Posted on: May 8, 2023

pzogel
Владелец игрыИгр: 455 Отзывов: 63
Rough yet rewarding
First of all, getting this to run at all is a challenge in and of itself: 1) Download the "ShogoFix" from moddb. This establishes basic functionality. 2) Search for a modified dinput.dll from Github, which hides the mouse cursor. 3) Lower mouse polling rate to 125 Hz. With these fixes in place, Shogo becomes playable, though you'll likely experience fairly regular crashes regardless. Furthermore, the last couple of levels will run poorly regardless of what you do. Whether suffering through these technical issues is "worth it" is debatable. The most unique thing about Shogo is its anime/manga aesthetic (from a Western developer no less), coupled with an interesting, albeit fairly convoluted narrative with branching endings. Furthermore, you have the ability to not only run around on foot, but pilot a mecha as well. These sections are fairly well done, and the levels are connected in such a way that you need to walk to your mecha before you can pilot it. For the most part, however, you'll be on foot, which controls and plays like a regular FPS, with one exception: There is a critical hit system, which not only applies to enemies but yourself, too. As a result, it's not uncommon to enter a room with full health and armor just to die instantly, since two or more enemies happened to get a critical hit on you. The only way to get past these situations is by generous savescumming and using angles to your advantages. You'll also be using the assault rifle 90% of the time, since it is the only weapon capable of reliably deleting enemies in time. In my book, this kind of design isn't so much challenging as it is tedious, save for the few moments where fast reactions enable you that no enemy on the screen will be able to get a shot off. It's a shame really, as between the memorable soundtrack, moody 90s sci-fi environments, and neat level design, all the ingredients for a great FPS are in place, yet needlessly brought down by trial and error game design.
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