Discover the legacy and embark on the journey to Amerzone.
Buy now!
All four Syberia Games are available in the Syberia Collection at a bargain price!
Syberia 3: The Complete Journey включает в себя оригинальную игру Syberia 3 и дополнение An Automaton With a Plan.
Сценарист и создатель этой...
Discover the legacy and embark on the journey to Amerzone.
Buy now!
All four Syberia Games are available in the Syberia Collection at a bargain price!
Syberia 3: The Complete Journey включает в себя оригинальную игру Syberia 3 и дополнение An Automaton With a Plan.
Сценарист и создатель этой игры — бессменный Бенуа Сокаль.
В совершенно новой приключенческой игре Syberia 3 Бенуа Сокаль вновь дал волю своему безграничному воображению. Кейт Уолкер покинула остров Сибирия, и вот уже загадочное кочевое племя юколов, путешествующих на снежных страусах, находит ее на берегу замерзшей реки. Кейт застряла в деревне Вальсембор, и теперь герои должны вместе найти способ продолжить свое путешествие, преодолеть все неожиданные препятствия и победить врагов. А ведь еще есть прошлое Кейт, которое, кажется, никак ее не отпустит…
Syberia 3, которая принадлежит уже к следующему поколению приключенческих игр, позволит вам погрузиться в волшебный и таинственный мир. Причем на этот раз вы будете разгадывать его загадки в трехмерном пространстве. За время путешествия в этой потрясающей вселенной, населенной множеством интереснейших персонажей, вы узнаете захватывающую историю, придуманную Бенуа Сокалем.
Оскар что-то задумал
Сыграйте в «An Automaton with a Plan», новое приключение в волшебном мире Syberia 3! В нем вы оказываетесь в роли хорошо известного нам автоматона Оскара, который должен разгадать загадку исчезновения Кейт Уолкер.
Оскар может похвастаться не только железным сердцем, но и недюжинными дедуктивными способностями. А еще у него отличное чувство юмора.
Погрузитесь в мир Syberia 3 и следите за тем, как развивается полная тайн и юмора история, рассказанная Бенуа Сокалем.
Совершенно новая история, сильно отличающаяся от сюжета первых двух игр серии Syberia.
Неповторимый стиль повествования, помноженный на потрясающий художественный талант Бенуа Сокаля, позволит вам полностью погрузиться в мир игры.
Волшебный мир, созданный Бенуа Сокалем, впервые предстанет перед вами в трех измерениях.
Саундтрек к игре написан Иноном Зуром, автором музыки для Syberia 2, Fallout, Dragon Age и Prince of Persia.
Новые и необычные загадки и головоломки, которые нужно решать в реальном времени и в трех измерениях.
Let me start with the TLDR version: if you've played the first two games you might understandably want to play this one as well - but chances are you'll not enjoy doing it anywhere near as much as you hoped; if you didn't, just do - not - bother, full stop.
Now, as for why that is: the art itself is quit decent, but the graphics look at least a decade out of date for a game released in 2017; faces are acceptable, but lots of other things are simply way too... chunky. It's objectively bad - still, not so bad it would ruin the game unless you are playing exclusively for the visuals.
Voice acting is full-on horrendous: don't expect voice to actually sync up to mouth movement and casting is absolutely atrocious, with Russian locals obviously well over fifty talking with the voice of a twenty-year-old straight out of a Starbucks. And not just one or two of them either - this happens a lot. I'm not much of a fan of the music, but it was good enough.
The plot, allegedly written by Sokal himself falls firmly into the "plot? what plot?!?" category. The Youkols need to get somewhere. Stuff keeps preventing their progress. You'll be expected to keep removing obstacles. That's it - no twists, turns, surprises or development. And I mean "expected" - yes, the game begins with the Youkols saving your life, but they spend the rest of it reminding you to kindly get moving, chop-chop! That attitude ends up quite jarring.
The gameplay itself is atrocious: you'll need to perform various physical moves to solve puzzles (like literally pulling things open or cranking by circling your mouse) - just clicking is never enough, and I guarantee you'll keep forgetting that. Trying to control movement will drive you insane. If you have any joysticks connected, be aware that it will keep hijacking your controls. Load times are huge even on an SSD and they keep happening literally every ten meters. You can't skip cutscenes. You can't save at will.
Oh, and the ending is utterly botched...
Short review: Average game with bad user interface (UI). Really for Syberia fans only.
Long review: Having just finished the game I will say I enjoyed my time with Syberia 3. Let me start with the bad stuff, the interface. I found both controller and mouse were both not good and I switched back and forth a lot. Sometimes the curser would just disappear, other times the controller would not pick up the hot spots on screen, generally the interface is slow to register your actions and a bit clunky. After a while I got used to most of it, but you might not.
This game was made with Unity by a small dev team so I was not expecting anything amazing from the visuals. They are fine, nothing amazing and nothing ugly. What I did enjoy was the world, puzzles, and music. The game has the same atmosphere that the first two had with empty town streets or a rusted amusement park and more. I liked it.
The puzzles were fine. Nothing new for these types of games. The music was very good and added to the atmosphere well. The story was fine. In the end I did enjoy the journey even with the bad controls.
In closing, I would only recommend this game to fans of the first two since it has the atmosphere, puzzles, and pace of the first two games. For newcomers, I would urge you to play the other two first and if you like them buy this game.
I don't mind a bug here or there but this game is a train wreck. Had several game freezes that required save downloads to continue. This is my first negative review on GOG after buying more than 165 games. That's gotta tell you something. I only paid $2.09 during a sale but I still feel cheated.
GOG - you should stop selling this game.
It's always simple bad decisions that ruin games. Years of studying to gain skills to do what not just anyone can do, but screwing it up because of bad decisions that just about anyone off the street could correct them on.
So, the first and most important thing is I didn't finish the game because of a glitch where an item I had disappeared, and the game doesn't allow saves...it just saves the game for you, so no going back to a previous save.
Inventory was bad.
Camera was bad.
People talking when you haven't responded in a few seconds got annoying.
When using a controller which is the best option for their gameplay since they catered to consoles, you can't see all the interaction options until you're close.
Running yet again wasn't default or a toggleable option. Who walks in these games? Make it default.
Can't skip dialog, so if you've heard dialog before, you have to sit through it.
A decade and a half after the first game, and there's still slow movements (opening doors, stairs, etc), which was the biggest hindrance in the first two games. Contrast that with something like Myst where you can move quickly instead of spending half the game watching the character get from point A to point B.
Completely different play style. Just because it's been years doesn't mean the style has to completely change. Like Matrix 4...why is it that after years the creators just go a completely different direction? Just use the same style and polish it up with modern mechanics and it'll give people more of what they loved.
It was made for consoles and whenever you do that, it makes a game worse. If Baldur's Gate, Icewind Dale, Planescape Torment, etc was primarily made for consoles, they wouldn't be as good. But they were ported to console later and are timeless classics.
If Uncharted was made for PC, the combat would have been leagues better. So would Syberia 3.
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