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Sunrider: Mask of Arcadius

в библиотеке

3.7/5

( 67 Reviews )

3.7

67 Reviews

English
БЕСПЛАТНО
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БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Sunrider: Mask of Arcadius
Описание
As Captain Kayto Shields, embark on a galactic voyage of heroism and survival. With his home world destroyed and his nation conquered, the inexperienced Captain Shields, and his newly minted vessel, the Sunrider, are left as the only hope against a galactic evil intent on subjugating all sentient li...
Отзывы пользователей

3.7/5

( 67 Reviews )

3.7

67 Reviews

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О продукте
2014, Love in Space, ...
Системные требования
Windows 7 / 8 / 10, i3, 3 GB RAM, Version 10, 850 MB available space...
Time to beat
12 hMain
16 h Main + Sides
17 h Completionist
15 h All Styles
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Описание
As Captain Kayto Shields, embark on a galactic voyage of heroism and survival. With his home world destroyed and his nation conquered, the inexperienced Captain Shields, and his newly minted vessel, the Sunrider, are left as the only hope against a galactic evil intent on subjugating all sentient life. Together with his loyal First Officer, he undertakes to find allies across the stars to retake his home planet and restore peace to the galaxy.

Sunrider: Mask of Arcadius is the second installment in the Sunrider trilogy, which includes all of the content of First Arrival. Save the galaxy in this epic adventure through the stars!
  • Your homeworld conquered, your mission is to gather a team of pilots for your mecha squadron. Build your relationship with your allies by interacting with them between battles. Find out your squadmates’ back stories and help shape their destinies.
  • Manage a squadron of mechs and your own assault carrier. Victory on battle depends on proper allocation of funds between researching new technologies, purchasing better weapons, and balancing limited funds between mechs to suit your play style.
  • Command your forces in turn-based tactical missions. Properly manage each mechs’ strengths and weaknesses to maximize your offensive capabilities and minimize casualties. Each mech has a suite of unique weapons and equipment which gives every pilot a unique battlefield role.
  • Travel through the galaxy on missions and fight the enemy throughout the stars. Explore a deep world with a history spanning thousands of years.
  • High technical graphics show off extreme detail and stylish mecha action.
  • The story of Sunrider features the greatest elements of space opera huge space armada battles, political intrigue, moral decisions, and romance. Experience the vast scale of Sunrider!

Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)

Системные требования
Минимальные системные требования:
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
12 hMain
16 h Main + Sides
17 h Completionist
15 h All Styles
Детали игры
Работает на:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Дата выхода:
{{'2014-07-02T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Компания:
Размер:
1.1 GB

Особенности игры

Языки
English
озвучка
текст
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Отзывы пользователей

Posted on: July 4, 2018

supercyp

Владелец игры

Игр: 51 Отзывов: 1

Play it for the visual novel, not the game

I'm sorry, but I just don't understand these rave reviews that this game has been getting. The story is a bit of fun, but there's really not much more to it than simply: "the protaganist gets involved in a fight he wasn't expecting, against an army that knows no bounds, whilst those who might help to save the galaxy are too busy fighting amongst themselves and/or engaged in politics leaving the fate of the universe up to a lone ship that has to fight against all odds to unite the 'good' forces, meanwhile finding a number of other people to join his crew each with their own reason for fighting (all of whom, funnily enough, just happen to be women)". Enjoyable, but nothing really special. The characters are a bit of fun (at least the girls), but again, pretty one dimensional without much substance. Not to mention a very strange 'medical examination' scene that just seemed out of place, as if the writers needed to remind you that the only reason you're playing this game is because of the possibility of a sex scene somewhere in the future. What really leads me to give this game a bad review, however, is that the game mechanics are broken. I like the scene, I like the turn based tactics, and I like the different abilities of each of the ryders. However, I should not have to drop this game down to 'casual' difficulty just to get through the early missions. Sure, there are perhaps better ways to invest your money and resources in upgrading your ship and ryders (not that that's really an option until you've gone through a few missions, by which time you've probably let a ship of children die because it's just too damn hard to defend them from the onslaught whilst taking out enemy units and protecting yourself). But there's no real explanation of how the different elements are supposed to work or which upgrades to invest in, and once you've spent the money, you can only get a portion of that back if you remove them again. There's a lot of money to be gained through missions, but you'll spend all of that in between missions in the hope that somehow you might be better equipped to take out enemies flanking you 10 to 1. By the time you get to later missions, even at the next to lowest difficulty (the one that isn't just a gimme to allow you to go through the story without worrying about the actual gameplay), the enemies become far too overpowered. Not only do they have infinite rockets and missiles compared to the one or two that your units have (which mightn't be such a problem if rockets didn't do such high damage, whilst yours always get taken down by flak or consistently miss when the expected hit rate is 70%), they seem to be able to hit you from wherever they are on the map whilst you can barely hit something two hexes away from you. To make matters worse, their units just keep respawning every turn, either through carriers (to which you can't get close enough to hit hard enough) or random warp signatures that bring on an extra five units or so, not to mention the number of their units that just spam debuffs on you so that you don't even have energy left to do anything on the next turn. It does not make a game challenging to lower your stats and abilities whilst increasing the number of enemies and improving their stats. It just makes it annoying and incredibly frustrating. Perhaps the intention is to make better use of your 'command' abilities, but when you can only use one per turn, you then have to decide between defence, offence, healing your command ship, or reviving one of your fallen, which doesn't leave you with a lot of options. All in all, the storyline is pretty much what you'd expect from a game like this: enough to keep you entertained, but nothing that's really gonna stick in your memory for any length of time. This wouldn't normally be enough to turn me away from a game like this. I've become engaged with it now, and will probably try to push it through to the end, even if I have to drop the difficulty further to the simple visual novel (I even went and bought the other two in the series before getting far too frustrated with this one, leading me to write this review). But it seems to me the dev's have just gone "hey, we're giving you b**bs, so we won't put any effort into designing the combat system, you work it out for yourselves". Feels like a big f*** you to anyone unlucky enough to have actually paid money for this game. Long and the short of it is that there are plenty of other far better turn-based strategy/tactics out there, and, unless you really want to find out what happens with your waifu, I'd recommend giving it a miss.


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Posted on: May 29, 2018

cinyc.s

Владелец игры

Игр: 306 Отзывов: 10

Bugs, dialogue, and crap code

Bugs first. Did you know that in the skirmish mode, you can upgrade your fleet to insane levels? And I really do mean "insane". It's obvious that the devs never expected anyone to be able to afford certain upgrades, so they never tested anything with them. That means that using my laser actually costs -1 points (which gets interpreted as 1 point anyway) and I can one-shot most things with it. And then I exited skirmish mode and, look at that, the same insane upgrades remain on my fleet in a real battle. Buggy much? You can also sell some of the absurdly-priced upgrades to have an effectively infinite amount of money. And then the Blackjack and Liberty ryders disappeared from all the battles. Which would be fine, except for the game-ending bug around Mission 10 where the Blackjack needs to be removed from the fleet and ... is not there. Oops. The pilot's still there, all the lines are still there, but the actual ryder is missing. The characters are one-dimensional stereotypes of one-dimensional stereotypes, but maybe that's to be expected. Nobody has a serious backstory and there are plot holes that you could drive the Titanic through. So there's this 2000-year-old repository of Amazing Lost Technology that everyone knows about, but you're somehow the first one to go there? Uh-huh. Sounds legit. The dialogue tree doesn't exist in any real way, and the dialogue doesn't keep track of what you've already asked. The conversations often don't matter and are sometimes buggy (for example, I didn't choose the "become a pirate" option, and then I find my character asking whether my pirate gear is ready ... what?). In frustration, I made the mistake at looking at the code. Let's just say that I now understand why the game is buggy and forgets things. Frankly, it's a miracle that the whole thing works at all...


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Posted on: November 28, 2021

mnietek

Владелец игры

Игр: 549 Отзывов: 80

Booooooring

Well, free is a good price. If I wasn't so bent on finishing a game after I start it, I'd give up after a battle or two. The story is naive, the visuals consist mostly of anime girls (clothed except for one screen ;-)), the battles are repetitive and boring and the whole premise is kinda ridiculous. The story choices don't matter much and are rare. Overall - I'm not tempted to try any other part from the series.


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Posted on: June 14, 2018

ofmyformerself

Владелец игры

Игр: 100 Отзывов: 13

Puerility mixed with blandness

Sadly, I could not invest more than 45 minutes in this game without resigning. I did want to enjoy it, and was hopeful of finding the cute anime drawings enticing, enspiring, or at least entertaining. But sadly, this was not the case. While the artwork of the anime figures is par for the course, the figures themselves as characters are stereotyped tropes aimed, it seems, at an audience of young teenagers. The dialogue and writing is grossly subpar: Puerile catchphrases and saccharine wording. Being as it seems entirely lacking in irony, it lacks even entertainment value as humor. The gameplay seems on par for hex-based tactical games of the early 1990s, but an improvement on HoMM 1 it is not. I cannot recommend this game to anyone without a fetish for overused puerile anime tropes, and even for those people there are surely better-implemented games around.


вам это показалось полезным?

Posted on: May 24, 2018

cmjones1984

Владелец игры

Игр: 331 Отзывов: 20

Adolescent Writing and OK gameplay

If you are between the ages of 9 and 14 you might actually enjoy this game. I, however, am an adult, and will be rating this game from the perspective of an adult. While I enjoyed the actual tactical combat to a degree, the writing itself can only be described as adolescent. This is incredibly sad for me, by the way. I am a huge Star Trek TNG fan and there are so few games that allow you to captain a ship like this out there. For me to pass on a game like this really says something. The writing really is just that god-awful. When I say the writing is adolescent, I mean it literally appears that a teenager wrote this. You could hop onto any number of websites dedicated to the scribblings of tweens and teens and find writing that's about on par with what you'll find in this game. From numerous grammatical mistakes to annoying anime tropes (the PC's favorite phrase seems to be "... ... ..."), the text ends up being absolutely cringe-inducing. These aren't the worst offenses, however; the absolute worst part of the writing has to be the amateurish characterizations and the forced reactions from the PC himself. The characters are all incredibly bland overdone anime tropes. A ship's XO should not be crossing her arms huffily like a teenager to the CO's orders. In fact, everyone acts like a teenager in this game, except for the actual teenagers who act like small children. When the characters aren't huffing and puffing over whatever teen drama, they're reacting like emotionally unassailable robots. Did your homeworld just get blown up unexpectedly? Oh, you're fine? You're not in shock or anything or depressed or horrified that your entire family's just been vaporized? You're just ok? Everyone's ok with this? Seriously? Developers who actually know what they're doing will tell you that writing emotional reactions to events for the player is a huge no-no. These devs should be attempting to make me, the player, feel something. Telling me what I fell doesn't actually do this. On the contrary, it's quite jarring. Seriously, whoever the devs hired to write this garbage is either a child or an actual, literal moron.


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