Posted on: May 27, 2017

kdgog
Владелец игрыИгр: Отзывов: 67
Creepy quality
Until a certain point this reminded me less of a game and more of a collection of creepy short stories. I liked the range of ideas and settings - creepy houses, scientific experiments, arctic research stations. All begin with almost normality, then have a gradual increase in tension and mystery. In SU there is no need for reflexes, just some thought and experimentation, taking your time to acclimatise to what it expects of you, what you can do. Yet the game still managed to surprise and impress me on a few occasions. It's never quite what you think. The sound design deserves special praise - exemplary effects and voice work, much more than just boo jumps. Subtly appropriate effects and music really pull you in. The stories felt really immersive, especially in the ones where you switch between screens in different parts of the room. US is a great contrast to a game I was playing last night. FEAR 2 is supposed to be scary but actually it is more of an action game, and very predictable - I was just playing FEAR 2 on autopilot, and never felt like I was there. I would much rather have a short, surprising, immersive experience like Stories Untold any day. I may not return to SU but each of the stories has stuck in my mind. My only quibble, that stopped me giving full marks, was the text parser for two of the episodes. It frequently rejected words that were the correct response, but which weren't the words the game expected (e.g. "get out" versus "exit" versus "leave" etc.). It seems an oversight that could have been easily fixed by building in more variety to the synonyms accepted, or just add a "help" command that listed acceptable verbs.. My favourite story was the third. It really captured some kind of cross between films like The Thing and Pontypool, and I could easily have played an extended version of this as a full game, expanded along the lines of the Penumbra games. The third episode was worth the price of admission alone to me. The rest was just a bonus.
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