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4/5

( 48 Reviews )

4

48 Reviews

русский, English & еще 1
3.993.99
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Описание
Действие игры происходит в далеком будущем. Чтобы хоть как-то бороться с пиратством на трансгалактических линиях, человечеством был легализован институт «охотников за головами» – наемников, владеющих скоростными космическими истребителями и призванных бороться с разного рода преступниками. Именно в...
Отзывы пользователей

4/5

( 48 Reviews )

4

48 Reviews

{{ review.content.title }}
О продукте
2005, X-bow Software, ...
Системные требования
Windows 7, 1.8 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with DirectX...
Time to beat
28 hMain
28.5 h Main + Sides
53 h Completionist
34 h All Styles
Описание
Действие игры происходит в далеком будущем. Чтобы хоть как-то бороться с пиратством на трансгалактических линиях, человечеством был легализован институт «охотников за головами» – наемников, владеющих скоростными космическими истребителями и призванных бороться с разного рода преступниками. Именно в роли такого наемника игрок и вступает в игру, имея вначале лишь небольшую сумму денег, пару кораблей и массу амбиций.
  • Смесь ролевой игры и тактики в реальном времени, действие которой происходят в далёком будущем
  • Огромные возможности развития персонажа и наполнения корабля
  • Увлекательная нелинейная история

© Fulqrum Publishing Ltd. 2004-2012. Developed by X-BOW SOFTWARE. All rights reserved. Uses Bink Video. Copyright (C) 1997 - 2006 by RAD Game Tools, Inc. © SoftClub IP Management Inc., 2004-2012. Developed by X-BOW SOFTWARE. All rights reserved. Uses Bink Video. Copyright (C) 1997 - 2006 by RAD Game Tools, Inc.

Бонусы
руководство (23 страниц) иллюстрации HD обои аватарки
Системные требования
Минимальные системные требования:

Предупреждение: первое время после выхода ОС Windows 10 будет получать множество обновлений драйверов и самой системы, что может повлиять на совместимость игр с этой операционной системой.

Предупреждение: первое время после выхода ОС Windows 10 будет получать множество обновлений драйверов и самой системы, что может повлиять на совместимость игр с этой операционной системой.

Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
28 hMain
28.5 h Main + Sides
53 h Completionist
34 h All Styles
Детали игры
Работает на:
Windows (7, 8, 10, 11)
Дата выхода:
{{'2005-11-18T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Компания:
Размер:
1.1 GB

Особенности игры

Языки
English
озвучка
текст
русский
озвучка
текст
polski
озвучка
текст
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Отзывы пользователей

Posted on: October 4, 2011

Curunauth

Владелец игры

Игр: 1226 Отзывов: 23

Fun and customizable small-team tactics

A small-team space tactics game with RPG elements, Star Wolves looks good and is fun to play. The character advancement and ship equipment systems offer meaningful customization without forcing too much experience&loot grinding, and advanced character abilities give you a lot of options in combat. VISUALS and AUDIO: The game looks pretty good. There isn't a lot to render, so the render budget can be spent on detailed craft, good particle effects, very nice explosions, and just an overall nice visual experience. You'll spend most of your time zoomed out some distance, but you can pause at any time to examine the battle, frozen explosions, laser beams and all - and you'll occasionally need to, for example when a lucky hit forces you to split your squad for some evasive maneuvering. Sound is used sparsely but effectively. Weapons, explosions, etc. are all pretty standard fare, distinct enough to be flavorful and informative. Most communication is not voiced, but squad members verbally acknowledge orders, as well as speaking during a small number of cutscenes. The small, randomized selection of ambient and triggered combat background music is pretty decent. CONTROLS and GAMEPLAY: You control a mothership and a squad of 2 to 6 fighters, piloted by a motley crew with various specialties that can grow as you progress through the story. Pilots whose ships are destroyed will always eject, so you can keep going as long as the mothership remains intact (although ships are expensive to replace!). Destroyed ships and stations drop salvage that can be sold or used to equip your own velssels; this is a critical source of income at all stages of the game. Every character has a specialty and several unique abilities, but can train to some degree in all skills; combined with the wide variety of ships and equipment, this will allow you to define strong combat roles for every squad member but also switch up tactics when required. Available experience and money are well balanced, giving you enough to get by but not much more - for most of the game you will be forced to make compromises in your equipment purchases, prioritizing certain upgrades and relying on salvage for the balance. Controls are fairly standard RTS fare, although in a 3D environment. You can attach a camera to a unit, group, target, or free-roam, but you can only see units that are within your sensor range; the camera can be freely rotated around its anchor. There is a pan&zoom sector map that can be used to give long-distance orders as well. Everything can be controlled by mouse-clicks alone, but a few important commands have keyboard shortcuts. Since the game is single-player, it is possible to pause at any time, so targeting individual fighters is never problematic. Time can be accelerated up to 4x to shorten time spent crossing open space, and your mothership will alert you (and optionally auto-pause) when enemies are detected. STORY/ACTING: The story isn't terribly original, but it is engaging enough, and each mission has some character to it. You have the ability to play as you like to a degree, but your behavior outside of story branch choices has no lasting impact - you can wipe a sector clear and not only get no reputation for it, but even find everything restored if you take a future mission there. Still, being able to refuse evil missions is nice, and the split at the end is just long enough to be interesting and short enough not to be a pain to play through both. There are no big surprises, but it is still nice to hear each side of the story, particularly in the endgame - your choices there do have a significant impact on the universe, and said impact even affects gameplay in those last levels. Of course, even the smart villains never learn that betraying you is really stupid. (Admittedly, their odds in your final confrontation are pretty good.) DIFFICULTY: The difficulty varies considerably, and depends on your play style. Fortunately it doesn't depend *too* much on past performance, as a kill is a kill and much of the XP is gained via mission objectives . . . but in later levels, opponents provide a lot, so taking the hard route / level cleaning is somewhat important. At that point you should be able to wipe out patrols by just running into them, but if you can't, you're in a bit of trouble. That said, even if you haven't been maximizing XP, you'll probably only miss out on one or two high-level abilities, thanks to cost escalation. This could matter a fair bit, esp. with things like missile guru for 90% ECM resistance (without which missiles are nigh useless against top-tier opponents), but good use of abilities can carry you through most situations - I found I had lots left over for many missions, and some uses were superfluous (Viper, anyone?). You *are* stuck with any bad advancement choices you make, and characters don't "level up" except through the abilities you select and equipment you buy for them, so you should be a bit careful. That said, the same applies to your enemies. The final missions do involve an unavoidable uptick in difficulty of course. LEVELS, STRATEGY, and OTHER ELEMENTS: Invest in experience-boosting abilities early on! After that, defensive buffs are rare and therefore really important. You can't individually control squad members, so when precise or fast maneuvering is required, remove pilots from wings. Doing this also tends to make enemies re-target, further assisting when a lucky inferno hit forces you to take evasive action. Switching squad leaders can also redirect pressure. Note that squads will try to move in formation when not in combat, so you may find that only the leader fires at targets such as stations, particularly if he has longer-range weapons. When individually designating targets, the whole wing will attack until the ship has blown up, including after it has been reduced to 0 health. To save missiles and maximize combat effectiveness, re-target often, or use escort mode once enemies are in range - in that mode, wing members can attack different targets and will also take shots of opportunity. THE VERDICT: The game is fun and occasionally quite challenging. The system somewhat unavoidably encourages grinding for XP, but there's not too much of that - sector contents are finite (although randomized a bit at start). The time speedup function means that even sweeping a sector isn't all that tedious, although I'd have liked an 8x occasionally.


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Posted on: July 29, 2022

pzogel

Владелец игры

Игр: 442 Отзывов: 63

Surprisingly good

I'll have to admit, first time I was playing Star Wolves I gave up after two hours. I didn't understand how to loot stuff, what the purpose of the mothership is, there were poor grammar and voice acting everywhere, and missions seemed generic. However, I gave it a second chance, and can say with confidence that I don't regret doing so. Before playing, some hoops need to be jumped through. For widescreen resolutions one has to edit a config file. Furthermore, the exe has to be set to Win 98 compatibility mode, otherwise ships simply won't attack. Lastly, lowering mouse polling rate to 500 Hz or less is recommended. With these things in place, Star Wolves finally is able to shine. What sets this game apart from others is its excellent combat engine. Even against seemingly overwhelming odds, every encounter is beatable by assigning the correct targets in the correct order, utilizing abilities, and adjusting wing composition. The tactical choices are complemented by strategical choices made before each mission, about what type of weapons, fighters, and systems are equipped. Furthermore, each of the up to six pilots has a perk tree, which also has a great effect on how that pilot can and should be used. The game takes weapon range, accuracy perks, weapon type, and many other parameters into account when simulating encounters, and even minute changes to perks or weapons have an immediately observable impact. In short, the game has a highly addicting gameplay loop, which is good enough to where I forget about the unresponsive UI, at times crushing difficulty, poor translation, and the certain degree of randomness that is present in battles nonetheless. With its unique mix of RTS and RPG, there is still no other game quite like Star Wolves to this day. And though not exactly great, the music is surprisingly memorable and catchy, too. Star Wolves: well worth a try at least.


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Posted on: May 27, 2010

CaptainSnothelm

Игр: 307 Отзывов: 33

Russians!

Star Wolves is a product of Russian game developers X-Bow Software. It is a fine example of a treasure one can find outside of the mainstream gamers market. I stumbled across several months ago, and was quite pleased. Its a title that appeals to those who are fond of the hybrid RPG+tactics type game. The open world feel of the game mixed with an excellent ambiance-like soundtrack really gives you the feeling that your flying about in space. That said, this is not an open exploration type of game. You are given fairly linear perimeters with each mission, and you cannot progress unless you complete the objectives given to you. The combat is fun, and the turn based pause like feature is welcome. My one real critique against this game is the English translation, which seems to be a bit off. Great game. Lots of fun. Definitely worth the buy!


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Posted on: January 11, 2021

Rufes

Владелец игры

Игр: 36 Отзывов: 3

Русские в Космосе.

Эта игра из тех далеких времен, когда у русских игроделов были амбиции, когда они не боялись экспериментировать, да и в целом русский геймдев был ещё жив. Эта игра по сути ГЕНИАЛЬНА сделанная на стыке жанров она получилась уникальна, и по прошествии уже более 10 лет остается неповторимой. Уникальное сочетание космоса, стратегии, ролевой составляющей и повествования сюжета. Об игре. Вы наемник - "Космический Джентльмен Удачи". У вас есть старый транспорт как корабль-база и разные космические корабли как боевые единицы (от скоростных истребителей-перехватчиков, до тяжелых ракетоносцев), за штурвалы которых вы садитесь сами со своими компаньонами. И начав с самых обычных контрактов на патрулирования системы от пиратов, придется окунуться в корпоративные войны (трансгалактических корпораций USS, InoCo Triada), войну искусственного интеллекта по имени ЭЛ c её берсеркерами, нападение Чужих из другой галактики и гражданской войной против короны императора Эзара 4 с его ВКС (военно космические силы). Каждый противник не так прост, и к каждому из них надо подбирать соответствующее оснащение кораблей, вооружение и тактики. Сюжет далекого будущего проработан в деталях. Он затягивает и не отпускает до самого финала. Напарники, которые присоединяются к вам проработаны с душой, и ты не замечаешь, как привязываешься к ним, каждый со своим характером и историей. Эта игра из тех далеких времен, когда небо было голубей, и трава зеленей, а игры волшебными. Купите и окунитесь в эту историю. Вы не пожалеете.


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Posted on: April 9, 2023

Unfallen_Satan

Владелец игры

Игр: 604 Отзывов: 78

A unique experience

(+1 star for the Russian and German versions) One part of Star Wolves plays like a CRPG. You build up a party of up to 6 characters over the course of the single player story. They level up from completing quests (maybe killing things, I am unsure) and can learn unique, starship piloting related skills. You earn money to buy better parts for your starships, both a capital ship and snub fighters. or just loot parts from destroyed enemies, or even rob them from merchant transports. This part will be instantly familiar to CRPG players. What sets Star Wolves apart is that the CRPG progression is coupled to a squad based, tactical space sim similar to the first few missions of Homeworld. The scale is always restricted to at most one capital ship and six fighters under your direct command. You will frequenly need to manage your individual ships much like in a real-time-with-pause CRPG. However, the skills you need to learn are unique to space sims. How do you launch a frontal attack on a group of enemy fighters or a couple of capital ships without one of yours getting blown up? Which way should your fighter turn after killing an enemy to get back into the fight quickly? These skills are the staple of space flight sims, but usually only for your ship when in single player. In a strategy game like Homeworld, these squad level tactics are usually too low level to be observed. Star Wolves actually fills a relatively unexplore space sim/tactics niche even without the CRPG component. I had two issues with the English version. One, there was no voice acting in story dialogue, and what little English voices existed elsewhere were mostly dreadful. However, the Russian and German versions are fully voiced, and it's easy to use those voices in the English version. Two, the game feels sluggish even though the FPS counters says 70+. It's playable but still annoying. These are not core defects though. If what I described interests you, you should definitely check out Star Wolves.


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