Posted on: January 16, 2014

Kjaama
Владелец игрыИгр: 73 Отзывов: 5
Poor successor to the originals
Shadowrun for the SNES is one of my favourite games of all time, and I was extremely excited to hear that they were doing a new Shadowrun game with old-school values. Unfortunately the old-school "values" of Shadowrun returns are not the exploration, difficulty and balancing, but instead are low-grade graphics, minimal music/sound and a distinct lack of polish. The writing is, whilst not offensive, very mediocre. The multiple response options in dialogue suggest that dialogue trees were once considered, but ultimately the standard 'good/neutral/bad' responses all take you on to the same npc response. The combat is taken almost verbatim from X-com: Enemy Unknown, and while that's not necessarily a bad thing, the frequency with which Karma points (exp) are given means you are constantly several steps ahead of your enemies. I played through on normal and, barring the first out-of-tutorial combat (in which my minimal hp character had to survive two hits before they could act) I have never had to reload and have never looked in danger at any moment. Shadowrun returns is an isometric, turn-based, party-based rpg - my favourite genre of game. Yet it feels very disappointing and the fact that it is outclassed in almost every department by a SNES game produced some 20 years previously is desperately sad.
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