Posted on: July 3, 2020

jammonstrald
Игр: 152 Отзывов: 41
Great game concept; terrible development
I had a blast playing Stellaris for the first 4 months or so. I was so impressed by the base game that I bought all the DLC available at the time. It was a sleek, interesting, divergent, and satisfying 4x of the mid-weight variety. In my opinion: just about perfect, and filling a niche that I feel is underrepresented (space 4x). I started playing post 2.0, so I read at the time that a lot of people were upset about the strategic changes that had been made to the game, and while I understood the complaints, I found the hyperlane system + the upgradable warp mechanisms to be very strategically engaging and fun to play around. However, I now fully understand how those that loved 1.9 must have felt, once the developers rolled out the "economic overhaul". They took a game that I felt was almost a perfect weight for what it offered, and added incredibly cumbersome micromanagement and complexity without actually adding any gameplay depth to try and make it a "grand" 4x, and in the process broke the AI, broke the optimization, broke the UI, and broke my will to play the game. Worse, it became very clear that they rolled out updates and changes that coerced players into buying the latest DLC. (Oh sure, this particular resource and build path seems totally pointless.... unless you play the new faction that uses the resource and build path! Available as soon as you buy that new sweet sweet DLC!) The game also used to be quite streamlined and fast to play, and now it's a total grind. It is my opinion this was intentionally designed into the game to inflate their "hours played" numbers in order to manipulate algorithms tracking player interest. In short, the game used to be very fun, but now it's a mess, and I have no faith that the developers can clean it up. Their only interest seems to be selling the next DLC.
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