Posted on: September 19, 2019

merin
Владелец игрыИгр: 404 Отзывов: 35
Mediocre and frustrating
Shogo was the first game to use Monolith's Lithtech engine, which later gave us such classics like No One Lives Forever, Aliens versus Predator 2 or FEAR (and some not-so-great games like Blood II). I have never played this as a kid, so I have zero nostaliga-factor for this game. Having played 21 years after it's release, I have to say that it's not very good. It's a story-based shooter with an anime theme, but I really couldn't attach to any of the characters in the story. The cutscenes are just ridiculous, the characters are standing in one place like morons with their basic pose, no animations whatsoever. What I liked about the story, that it has two endings, and you play completely different levels based on your choice. You alternate between on-foot combat and mech combat during the game. I think the mech sections are the highlights - they have cool weapons, and they can even transform into a fast-moving tank. The explosions have nice particle effects, and overall it's fun to blow up shit. You can choose between four different mechs, but there is little-to-no impact on the gameplay, so it's kinda pointless. The on-foot combat is very basic. You have quite a few weapons, but only the machine guns are useful. And here comes the frustration part - the enemies have split-second reaction time, and they can kill your ass faster than you can yell "FUCK!", even with full health and armor. In medium difficulty! There is a stupid "critical hit" system, which is completely random, and if an enemy scores a critical hit on you, you are instantly dead. Nice. So there is a chance to die under one second with max health, if the game decides it so. Combine it with the inhuman reaction times of the enemies, and you get a frustrating, trial-and-error gameplay, where you have to savescum all the way to complete the missions. I don't really recommend this game, if you value your sanity. Play the later Monolith titles instead.
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