Posted on: September 8, 2025

aberracus
Владелец игрыИгр: 13 Отзывов: 1
Best than BG3
the best dnd5e game with unfinished Bussines mod and custom campaigns
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Wizards of the Coast предоставили Tactical Adventures лицензию на использование правил Dungeons and Dragons SRD 5.1, что еще сильнее подкрепило наше желание создать наиболее точную адаптацию настольной игры и дать вам ту игру, о которой вы мечтали!

Solasta: Crown of the Magister сохраняет напряжение, тактику и глубоко проработанный сюжет настольных игр. Во время игры рука сама так и тянется к кубикам и миниатюрам. Пришло время окунуться в мир Соласты. Бросайте кубик!

© 2020 Tactical Adventures. All Rights Reserved. All content is the property of Tactical Adventures protected under copyright or trademark laws. “Solasta”, “Solasta: Crown of the Magister” & “Tactical Adventures” are trademarks of Tactical Adventures.









Game length provided by HowLongToBeat
Posted on: September 8, 2025

aberracus
Владелец игрыИгр: 13 Отзывов: 1
Best than BG3
the best dnd5e game with unfinished Bussines mod and custom campaigns
вам это показалось полезным?
Posted on: October 19, 2025

oghin
Владелец игрыИгр: 152 Отзывов: 16
Literally a waste of time (and money)
Solasta tries to be the new Neverwinter Nights, but fails miserably at it. I have big objections against companies that give you half products and expect you to buy a bunch of DLC to make the game whole, but as a big fan of DnD-based RPGs, I decided to give Solasta a chance. But it's literally trying to waste my time, on top of my money. Everything takes forever to do. Picking up loot or opening a chest. Inventory management. Identifying an item. Combat. Everything has slow, unskippable animations, making playing the game a tedious chore rather than an exciting adventure. The game has no redeeming quality that can make me forget that it's wasting my time. When I play an RPG like this, here's what I'm looking for: compelling story with meaningful choices and consequences; interesting characters (PCs and NPCs, and interesting doesn't mean they have blue hair); cool spells and skills; exciting loot/magic items; good combat mechanics that allow me to dispatch easy foes quickly, but think about a strategy for hard battles. Solasta has none of the above. The story and characters are flat, which I could forgive if the combat were great. But combat is mediocre at best, and mindnumbingly slow. Skills and spells are very few, and you'll end up using the same 5 spells over and over again. The loot that you find is pitiful. You can buy/craft a few interesting magic items, but you'll only have money/ingredients for a handful, you have to plan the whole playthrough around it (you need to become friends with the right faction), and you can't wear them anyway because everything interesting requires attunement, and each character can only attune 3 items. So half of your 12 item slots on each character will likely be empty even by the end of the campaign. Oh, and are you wanting to cast a new spell? Unless it's yet another fireball, tough luck: most other spells require concentration, which means that if you cast a new one, you lose the old one. And when will devs learn that a DnD game needs a party of 6, not 4. With 4 you have no choice: you need a wizard, cleric, and rogue, or you'll suffer greatly. The only choice is that instead of a fighter you can have a ranger or paladin. That's it. To be fair, a few good points: the attempt to bring a 3D environment is interesting, although I'm not sure it's worth the extra headache. The introduction of "non-combat" spells such as languages, flying, etc. is interesting, though it's not really used in the game.
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Posted on: April 4, 2021
Обзор раннего доступа
digbyBright
Владелец игрыИгр: Отзывов: 1
The worst excesses of roll-to-miss D&D
I've playd about 10 hours of Solasta, across two abbreviated playthroughs, and while my initial reaction was positive, I grew bored of the grindy combat rather quickly. The combat is slow-paced and too often results in dull, roll-to-miss, back and forth grindfests. Click to attack, miss, get attacked, opponent misses; the train rolls on. Couple this with few opportunities to meaningfully roleplay the characters I've created, or engage in much dialogue with NPCs, and the game boils down to a bland XCOM clone with generic D&D trappings. There's not much in the way of exploration, either. Of the three pillars of classic tabletop roleplaying — exploration, combat, and roleplaying — Solasta is way too focused on combat. Some positives: creating your whole party can be fun, and the way the custom characters attempt to interact with one another can be amusing. There's a big array of spells and some are even useful. I say all this with a heavy heart and as a big fan of tabletop roleplaying. Solasta isn't worth $50 right now. I hope they meaningfully improve the game in the future and realize that D&D isn't about rolling a d20 and hoping you deal damage. It should be way more immersive than this. Right now the boring grind of this game does a disservice to those interested in tabletop RPGs.
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Posted on: October 4, 2023

Drageparis
Владелец игрыИгр: 298 Отзывов: 1
Just like playing the tabletop version!
Just finished the Crown of the Magister adventure, and I really enjoied it! First of all, if you are looking for a sandbox campaign with a deep plot, a lot of lore dumping and NPCs with extravagant, grimdark or larger than life backgrounds, you won't find them here: Solasta is more like a "beer and pretzels adventure" with a good DM who does put emphasis on giving clear directions about how to proceed in the main quest, and players who just wanna have fun in exploring a world and roll some dice. Think of railroading, but in a good way: your party is composed of adventurers who enlist for a mission, then find themselves involved in something very big, and decide to stick together. This doesn't mean that the story is boring: it has its plot twists, some quite predictable, other less, and all in all I found it engaging. This game looks like a pumped-up, modernized version of the Eye of the Beholder series: you have places to go, stuff to do, and you have to bash some heads in order to do it. Combat is very fun, it sticks to the 5e rules and involves strategy. Seeing the dice actually rolling on screen gives the game a tabletop feel that I found really enjoable. Some criticise the "not-so-realistic" look or/and the voice acting of the characters, still I wasn't bothered by them: on the contrary, it was like watching at your miniatures come alive, and listening to your DM doing voices. Also, it made me appreciate all the efforts made by Tactical Adventures in creating this game. I agree with others that the endgame of Crown of the Magister feels rushed, but not so much to ruin the game experience overall. So, if you are looking for a 5e based game focused on tactical combat and an easy-going storytelling, Solasta is for you!
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Posted on: December 26, 2023

lucycha
Владелец игрыИгр: 114 Отзывов: 12
Fun and simple DnD 5e adventure
The game mechanics are very simple and explained cleary. The calculation is displayed using mouse over tooltip so that you know what is happening. More importantly, it is very fun to create a team of 4 and imagine what each one can do or have done in their life as well as their personality. Granted the dialogue can be somehow janky but it gives enough charm to the character. The graphics performance is somehow improved since launch but it still performs badly in the few areas.
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