Posted on: October 12, 2021

WarlockOne
Владелец игрыИгр: 556 Отзывов: 26
Beautiful art about grief and loss.
"Spiritfarer" is very beautiful. The amount of care taken in animation, especially of the main character, would put many games with far more money and manpower put into them to shame. The relatively simple, high-contrast color palette makes everything pop like something from a golden age cartoon, while individual scenes and images bring up wonder, awe, and mystery while making it look effortless. The gameplay is... good. I'm tempted to use words like "acceptable" or "competent", but that's damning with faint praise, and it deserves better than that. There are moments where I feel nothing would have been lost by making a space between jumps a little shorter or requiring a tad less grinding, and a few intuitive leaps I wouldn't have minded a clue about, but... It's hard to explain. The game very much isn't *about* the things you do in jumping, running, harvesting crops and mining ore, so it feels petty to harp on small impatiences with those mechanics. They do fill up a fair amount of your play-time, and they do begin to feel a little like filler by the end. But most of the play-time (mine, anyway), they're just more time to enjoy those lovely animations and settings. This is a game about grief and loss. If you don't remember that, boy howdy, will it hit you before the game is over. Grief and loss being very personal things, I cannot unconditionally recommend the game to everyone, and it's the one big thing keeping me from giving the game that five stars, much as I think the vast majority of people would get something out of it just for artistic beauty. Smaller gripes include one character who is basically seems to be there to import the message "life isn't fair". And for once, I wish the protagonist wasn't mute, to pipe back: "Lady? I don't need you to 'teach' me life isn't fair; I have a LIFE to do that." The lack of individuality in townsfolk, and certain other details, also suggests budget constraints. But I'd care less if what's forefront wasn't so well done.
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