Slipways takes the space grand strategy genre and condenses the best parts of it down by throwing away all the micromanagement and the steep learning curve. The result is a unique blend of the strategy and puzzle genres in which you can finish a run quickly, but still have a deep experience full o...
Slipways takes the space grand strategy genre and condenses the best parts of it down by throwing away all the micromanagement and the steep learning curve. The result is a unique blend of the strategy and puzzle genres in which you can finish a run quickly, but still have a deep experience full of tough decisions.
MAKE TRADE, NOT WAR
Colonize planets, carefully pick industries and hook everything up so that your planets support each other. Line everything up just right and watch your colonies evolve and grow, giving you even more options for profitable trade. Make long-term plans and bask in your own glory when that one last connection makes six planets upgrade at the same time and gives you the income you desperately need.
There is no military aspect to pull your focus away from the economy. The game is more relaxed than your typical grand strategy. It's all about exploring space and its endless opportunities, shaping it to your whim and developing it to its full potential. No need for war with so much empty universe to claim.
FASTER THAN LIGHT
Forget about tedious micromanagement and waiting for ships to be built. In Slipways, every action you take has immediate consequences, and every choice you make is of paramount importance. Your planets govern themselves while you focus on making the right decisions to get them what they need. You'll waste none of your precious time on busywork. A single run takes 40-60 minutes and they are all filled with the good stuff.
TECH IT UP A NOTCH
There are no boring technologies here. Instead of making a single building 20% more efficient, technologies in Slipways let you move planets at will, harness stars for energy or colonize planets with sentient machines instead of people. The selection varies each run, so you'll have to plan carefully and adapt to the situation at hand. The path you choose will profoundly change your experience and the way you look at the game's planets and resources.
...ONE MORE GAME?
When a single run takes no more than an hour, what you need is replayability. Almost everything in Slipways is procedurally generated and each sector of the galaxy offers wildly different challenges. To overcome these challenges, you'll enlist the help of the five races populating the empire, each with their own philosophical outlook, varied abilities and a dedicated slice of the technology tree. There are more than 80 technologies to choose from and you'll only be using about 10 of them each run. No two games are ever exactly alike.
PLAY IT YOUR WAY
The standard gameplay mode gives you 25 years to build the best empire you can, but there are others. The endless mode lets you play for as long as you can hold on to power, the sandbox mode allows you to experiment freely, while the ranked run is a chance to measure your skills against others around the world on pre-seeded maps.
The game will also feature a campaign mode, with each scenario introducing a new twist and refreshing the gameplay: supernovae that have to be tamed or avoided, sectors with completely new resources to be mined, a dense nebula impeding your progress. On launch day, there will only be a few scenarios to explore, but their number will increase over time as free updates are released. The new mechanics introduced in the campaign will also feature in other modes, becoming new options for even more varied runs.
Популярные достижения
Don't Spend It All in One Place
Reach an income of 120$ per year at any point in a standard run.
common
·
38.28%
Spreading Sentience
Colonize 100 planets across all your games.
common
·
35.21%
Системные требования
Минимальные системные требования:
Рекомендуемые системные требования:
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Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Yes - there is a lot of RNG but the games are quick and you can affect a lot of stuff with allies, perks and quirks.
Other than the rng there is a lot of fun in planning, failing, learning, applying, evolving, experimenting and.. winning !
Very good job on this game - very chill and satisfying while being quite original imho.
A very polished builder with a twist.
Looks more complex than it really is, the game is very easy to pick up but quite hard to 'get good' at.
Sometimes frustrating due to the sheer randomness of the layouts, and sometimes because of something you did earlier.
At times you feel as if you're playing against yourself as much as the game - it's quite an odd experience, but enjoyable.
Replayability is good due to the sheer quantity of abilities available through progress, and it has a strong 'just one more turn' vibe.
What lets it down is some of the UI not being toggleable (alt-connection view), and the potential connections not really making it obvious if one of them satisfies a demand.
And the degree of randomness when starting a game has compelled me to restart more than once, as I was unable to find a stable configuration like the tutorial shows you.
Is it worth it?
I burned an entire Saturday on this without even realising it - I would say yes.
Slipways takes a streamlined version of the 4X formula used in games like Master of Orion and rips out all the micromanagement and war mechanics. Of course, when you remove the last X in a 4X game, this changes the gameplay. Slipways is more akin to a puzzle game with a Master of Orion skin, but it's great fun.
There are no other players to distract you from building your glorious empire, and you're never slowed down by micromanagement or war. Instead, you're constantly tempted into overextending yourself. If you ever wanted the exploration and expansion phase of a 4X game to never end, this the game for you.
Conquering the galaxy is undeniably fun, but it takes a substantial time investment. When you're in the mood for a longer game, you can always go back to Stellaris or Master of Orion. For bite-size chunks of empire-building fun, it's tough to beat this game.
Not a bad game, but heavy on RNG.
Full puzzle, not much "stratergy".
Little assemblence of "learn as you go" due to the RNG down to even the race selections research options.
Not even a quick restart option...
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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