Putting the final in the final frontier.
One blast from destruction, the U.S.S. Voyager is mysteriously transported into a hull space infested with danger. As part of Voyager's elite Hazard Team, you must defend it from a host of scavenging aliens, then infiltrate a Borg Cube and derelict vessels t...
One blast from destruction, the U.S.S. Voyager is mysteriously transported into a hull space infested with danger. As part of Voyager's elite Hazard Team, you must defend it from a host of scavenging aliens, then infiltrate a Borg Cube and derelict vessels to eradicate your deadly foes. The Quake III Arena™ engine powers the dynamic gameplay as you fight for survival through 40 ultra-intense single-player missions and 16 multiplayer arenas. It's first-person shooter action that won't quit. But, be prepared-if Voyager is destroyed, humanity won't be far behind...
Fight along side crewmembers with the additional of Icarus AI, an enhancement to the Quake III Arena™ engine that allows for extraordinary team interaction.
Nine weapons-each with two firing modes-gives you eighteen different attack options. That means the firepower will be there when you need it most.
Multiplayer modes offer Free-for-All, Capture the Flag and breathless Team play.
Corridors collapse, walls explode, and enemies materialize right in front of you.
Includes the Star Trek™: Voyager - Elite Force Expansion Pack.
It has everything from Voyager from the Holodeck to 7 of 9's thic ass and titties. The games levels are also presented like an Episode of star trek and the rest periods in the voyager are anice intermissions. As a bonus you can also explore the Voyager at your own pace and try out all the weapons. Be warned this game isnt very polished though, the friendly NPC's constantly get in the way and trap you so you might need to use the Noclip command.
It's Elite Force. It's 25 years old, so it's literally a Classic. It's still 4:3, there are weird glitches, and the graphics are chunky.
But you're still Alexander Munroe, of the Hazard Team protecting Voyager from the enemy.
4/5 purely because it can glitch a little bit, but it's more than playable.
Just as i remeber it, underated gem of a classic! if your into retro gaming and star trek, consider getting this and stepping back in to the golden age of gaming!
Shame we do not have higher resoultion support, without modding. Otherwise this would be 5 stars.
I remember loving the Elite Force games back in the day, even though I barely watched Voyager (more of a TNG fan myself).
Playing it again after all these years, the things I like most are the things I remember - and therefore must have been impressed by - back then. It's fun to explore the Voyager - even in a limited capacity - and see what for example the actual layout of Sickbay is meant to be. It's also cool the way the game adapts concepts from the show to the shooter format - so your huge collection of guns and equipment is stored in a portable transporter buffer device.
But the game is generally not great. Its incredibly easy, and for the most part just involves following a linear path through an alien vessel blasting enemies that teleport in, with almost no puzzles, exploration or decision making on the way.
It's shockingly simple a shooter, especially given its based on a franchise where thinking not violence solves the problem at hand. That said, I can't recall what the standards of the time were. If I'm being fair, it does have a stealth mission (not great, but not frustrating as you might imagine, and you have a lean ability).
The only thing I straight up don't like about it is with dialogue. Even cranked up to max volume, it can be hard to hear, and most dialogue is not subtitled for whatever reason. If I optimize the various volume sliders to be able to hear dialogue, this leaves the issue of the pre-rendered cutscenes being blaringly loud by comparison, and pressing the volume control buttons on my keyboard count as a keypress in the game's mind, so it will skip them!
I haven't beaten the game yet, will update this review once I have if there's anything to add.
I wish they revisited this concept later with a more rogelike game design, like Void B*stards. Honestly, that would be a good format for a Voyager shooter.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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