Posted on: April 27, 2019

Tmenite
Владелец игрыИгр: 101 Отзывов: 2
For Egil's Sake
The best parts of this game art by far its aesthetic presentation and the solid soundtrack playing in the background. With the good parts out of the way, let's address the average/infuriating sections: (Av) Combat is explained in a pretty rudimentary manner, half the fighters feel awful to use in combat (let alone getting low-levels mid-late in the game with little chance to level them effectively), and combat consists less of carefully planning who'll go where and do what, and more "who do I need to throw the entire party at first so I can kill it the fastest and slog onto the next?" So if you don't get it on your first few tries you'll basically just be better off restarting the campaign early as opposed to resting, due to... (Nf) ...Resources dwindling like truffles to swine - worse yet, resting (resources expend per-day) is the only way to keep your core fighters in tip-top shape, and defeat in battle provides plenty of "#-days'-rest-required" casualties unless you plan on knocking things down to Easy. (Av) Dialogue is serviceable, what with 1/3 of the characters being murderers and another 1/3 being naive - about half of the event-interaction choices allow you to spend incredibly valuable amounts of time amounting to absolutely zero payoff (at least give me a penny for wasting my time, don't leave me a pauper). (Nf) The game has a penchant for murdering characters off-screen or through text-events; "Egil" was near-invincible on the battlefield, yet has no less than FOUR "chances" to randomly die in events without so much as an "excuse you" for his troubles (somehow he always loses his skull or throat, too, despite his skill and MASSIVE shield...). I've given up on a story that wants to top the amount and stupidity of deaths in the Game Of Thrones and Friday 13th franchises combined. Okay game in total, but I'll wait to see if the sequels are less ludicrous in design.
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