Posted on: January 23, 2021

AlexTerranova
Владелец игрыИгр: Отзывов: 4
Well-paced philosophical horror
The story of Soma dials with interesting yet uneasy topics, both philosophical and psychological. It is not monsters that scares you, but the very idea which lies behind this game. Everything is crafted with high attention to details. Frictional Games invested a lot in level and sound design, creating very immersive and realistic environment. You will be walking much on a seabed through the beautiful scenery both natural and industrial. Exploration is often rewarding and provides you interesting pieces of the backstory. Soma is a well-paced game. It never feels rushed, it does not suffer from tons of backtracking or endless cutscenes. Voice actor of the main character had made a remarkable job depicting his personality and emotions. HPL engine provides both high quality picture and good performance. The only technical issue is that several times the game stopped responding, forcing me to kill the process. In one of the buildings I managed to trap an enemy in a room, but he somehow slipped through the locked door. I don't know if it's a bug or intentional. Some ingame displays seems to be unfocused even when your character is in full health. Therefore texts on them are hard to read, and they are not complemented with closed caption. It's been a long way since Penumbra technical demo. Frictional Games has made a great progress in story narration and game design. An updated HPL engine looks very impressive as well. I wish they would opensource it, so anyone can contribute to development and use it for personal projects. Soma is one of the few games that can be considered as an art. I think, it will become classic in years to come. ;)
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