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From SoulGame Studio, creators of the wildly popular Swords & Souls, comes an all new, even bigger standalone adventure to an island far across the sea. In Swords & Souls: Neverseen you find yourself shipwrecked and caught up in a struggle between a dangerous witch and some dec...
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From SoulGame Studio, creators of the wildly popular Swords & Souls, comes an all new, even bigger standalone adventure to an island far across the sea. In Swords & Souls: Neverseen you find yourself shipwrecked and caught up in a struggle between a dangerous witch and some decidedly kooky townsfolk. To stop the witch, you'll need to train, fight, train, and fight some more in this addictive single-player combat-focused game that rewards player skill and juicy progression.
Addictive and evolving training minigames to train your character's stats
A fast-paced blend of real-time and turn-based combat
Face hordes of enemies across the Neverseen and its wild environments
Tame pets and meet colorful mercenaries, both to fight beside you
Vary your playstyle with six types of weapons, passive skills, and unique rings
Upgrade your home and training grounds for stat and experience gain
Buy equipment, invest in the local museum, go shopping, fishing and more!
Keep playing in the post-game endless mode with randomized encounters
Online leaderboard to share your high scores
A light-hearted story filled with surprises and humor
(The Boss Battle music is based on "Dark Sanctum" by Visager)
Системные требования
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need play the mini-game a lot in order to progress, and you can get tired pretty quick, I thought this was a chilling game just for some fun, but a little too hard for me.
Sword and Souls: Neverseen gave me a good 16 hours of fun. It was relatively easy to beat, but be warned that it does involve quite a bit of leveling up your stats via minigames that are all twitch based. While it's not necessary to ace all of the minigame challenges to beat the game, you might get annoyed at the repeated failures as the challenges get harder the more you level up. Even at the highest level, the challenges still start slow so you can still gain stats, but you'll be making mistakes as the challenges gets faster and faster. If you're the type of gamer that loves twitch challenges with a dash of RPG, this should be a fun time.
I was able to fully complete about half of the mini game challenges, but at the top level, some of them I realized it would take me a very long time to finally complete, so I dropped it (since I had already beaten the game). There is quite a bit of grinding on those challenges, so if you don't enjoy those, you probably won't enjoy this game.
As for the other part of the game, the battles are fairly simplistic, and the other extras like getting pets and fishing are easy to do. It's very casual twitch game with RPG elements that can be a relaxing time as long as you don't let yourself get frustrated by the upper levels of the training minigames.
That's the best way I could describe this game. It's like a mobile game, in the sense that it doesn't require long playing sessions, it's easy to understand and the mini games are fun and challenging. But unlike mobile games, this game does not have the typical bullcrap like daily timer, microstansactions, predatory UI and other ugly shits.
Truly, a very satisfying simplistic games.
Completed in almost 12 hours. I enjoyed training camp mechanics but I wish there were 50% less of that.
It's fun, cute, great game.
The ending was so sweet.
But I've spent way to much time trying to upgrade character through the training camp....and it was just wasted time somehow. Could easily shave off 1-2 hours of that.
If you loved the game on Armor Games or Kongregate, you know what you are getting here and will love it. I actually loved the original, and beta tested this a couple of years ago. Now I finally own it.
I don't recommend it for extended play though. It's just not a healthy game with the repetitive motions the training aspect of the game has you do (just like the Flash game). Play the training in brief sessions.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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