character development grinds to a halt and you never learn much about the people in the game- they become little more than tools to exploit for your goal. Along these lines, a massive number of puzzles seem to involve being a jerk to honest people just trying to do their jobs. Some puzzles involve right-clicking, which you're most likely not aware you can do at first, since it usually has no effect. The REALLY bad: Some puzzles involve just waiting for someone to prepare something for you, with literally nothing to do meanwhile but pace back and forth until the game decides it's ready. Bafflingly, everyone is a decent voice actor EXCEPT the main character, who sounds like a malfunctioning android. You can die from innocent mistakes- trying to look at a cable will result in you grabbing it like a moron, and two holes in walls near the end are traps, despite being identical to a third hole containing an item, with absolutely no way of knowing this beforehand. The big twist is easily predictable from about 1/5 of the way into the game. The ending is massively anticlimactic, pointless and brief.
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