Posted on: October 18, 2018

hmcpretender
Владелец игрыИгр: Отзывов: 48
Extradimensional Invaders stole my cake
Stellaris aims to do a lot of things different than other space empire games. Sometimes for the better, sometimes for the worse of it. It's played realtime with pause and takes a lot of it's gameplay from "Sins of a Solar Empire" but unlike Sins, which can be played completely in realtime, Stellaris relies on it's pause function quite a lot. Most of the time you'll be spending on the galaxy map and in different menus. There is a 3D-view of individual systems, which main purpose is the take pretty promotional screenshots while it's largely irrelevant otherwise. It's definitely on the more complex side as these games go and the sheer amount of customization options is amazing. Beginners should tone down the default settings though, as the so called endgame crisis events might otherwise break their back. The first half of my first game I became the dominant power of the galaxy without much effort, the second half I was fighting an seemingly eternal war against extradimensional invaders which I won only by digging quite deep into the game mechanics. The german translation of this game is not great but acceptable. Static texts are well written and lightyears ahead of sloppy machine translations seen in "Galactic Civilizations 3" for example. Whenever variables like species or faction names are inserted though, it clearly shows that the programmers did not account for conjugations and declensions which foreign languages might require. The voice acting, although rare in this game, is still english. If you're wondering which DLCs might be mandatory, I'd say that Stellaris already plays quite well without any. It's probably best to decide after you tried out the base game yourself.
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